Mike is working on Ludum Dare full time. He can’t actually afford to do it, but he’s doing it anyway (for the rest of 2014 at least).

The following is a timeline and list of notable posts/moments in the Future of Ludum Dare / LD2015 project.

August 20th, 2014

Days before Ludum Dare 30, trying to prepare to participate, Mike begins to realize things are getting out-of-hand. Instead of prepping, Mike had been spending way more time than expected approving users, posts, spammers. Accepting he wont have time to participate, he starts contemplating (and subtly tweeting about) what he’d do if he made Ludum Dare his full-time project for a while.

August 23rd, 2014

Ludum Dare Saturday. Fast Feedback (AKA. The Mega Thread) post goes live. He figures he should actually check what people think of the website.

To his surprise, a significant number of people actually like the website. Other concerns and some great suggestions crop up. What a fantastic idea.

Armed with some actual knowledge of the opinion of community, he begins planning.

*It begins!*

September 2nd, 2014

Surprise e-mail! Discussions with X about Y begin. The timing is way too perfect. If this happens, wow.

Before today, I had already decided to go ahead with LD2015. Admittedly, this may have cemented things though. The only way this happens (well, the BEST way this happens) is if LD2015 happens.

Ladies and Gentlemen, you are witnessing a Perfect Storm.

September 15th, 2014

Ludum Dare 30 Results are Live.

Mike posts The Future of Ludum Dare – Part 1. A video where he asks the community for permission to make money from Ludum Dare. Just permission, not for any contributions yet (he still had to figure out what he was going to do).

Overwhelmingly positive response. Thanks everybody. <3

September 17th, 2014

To clarify his intentions, Mike post The Future of Ludum Dare – Part 2. A video where he states that he wants to keep Ludum Dare free and open to everyone (no subscription required, EVER).

Some irks still, but things are mostly better. Folks seem reassured that I’m the good guy.

September 26th, 2014

Mike shares his 3 month plan in the video The Future of Ludum Dare – Part 3. I.e. Take Paypal and Patreon donations, and work on the website full-time for the rest of the year, whether the funding goals are met or not. His goal, $3000 a month.

Some awe at the amount of money I was asking for, but for the most part everything went smoothly. A great start.

GOAL FOR 2014

Upgrade, fix, and improve the current Ludum Dare website. That way, we can still run events while we build the new website.

Starting in January, the focus will switch to building the new website. Also: Running Ludum Dare as an open source project on Github. LD has technically been open source since 2008, but clearly we’re going to have to work even harder so people can more easily contribute.

*cough* Assuming Mike can afford to do it.

September 29th, 2014 (Monday)

Mike begins working (crunching) on Ludum Dare Full Time.

(Though technically he’d been doing pre-production since August, and getting ready for the upcoming crunch)

October Challenge 2014 is officially announced, and begins.

September Ends

$1,772.79 collected via Paypal and Patreon contributions. Wow! That’s almost 2/3rds of the goal ($3,000)!

October 8th, 2014

Surprise e-mail #2! Discussions with X about Y begin. If this happens too, wow!

Some priorities shift. I really want to accommodate this. If both things happen, this is going to be an unbelievable Ludum Dare.

October 14th, 2014

Two weeks after kicking off, Mike posts a long blog post titled The Ludum Digest #1, where he recounts what he worked on over the initial 2 weeks. Long overdue bugfixing, new Steam Widget, and preliminary work on the new LDtv (New Twitch Widget with Hitbox and YouTube support).

October 17th, 2014

Now that I finally have something to show, I start responding to backlog of emails. Completely unrelated discussion with X leads to possibility of Y in 2015. Hey, you brought it up. 😀

October 22nd, 2014

Mike makes his first drastic change: retiring the #LD48 hash tag. The website continues to support #LD48 (and several more), but #LDJAM is now the recommended hash tag, and official communications from @ludumdare on Twitter will now use #LDJAM.

October 28th, 2014

Just before the end of October, Mike posts his 2nd two-week report titled The Ludum Digest #2. Major server upgrades, site optimizations, and initial work to clean the website’s user experience.

Unexpected backlash over the UX work. Reminded that when you show something that’s half done (just started actually), without context, some of the first responses are “why would you do that”?

Theme Voting for LD31 is Live.

October 31st, 2014

The October Challenge ends.

Ludum Deals for LD31 is Live.

October Ends

$892 collected via Paypal and Patreon. The $3000 /mo goal is kinda far. Probably not sustainable with just donations.

November 11th, 2014

Ludum Digest #3 is posted. Not as impressive as the first few weeks, but stuff is getting done.

Need to finish up! Ludum Dare 31 is 3 and a half weeks away.


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