Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

Kitty’s Adventure now on Steam Greenlight

Posted by (twitter: @GaTechGrad)
16 days ago | September 13th, 2016 4:24 pm

Kitty’s Adventure, the game that I had originally developed for the Mini Ludum Dare #64, is now posted to Steam Greenlight.

The new version contains a shop where you can spend coins from collecting letters to buy new costumes.  Please vote if you would like to see the game added to Steam.

Greenlight trailer


Posted by
16 days ago | September 13th, 2016 2:22 pm

Here is what i accompilished so far in my new project: Ancient TowerDefense 2!


Link to the first game:

By the way, if you read this, please take your time and give some feedback to my entry i just

linked above. It got really few comments, so please, if you like it, write something. Thank you! 😀

TVGS plays Ludum Dare 36 Playlist update #3

Posted by (twitter: @OmiyaGames)
16 days ago | September 13th, 2016 1:58 pm

More videos have been exported from our livestreams last week! As usual, here’s our always-up-to-date playlist below:

Remember that we’re streaming tonight, September 13th, 7:00 PM EST, at Join in!

Our latest videos are:

Abyssal Zone – Greenlight reminder

Posted by (twitter: @ledgamedev)
16 days ago | September 13th, 2016 12:46 pm

Hey all, I’ve already let you guys know that Abyssal Zone, a remake of the original LD34 submission, was submitted to Greenlight.




Here are the stats after 6 days, and it could have been a lot better, to be honest.

Consider voting for Abyssal Zone here: GREENLIGHT

I’m also working on a demo build for and gamejolt, that might also help.


Try out my game if you want to, it’s pretty okay, it was my first LD.  See here:

Thank you! I need some feedback on the game! 😀

Post Jam

Posted by
17 days ago | September 12th, 2016 6:31 pm


Play Mummy Craft Post-Jam

Hi everyone, this is our first participation as a team in Ludum Dare, so we felt a bit more encouraged to do a post jam version of our game Mummy Craft to solve some issues that were making the game hard to understand and also adding a little something to make it more appealing.

The main changes that we implemented were about giving the player more visual information of what’s going on:

*hieroglyphs used properly in a craft now have a glow

Ludum Dare 36 - Google Chrome_2016-09-11_21-32-41

*Crafting recipes are now listed on a triangular shape instead of a row, to state that order of hieroglyphs is not important

crafting recipes

*The item needed to craft now also appears over the body, and shows your progress


*Animation of 4 legged table is now on for some embelishment and personal amusement reasons, also states that you have finished one mummy and can go on to the next one.



We thank everyone who has played it, we took in consideration all the feedback we recieved and hope to have time to include some other changes before LD36 is over.

Play Mummy Craft Post-Jam


“Gravity” – Post Mortem

Posted by
17 days ago | September 12th, 2016 4:00 pm

Ludum Dare. An amazing experience. Hundreds of developers getting “together” to make a game in 48 hours. A truly amazing experience. I got to experience this for the first time in Ludum Dare 36.


The theme was Ancient Technology, which, for me, was pretty bad, as the game i had planned to do didn’t really fit the theme. But i made it work.

I had created “Gravity” – A puzzle platformer in which you need to control gravity to escape multiple chambers.

I got some decent reviews from everybody here, but i decided to take it a step further.

Since Ludum Dare ended, i started porting Gravity to mobile and making new levels. And guess what? The concept worked perfectly.

I just published it on Google Play and i would love to hear some reviews from you guys!






AltBrowser updated for LD36

Posted by (twitter: @zenmumbler)
17 days ago | September 12th, 2016 9:47 am

Better late than never, but I updated my DTBB alternate games browser using the LD36 entries.

If your game was misclassified then I am sorry. Like last time, it’s a bit hit and miss based on keyword detection etc., but in general most entries are properly indexed and categorised.

In short for those who don’t know:

Instant full-text search through all LD36 entries, filter by platform, click to go to the game’s LD page.

Screen Shot 2016-09-12 at 16.42.33

Explore LD36 Games

Today we’re taking a trip to the stars to look at the No Man’s Sky Parody called No Mario’s Sky. Then its off to the other end of the galactic timeline to help some T-Rex Dinosaurs save earth from asteroid attacks in Dino Hipster Survival. One should hope that all this ancient technology can save us from all the space terrors.

No Mario’s Sky

Dino Hipster Survival


Miss out on the first episode? Watch the LDL 36 Playlist. 

Got a game to Submit? Then use this handy dandy Google Form! It’s fancy!

Retro YouTube Simulator: A Retrospective

Posted by
18 days ago | September 11th, 2016 12:50 pm

LD36 was our second Ludm Dare Jam attempt in which we created Retro YouTube Simulator. In this post we look into the creation of Retro YouTube Simulator, and the response it has received so far.

Play Retro YouTube Simulator

Continued below the cut. Read the rest of this entry »

The Ancient’s Ones post mortem

Posted by (twitter: @jacqueslelezard)
18 days ago | September 11th, 2016 11:33 am

So what happened for my first VR game?


What went right:

  • succeeded to “finish” the game both on PC and Google Cardboard, there was plenty bugs but the game was playable (unlike the two last ones)
  • worked hard on audio, I think the result is ok
  • the overall ambient seems to be immersive

What went wrong:

  • spent to much time on useless assets like 10 different type of rocks
  • some assets and effects weren’t Cardboard compatible, especially light effects
  • wanted to make too much in 48h (I planned too much junctions in my scenario but it was too much time consuming, the result is only a 3 endings scenario)
  • still no time to make textures and shaders (again)

Play the game (including updated version)




I made another stupid game for onehourgamejam

Posted by
18 days ago | September 11th, 2016 8:23 am

mstrpce (masterpiece)

Made in only one hour!

