Looking forward to the next Ludum Dare. From now on i will try to take part in all of them. And i think its a good time to get my profile page working.
Hello LD! It’s been quite a while since I’ve posted here, and sorry to barge in on the Mini LD 😛 You might remember me from 2013. And from previous entries!
The past few years I’ve been working on huge games and then scrapping them due to immense scale/poor time budgeting. I think that’s something many of you can relate to. It seemed like every project I started, I reduced the scale by half and it was still out of my scope But I finally sat down and really thought about the whole process. After a bunch of failures and coding practice, I came up with a solution.
Making games is an iterative process. Instead of holding on to everything until release, I’ve decided to show more of my works in progress. And instead of fine tuning the gameplay for ages, I’ve decided to just literally make the game–no matter how bad it turns out. Iterative means once I have the whole thing done, I make improvements to everything until I’m satisfied. It took me way too long to figure that out, and it’s an ideology that really helped me in my projects.
Without further ado, here’s a work in progress showcase of a game I’m working on called Skyway!
I do have tons of other half-finished projects that I plan on showing, but for now I’m totally focused on this title. And, of course, I’ll share more about Skyway in the upcoming weeks
Be sure to follow me on Twitter for bi-weekly updates on my games!
There are 3 more days to submit a game to MiniLD 68.
Finish up your entries and give some of the other games a try, which were submitted to the jam.
Of course you can also still join the jam, if you want!
I’m gonna wrap up things when the gamejam has ended.
There will be no “big” Ludum Dare rating happening, since this is a Mini Ludum Dare.
I rather want to round up all the games and what I like about each one in an article or little video.
If you have any suggestions for wrapping things up, feel free to let me know
Im a bit late to this Jam but I am still going to try, but this is going to be hard… Im still 13 so… LOL, Im clueless on what Im going to do.
Hey all, my name is Ben and I’m a member of a team of three friends that we call Toasted Games! If you haven’t heard about us before, here’s our info. Anyway, the reason I made this post was because I made a huge post on our website about my personal creation, Obstruction! Obstruction is a game about creating courses and maneuvering through them, and sharing those courses with your friends! The game will likely be released this year, and we’d love it if you could check it out. If you’re interested, start by reading the post I just made!
We hope to see you around! ^_^
I’ve been kicking to program for a while and need a simple idea to work on. Think of it as a Ludum Dare that is only done by me, not my idea, and does not have a time limit. Any and all suggestions are appreciated.
I made a platformer, I hope ya’ll will have fun with it.
Move with WASD and shoot with mouse.
I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…
I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 25 Original Pieces of Music by the end of the year? Then come join me! Down the road I will be holding competitions and giving out prizes. If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: musicweeklies.com. Come and join us! 😀
Ninja Man vs The Green Sticks of Doom IV (Save the Battery Hens) will be a homage to the games I thought of making, tried to make, and did make during my childhood. With a nod to some of the game I enjoyed playing as well.
Below is a work in progress screenshot. I don’t have a lot of time so I’ll see how far I get but I’ll finish a couple of screens at least.
Save the Battery Hens: Although I only ever played the demo and read the reviews I was deeply infatuated with Creatures on the Commodore 64. Save the Battery Hens was going to be my take on the torture screens from the game. 10 PRINT ‘HELLO!’ 20 GOTO 10 wasn’t quite going to get me there though. So drawings and dreams was as far as it got.
Ninja Man vs The Green Sticks of Doom: Was a series of games I attempted to make that had increasingly sophisticated graphics and increasingly nonfunctional game play. The first outing was an ASCII effort in GW Basic. My last attempt (21 years ago) and the third in the series was written in QuickBasic with the help of a VisualBasic utility I wrote to turn .ico files into .txt files that I would then render pixel by pixel in QuickBasic.
Spy: Was an ASCII action puzzle game written in QuickBasic that had six fully playable levels loaded from text files. It most closely resembles the MiniLD #68 entry I’m working on.
Good luck everyone. Looking forward to seeing all your games.
Well…. my game will be based on water pistol battles on the playground with the neighbourhood kids.
I’m quite happy with my current progress since it’s only the second unity game I’m actually working on (and the second MiniLD :D). I hope that it will be close to beeing finished at the end of month since there is quite a lot left to do.
The idea on the game is basically based around the Final Fantasy Tactics snowball fight which was the tutorial to the game. I intend to implement a “morale” or “determination” bar instead of health. (if a kid got hit too often he doesn’t want to fight anymore and leaves the “battlefield”).
What’s left to do? Basically 90% of the game mechanics….
- turn based combat
- AI for the enemy team.
- some sort of cover/obstacles
- maybe some sort of stats (debuffs on low morale?)
- waterbombs as grenades
- a few additions to the UI
What’s done at all? Well a bit of the graphical stuff, and the first basic controls for the units. I think it has quite a good prototype~ish look.
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I just wanted to give a quick headsup to all the people participating in this months MiniLD!
I’d love to see you share your progress more, it’s wonderful to see you create the game. Plus this way we can give each other feedback on the games we make.
Simply create a post here on this site and show us what you are working on. What memory are you basing your game on? What is your approach? How does it look so far?
If you’re on Twitter you can also use the hashtag #MiniLD or #LDjam to talk about your game and see what the others are making.
Cheers! I’m excited for all your games