Ludum Dare 35
The Theme is:
Shapeshift

My Ludum Dare 35 Results

Posted by
13 days ago | May 10th, 2016 8:37 pm

schizoid2k-ld35Well, the results of Ludum Dare 35 are in.  This is my second LD, and I improved in some areas, did a little worse in other areas, but overall, I am not surprised by the score. As I wrote in my previous Post Mortem, I had a bit of difficulty coming up with a game for this theme, and settled on a simple matching game.

I like what I developed, but I totally get it… it’s nothing great. My main goal for both Ludum Dares was to submit a game, and I did. I got to learn some new tools (I even muddled my way through Blender), and that is a plus as well.

All in all, it’s a great weekend of gamedev. Congrats to all those that participated and submitted a game… you know how hard it really is. Thanks also goes to those that played and rated my game… I appreciate your comments.

Looking forward to the next LD, and I am hopeful that I can improve my scores.

Another great experience, thanks Ludum Dare

Posted by
13 days ago | May 10th, 2016 5:22 pm

I am very happy with the results of our second Ludum Dare I learned a lot more, a lot progress in the UI, music and in general throughout.

I love this kind of challenges. Since everyone’s creativity shines and helps solve problems more quickly, it helps us to stay active work under pressure but having fun at the same time. Do not you having fun not sleep in three days ?, hahah sorry bad joke.

I love the community Ludum Dare, I love to discover what different people can get to do alone or in teams, I love to see people starting for the first time makes me remember my first time nerves and pressure with fun.

I congratulate all the participants, especially the top, I have seen several of the top 100 and I impressed by the work of all these people. You learn a lot with the community, thank you all.

LD_Resumen

Click to see full-size image

Thanks Ludum Dare,

nlbi21 – novice programmer in unity.
PS: Excuse my English.

BrainRequired on GreenLight

Posted by
13 days ago | May 10th, 2016 5:17 pm

Hello my friends. I would like to show you my GreenLight page for my project – BrainRequired which was ranked in the Top100 – Jam session (#88). Now I request your help to promote this game. There is now another aesthetic and more features. I am developing (again and again) this project so as to do an interesting and innovative game. If you liked my project, you could support me. Share with your friend this page – and don’t forget to write some words on my page. I wish you the best ++

BrainRequired

 

TerraShift Top 25!

Posted by
13 days ago | May 10th, 2016 4:11 pm

So this was my second Ludum Dare and after the last time I was unsure if I would be able to improve my results. Apparently TerraShift is 11# in graphics and also achieved top 25 overall! (Last time I got into top 50)

I am super happy with the results and cannot wait for the next LD…
ratings

 

 

 

 

 

 

 

If you want to check it out, click the image (You may also still leave a comment!).

screenshot1

Lux Anima: Mini Post-mortem

Posted by
13 days ago | May 10th, 2016 3:51 pm

Animation 59


scoresHey I did well in a few categories! Not too shabby, definitely happy to have made top 100 over all, and placing top 20 in a few categories was really cool, especially 10th on Theme! Awesome.

I think my obtuse control scheme held me back a bit. Definitely going to have a friend do a sanity check of my controls in future LD’s! The bar for my future compo’s has definitely been raised though. Can’t wait for Ludum Dare 36 for another chance to hopefully earn myself some of those shiny top 3 medals!

Thanks to all who hung out on stream with me throughout the weekend. Streaming made the whole thing a lot more fun and involved and I’ll definitely be doing it in future LD’s.

You can play the post-compo version of Lux Anima on itch.io!

 

 

Well, that was underwhelming

Posted by (twitter: @AlphishCreature)
13 days ago | May 10th, 2016 3:45 pm

So, I checked my results, as in, those…

…and, to be honest, they have been quite a disappointment to me. As in, comparing to my previous entries, the recent one has:

  • the worst ever Overall, Fun, Humor, Graphics and Mood scores
  • Innovation and Theme scores better only than a snake clone made in 10-ish hours or so

In other words, going by the ratings alone, it was pretty much my worst Ludum Dare entry ever. Ouch!
That’s a shame, because I hoped to get at least better Innovation and Humor scores. Plus, since I actually finished the core gameplay this time, I hoped I’d do better than my previous entry which was so all-around unfinished it hurt. Well, apparently not. >.<

Well, I guess I'll keep working on my entry from this Jam, anyway. I wouldn't say the results were particularly encouraging (for reasons outlined above), but it seems those who grasped the general idea liked the concept, so there's that. ^^'
Oh, and here goes that my worst-ever Ludum Dare entry, if you haven’t seen it yet and want to for some reason. Have fun, I guess?