For onehourgamejam 72 (Theme: Creation)


Make abominable works of “art” as fast as you can!

Play here!

Also check out my Ludum Dare entry, Plant + Birds:

Calm beginnings:


Crazy Late Game:


Build your plant and kill birds with machine guns, laser cannons, and flamethrowers!

Play Here!

Steam Greenlight & Thanks!

Posted by (twitter: @@sinclairstrange)
19 days ago | September 10th, 2016 10:15 pm

“If Nintendo wont make a new Metroid game, I guess I will! :D”

Just want to say thanks to the comments I’ve received on my LD submission! I will get back and play everyone’s games when I get a chance, it’s sort of been very hectic because I’ve just launched my Greenlight campaign, based off a previous LDjam entry, Ourobos.

Please vote for Ourobos Legacy ‘ere: STEAM GREENLIGHT

I’m basically “remaking” a sequel to my LDjam game, Ourobos. It’s going rather well, although it does need a bit of help getting Greenlight’d on Steam.

For people interested, below are some GIFs, good ol’ gifs 😀

As I said, I will be playing through other people’s jams this week and comment back on them! 😀

Please vote for Ourobos Legacy ‘ere: STEAM GREENLIGHT


Playthrough of my Compo Entry

Posted by
19 days ago | September 10th, 2016 1:44 pm

SPOILER ALERT this shows you how to solve all the little puzzles.

Be sure to play the game before watching this. Here is the Windows exe: Game for Windows

My post jam version of “New ancient adventures” is up

Posted by
19 days ago | September 10th, 2016 9:25 am

I felt inspired by my struggles with the theme to make a game with a non verbal narrative component.


As it turned out it was just as difficult as verbal narrative, or at least needed a lot of work to make a glimmer of my vision (strong word there tho) to become apparent.


So my jam version was bare bones but still pretty (ish). So if you want to know what all this talk was about, test this game and hit me with some feedback.(that narrative component is now in the game)


link here.

And as always .

Thanks for playing

tittle screen image

The House on the Right- post-mortem script

Posted by
19 days ago | September 10th, 2016 9:04 am

I made a game called The House on the Right were you are a detective and has to figure out what happened. My Name is Kai Werder and this is my script of this video that is my post-mortem
The detective game inspired by games like “gone home” and “firewatch” (some of my favourite games)

Concept (detective game where you walk around and try to figure out what happened but more in a sense that you have find the bullets) one room mysteries.

Art: The first idea was cel shading with white borders and main objects would have been black inspired by a famicase cartridge called “the house on the left”. I discovered at the jam a game by its cover. Because I am working with the 3D program (Blender) and I don’t want to waste time to try to figure out how cel shading works mainly, because most cel shaders have black outlines so when I tried to make textures with my colour palette I thought about just using shadeless material. It`s just easier to make. Some objects have actually textures where the shadeless shader not worked like the floor or the wall. I am pretty bad at making actual people so I decided that it would fit the art style and theme if I would make 2d people and only use this police sketches to show where the people died.

Programming. I used a helpful website “How to make a simple first person walkthrough” I actually wanted through the bullet heavy theme to have some kind of tool where I could have made lines in the 3D room but I can’t code so I dint manage to do that. Also a mechanic where you could have objects in your hands and could rotate it would have been cool but also I am not a programmer. I used mainly the Unity standard assest. For the shadeless shader and the zoom effect I used code from jessy and Jonas echterhoff.
Music: It’s pretty cool that most of the players liked the music but it’s not mine I borrowed the music from doxent zsigmoond. My first thought was I had to use some kind of smooth jazz but I simply couldn´t find anything good from this genre that would fit the theme so I decided to have some music that helps you to “concentrate”.
Voicemails: where planned also they are recorded where the mystery would have got solved but it was 4 am I didn’t get it to work in Unity so I decided to just don’t use it. You can still see the voicemail device in the kitchen with a E on the side for telling the player that if he presses E he could listen to it.


Time plan: Day 1 My Dad´s birthday was on the first day, the only thing I managed to do was to write the “story ” in a train
Day 2: slept way too long. Started with some objects -> build the blueprint of the house in illustrator build it in had to scale all objects to the right size I used the blender “charter” don’t know whats the reel name of it but it helped a lot. textured more and more and made new objects that I find out that they are missing (for example the bed) when I had most stuff working I decided to put it in unity and do you know what
Fuck unity. Some things didn´t even worked like the sketches from the dead bodys or pictures on the fridge also unity has this big problem with if the wrong side of a object is not inside rather than outside it simply disappears. After 1-2 hours about fixing problems in unity what sometimes worked to make a real 3d object rather than just a 2d plane I put part of the couch inside of the wall it just didn’t worked.
I stopped working on it after 5 am so my total time was on one day only 18 hourse where I sat here and made it.
What went right: the artstyle looks good in my eyes and that it worked out like it wanted it to.
What went wrong: The writing is not the best, for example the woman at the picture on the fridge is Sarah Zuch but I didn’t said it anywhere. Also that you can jump on the roof or walk through “windows”. I learned a lot while making this.

Okay maybe you just watched this video/ read the text so you can see my way to explain my intended story.
Henry Burnwood killed Sarah Zuch and his wife Diana Burnwood like this he walked through the door and went to the kitchen there he heard what they were talking about and because he takes some kind of medicine he decided to shoot both through the wall. He also saw that for some reason the picture of Sarah has a hearth. So he shoot both of them then he flew to a not covered (should have been in the voicemails) roadtrip to a cabin in the woods. Sarah was the person on the small chair and she tried to get to the door and call the police. That’s the reason why you are there. Also I wanted someone to lean on a wall because it looks awesome right?
Thanks for reading or watching the video.

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