Posts Tagged ‘2d unity’

FUCK YOU ALL!!! Before judging ends, check this

Posted by (twitter: @doppelgunner)
Sunday, January 1st, 2017 10:29 am

FUCK YOU ALL!!!

just joking!, was trying to get your attention.

A real-time strategy game that I made for my christmas challenge to myself. Play it and rate it so that I know if I improved compared with my ludumdare 37 compo entry. Thanks for the time.

By the way, Try playing the different levels.

Play it here: https://doppelgunner.itch.io/zpeed-wrapping (html5)

Watch the game demo here:

Watch the process here:

Finished!

Posted by
Monday, December 12th, 2016 9:28 pm

Can’t believe we got through it in one piece. I also had to get a brand new server to host it online.

There are some minor bugs that I might have to iron out while still making sure that the WebGL player actually plays fine. But anyway, here’s the end product:

Dethroned_screenshot1

Dethroned

I’m gonna have to write a post-mortem on what I’ve learned later. Like how to deal with my ever-growing rage towards Unity’s UI bugs.

Cheers!

Progress?

Posted by
Sunday, December 11th, 2016 12:27 pm

Yeah, so, not much done with the graphics as of yet (gonna be a long night), but the mechanics are starting to look like something!

I did the basic mistake of trying to do things much fancier than necessary, and ended up rewriting a lot of the stuff, so there went the first 12 hours of the first day down the drain. Safe to say, no streaming for me in this hurry.

Since the game works in sequences, I decided to change things into running everything through nested Coroutines, which is something I haven’t really done too often. Also, Mecanim StateBehaviours are a handy tool I didn’t really remember existing.

So mostly I’ve been doing the general things under the hood. Next up is the stuff that makes things look less crap. Oh yeah, sound design and music too. God damnit.

I really hoped I’d have enough time to create some special shaders and FX for this to really get the vision through, but I reckon we’re better off just going with the basics here.

First updates! (Mouse in da house)

Saturday, December 10th, 2016 5:03 pm

Hi everyone! We are Ethereal Psyche Games from Spain and it’s our first jam here as a team.

We were working all day (we still have all night long here) and this is our progress with our main character. Hope you liket it!

Char-animacion

(As soon as we have polished the levels we will show you the gameplay along the night).

First_update

#madewithUnity

Hello everybody!

Posted by
Saturday, December 10th, 2016 6:40 am

We’re joining for another year!! This time we will try making the game with:

  • unity
  • photoshop or similar
  • music is in discuss

We’ll be posting our progress in the next hours.

Good luck! ūüėČ

 

Desert Strife Post-Mortem

Posted by
Friday, September 2nd, 2016 12:28 am

One more jam, one more post-mortem. Such is the way of life (for me at least!)

GIFFIG

Design

Checked out the theme as it was announced (4.00 am around here). I knew what was coming based on the previous voting rounds, but no idea sprang up immediately (which is usually the case to be honest).

The brainstorming began officially in the next morning. Ranquil joined the storm later at which point all I had was a vague strategy game concept about scavenging and stealing technology. Movement of armies would have taken place on a world map and the action on a separate battle map. In the next few hours I managed to simplify the idea down to a single map close to the style of Advance Wars. Nine hours had already passed since the start of the jam so we set out to work with minimal fuss.

Programming

Light turn-based strategy isn’t the most demanding of genres and I had in fact created a similar prototype some 4 years ago. Unfortunately, the half-life of a codebase is way less than that and after 5 minutes of perusing I decided to rewrite the whole thing from scratch. That was a good call. The only system I reused was an A* pathfinding system, which I’ve been using for years in other projects including the last few jams.

No severe problems on this front, just a lot of work.

Graphics

All the problems piled on the graphics artist this time. First off, Ranquil had been working for the whole summer on other projects, didn’t really like the genre and lastly the drawing table broke when only one asset, the character sprite and walking animation, had been finished.

Due to this calamity all non-essential assets were cut, among these battle animations (and any possibility of a separate battle screen). Ranquil shifted focus to other tasks, like audio research (and found a great song right away!). Luckily the drawing board issue was resolved by Monday and the last essential assets, like the desert ground tile and the main menu background image, were made and implemented. Despite the last day push some programmer art slipped in. (I take what I can get!)