Here goes nothing

Posted by
13 days ago | May 10th, 2016 3:40 pm

My first LD has ended. Thanks to all of you, you’re awesome. Especially you (yes, YOU). I learned a lot (thanks again).


Link to the game.

I don’t really happy with the received scores (part of me: “Everyone has a better ratings than us, let’s cry :( “). But I didn’t expect much, because the Main Goal for me was to reach the end, to survive, etc.

Maybe next time I’ll create “something better”, not just “something”.

But… There’s two gestalts that I can’t close on their own:
1. Many people didn’t get the theme in my game.
2. Many people didn’t get the second available attack which makes the game extremely easy.

It’s OK, I understand that both of these points are unclear, that’s just my mistakes. But sadly I don’t know what lessons should I learn from them :( . Well, I’ll be glad if someone can help me.
I has add some explanations — ‘How the game (may) fits the theme’ and ‘How to beat the game in a walk’.

You can read them if you want.

Read the rest of this entry »

Ludum Dare 35 Results

Posted by (twitter: @gamepopper)
13 days ago | May 10th, 2016 2:55 pm

The results are online and I’m confident in saying I have improved once again!

As you can see, not only have I achieved the 100% Coolness ranking for the second time, but in all but one of the categories I have managed to reach the top 500! Compare this to Ludum Dare 34 where I only had one category in the top 500 (but then again, I didn’t do much effort and only allowed voting on four categories), and Ludum Dare 33 where despite having a better ranking in audio and fun, four out of the eight categories failed to reach the top 500.

So in a way, I’ve improved overall. I’m still aiming to get a category in the top 100 though, I was so close last year.

You can play my LD35 entry here on itch.io!

Woohoo, that’s something!

Posted by
13 days ago | May 10th, 2016 2:07 pm

Here are my results:

Captura Captura1

While I’m not very happy with the Overall results (not my worst but also not my best), I’m very happy with the humor rating (top 100!) and the Theme one, the two categories in what I’ve focused more.

I’d a great experience while making the game and, though it’s a bit rushed and it haven’t sound (I’ve got no Internet nearly the whole LD weekend, and I hadn’t time to use sfrx) I’m happy with the product, and maybe I will make a more developed version. If anyone wants to play the game and give me more feedback, here’s the link: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44355

Also here’s the whole game’s story:

story 1_00001 story 2_00001 story 3_00001 story 4_00001 story a1_00001 story a2_00001 story a3_00001 story b1_00001 story b2_00001 story c1_00001 story d1_00001 story d2_00001 story d3_00001 story e1_00001 story e2_00001 story f1_00001 story f2_00001 story g1_00001 story g2_00001 story g3_00001

How many people got ratings

Posted by (twitter: @LiamLimeGames)
13 days ago | May 10th, 2016 1:35 pm

Wait! Don’t do your percentages yet!

Before you do percentages, you need to know how many people you were even competing with. Now it’s easy to just think: Oh, well there were 1594 jam entries and 1118 compo entries, so it should be easy, right?

No! Bad boy!

Not everyone competed on all ratings, and more importantly, not everyone got enough votes to get a rating everywhere. You can only compete against the entries with enough ratings. You simply cannot make the assumption that all the entries with insufficient ratings “were worse” than the ones with. Statistics simply don’t work that way.

So here’s the short of it. This is how many entries got a rating in each of the categories. If you want to determine your position, use these numbers and not the global ones. Yes, your scores will be worse, but at least they will be accurate.

JAM ENTRIES

Humor: 795 entries received a score

Theme: 1135 entries received a score

Fun: 1157 entries received a score

Audio: 704 entries received a score

Mood: 1019 entries received a score

Graphics: 1179 entries received a score

Overall: 1194 entries received a score

Innovation: 1123 entries received a score

COMPO ENTRIES

Humor: 606 entries received a score

Theme: 934 entries received a score

Fun: 933 entries received a score

Audio: 624 entries received a score

Mood: 796 entries received a score

Graphics: 893 entries received a score

Overall: 955 entries received a score

Innovation: 922 entries received a score

How did I get these numbers?

By scraping the whole site. You can find a table with every single entry and data about it here:

Ludum Dare 35 Data (Big, big table)

If you would like to do analysis on this data, I also provide it in JSON form, available here: Ludum Dare 35 data (JSON)

Data from previous jams is also available: LD34, LD33, LD32, LD31, LD30, etc. Just edit the number in the URL for previous jams, or change it from .html to .json to get the json version.

