Posts Tagged ‘1h1g’

1Hour1Game #01

Posted by (twitter: @AurelDev)
Thursday, December 25th, 2014 4:20 pm

Screen Shot 2014-12-26 at 00.16.55

 

Super sneak peek

Play here

(One hour for making a game is definitely not enough at all for a polished result. However, I believe this is good practice for rapid prototyping / any kind of gamedev jams with very limited time. It helps identify problems with your framework, workflow, the tools you’re using, your time estimation, et cetera. So I gave it a go, hopefully this could turn into a fairly regular exercise.)

Anyone here up for a challenge? :)

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