Polish

With the game itself feature complete and playable only minor tasks remained: Audio implementation, main menu and tutorial. Once again, nothing I hadn’t done before, although for a jam tutorial this one takes the cake! The whole thing was completed with 2 hours to spare, a new record that. The building and uploading process took about an hour more for the tired mind.

Conclusions

Never have had this grave a production setback before, yet thanks to the small asset requirements of the genre the end product didn’t suffer significantly. The 72-hour jam is much more relaxed than the 48 hour counterpart with time for sleeping and breaks. I like that.

Had a good time and, once again, felt genuinely happy about the accomplishment. Now that is a feeling like no other.

 

Play it here!

And have a nice, relaxing post-jam life!

Betty

Posted by
Tuesday, August 30th, 2016 6:36 am

A little of self promoting.

Play Betty! <—–

112909-shot2-1472517283.png-eq-900-500

God’s Tech finished!

Posted by
Monday, August 29th, 2016 12:47 pm

At the beginning of times, God was already messing with technology to make his creations. Use the most ancient tech to generate creatures and protect them from your mistakes.

Screenshot God's Tech

Great fun was had making this game! You can check it here:

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113185

I need name for my simple game

Posted by
Monday, April 18th, 2016 2:06 pm

Hello, I made this simple game, but I am looking for a name.

Download game

Animated GIF

 

 

I’m in

Posted by
Saturday, April 16th, 2016 8:56 am

Pretty much just started. I’ve drawn some characters for the game and opened a unity project :P. Still haven’t got the core mechanic to work. But it’s doable.

I’m guessing there will be more games like mine, but it’s always fun to finish a project ;).

Fixes and new builds!

Posted by (twitter: @Galvesmash)
Friday, December 25th, 2015 1:30 pm

Hi there!
First of all Merry Christmas and Happy Holidays everyone!!!

We fixed some bugs thanks to your reviews and comments.
We also updated our Itch.io page with OSX and Linux versions.

Breathe

If you haven’t played Breathe yet what are you waiting for? Go check it out!
Don’t forget to rate and comment, we will appreciate a lot your review (We’re gonna play and rate your game too).

Bye!!

 

Breathe on Itch.io

Posted by (twitter: @Galvesmash)
Saturday, December 19th, 2015 12:27 am

Breathe is now on itch.io!

Breathe Entry – Play

Breathe Gif

Breathe Updated!

Posted by (twitter: @Galvesmash)
Thursday, December 17th, 2015 10:50 pm

Fixed some bugs found by you guys!

Breathe Gif

If you didn’t try Breathe you’re welcome to play and rate!

Breathe Entry – Play

Breathe finished, come play!

Posted by (twitter: @Galvesmash)
Monday, December 14th, 2015 6:27 pm

We finally finished Breathe, here’s our work.

Play Breathe – Jam Entry

Breathe Menu

R U ready to Rumble!?!?

Posted by
Sunday, December 13th, 2015 10:17 pm

Ok, time for bed. It’s 5 a.m. here in Finland and work awaits me in a few hours. If Jammers can stay awake tomorrow, so can I.

Here’s what I got.¬†It’s my first Unity game and so I’m very glad I could get it out on time.¬†As you can see, it’s a two player boxing game. Tap on either¬†side of the screen or use the left/right arrow key to¬†make a¬†player lean forward. This gets the hands swinging. So timing is everything in this game. The only thing growing, though, is your ego :)

rumble_anim2

If you got interested please check out the entry and try playing the WebGL version.

So the first day ends, here are the results!

Posted by (twitter: @Galvesmash)
Saturday, December 12th, 2015 10:16 pm

Here I am again with MicFaifer to our second Ludum Dare together (third time here if you count one MiniLD #60).

We are both programmers and we kinda suck at art and sound… With that in mind we invited two more friends to take care of that!
They are @raffribeiro and @luizcpc (they are awesome!)

Here are some progress to ower game.

The first build:
The first build

And some progress:
Some progress

Hope you have fun with the final game!
Thanks!

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