If you just so happen to run http://ldstats.info/ you’re welcome to use this data and make the site way, way more useful! 😀

😀 LOVE YOU! <3

~Lime

My results

Posted by
13 days ago | May 10th, 2016 1:23 pm

Well holy moly, seeing the results I was like “what, I must be looking at someone else’s game”, but apparently not. Thank you for the votes and the nice comments. :)

Fun fact: as far as I know, I got the only entry using puzzlescript. It’s kinda sad not to see any other ones, but one commenter said that they’ll try out puzzlescript because of my game, so it evens out :)

flow

Stoked with my scores

Posted by
13 days ago | May 10th, 2016 12:45 pm

ratings

Thanks for your lovely comments.

Cant wait for the next one :)

Devil’s Hand results

Posted by (twitter: @kuupudev)
13 days ago | May 10th, 2016 12:44 pm

Hey people!

Thank you very much for the ratings, the feedbacks and all this ludum dare experience!

Capture

It was our game with more and higher ratings of all times
And more importanly, all the feedback was awesome and will help a lot to improve the game

Tha game is on the top 25 on 2 categories, Fun and Overall, what makes me really happy! 😀

As I said on previous posts, I’m upgrading and extending the game, so please follow Devil’s Hand at GameJolt to receive the updates

http://gamejolt.com/games/devil-s-hand/141891

giphy

THANK YOU!

My thoughts on my scores, or how to win Ludum Dare.

Posted by (twitter: @mintarcade)
13 days ago | May 10th, 2016 12:36 pm

Well, first of all, big thanks to everyone who played and commented on my game. Your feedback is very valuable to me. Controls and speed is your main concern, so, I’ll be working on that.
LS35
I’m pleased with my score this time, although this is not my best. I’ll try harder next time.
My thought about this scores.

  • Audio 3.60 That’s second place among my other LD games, nice.
  • Graphics 3.91 I tried hard to make visuals as polished as possible, optimizing from the very start and to the very end. Again, second place. TV-Top beat me here again.
  • Mood 3.32 That was a surprise for me, in judging description of the mood it says “Storytelling, emotion, and the vibe you get while playing.” and I have no story whatsoever. Maybe emotions… I don’t know.
  • Theme 3.69 and Overall 3.40 No comment here. I got overall 301st place and that’s fine. Again, second place after TV-Top
  • Fun 3.27 This is completely my fault – game needs to be easy, but not boring. Hard to do in 48 hours.
  • Humor 2.07 Forgot to un-check this, but I glad I did that. Getting 2.07 in humor out of 0 possible is quite of an achievement. Actually 1 is correct score as there is no humor at all.
  • Innovation 2.91 Almost 3, right? Probably people getting sick and tired of up-beat infinite 3D runners in space. It’s not like a rare genre, let’s say 8-bit minimalistic pixelart platformer or anything.

This chart shows my progression in Ludum Dare. LD33 game (Sand Castle Destroyer 2) with the worst graphics have scored best in humor category.

LS35_percents

Here is the same chart, but now it showing places.

LS35_place

Speaking of 8-Bit minimalistic pixelart platformers, it is quite clear, that indie community absolutely love dark themed 8-Bit minimalistic pixelart platformers on small screen with easy controls, with lots of dangers around and on-screen story. I have analyzed last compo winners from quite a while back, most compo winners have done 8-Bit minimalistic pixelart platformers. May be that how I’ll try to win next time, I liked doing pixelart games back in late 80’s.
Hope 8-Bit minimalistic pixelart platformers fun getting my sarcasm and not get offended and start world war X.
Love you all, you are the best. All of you. 😀

Magic McGuffin by tauntButtered – Compo Entry

Posted by
13 days ago | May 10th, 2016 12:14 pm

The results are in!

Thank you for playing and voting!

91334-shot0-1460940334.gif-eq-900-500

Magic McGufin (Compo)

Ratings

#351 Theme 3.53
#491 Innovation 3.07
#558 Graphics 2.82
#581 Humor 1.86
#718 Overall 2.90
#731 Fun 2.73
#785 Mood 2.05
#1903 Coolness 28%

Read the reviews

Everybody is posting scores, so…

Posted by
13 days ago | May 10th, 2016 9:43 am

shmupshifter-final-1

level2final

level3final

Here are the results for my game:

   Coolness 64%

#52 Fun 3.91

#100 Overall l 3.76

#155 Graphics 3.74

#173 Audio 3.36

#256 Theme 3.68

#377 Humor 2.45

#672 Innovation 2.79

 

I’m pretty happy with the score for fun, especially with the obscene difficulty of my game. I was worried people wouldn’t like it because of how frustrating it could be. Thanks for the excellent Compo and I enjoyed playing your games!

A Challenge:

Beat ShmupShifter and be awarded with the TerraCottaFrog’s ld35 True Shmupper Trophy!

trophy

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