Ludum Dare 31 has ended
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Results for LD31
Over 2600 Games submitted

Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

Marching Band Simulator 2015

Posted by (twitter: @GaTechGrad)
11 days ago | January 20th, 2015 5:07 pm

Some of you may remember the Marching Band Simulator 2013 game that I developed over a year ago for the miniLD #43.  About two weeks ago, I started working on a completely new version using Playmaker and Unity3D.  I’ve got an early working version posted now, but I plan to continue adding new features to the game.

Here is a commentary video I made explaining the current features of the game.

New Video for my Game

Posted by
11 days ago | January 20th, 2015 4:05 pm

Just posted a video for the game i released the other day. The game was made for Ludum dare 31 and is the first game I made. Find the video here and also you can get the game here. The video is my first one so the audio may not be that great.

Galaxia – Updated to v0.3

Posted by (twitter: @greysphere)
11 days ago | January 20th, 2015 3:15 pm


After Ludum Dare, our team decided to do a subsequent game jam to flesh out Galaxia a bit more.  One huge improvement is the glorious new interface Ben designed:

Galaxia 0.3 Interface


You can play it here.

Additionally, I submitted Galaxia to the Experimental Games Workshop at GDC.  Who knows if it will be accepted, but Galaxia’s subject of exponential growth and recursive production prompted some pretty interesting comments in the feedback section:

Flyingbear: “The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean.”

Codeapparat: “I love how it spirals completely out of control once you get those factory-factories”

MaesK: “Now I understand the bureaucratic nightmare Asimov described in the planet Trantor in Foundation series.”

Thanks again to everyone so much for playing and leaving your comments!  They are super inspiring!

More 48 competitions!

Posted by
12 days ago | January 19th, 2015 3:23 pm

Well.. I was pretty sick on last ludum dare. Fortunately, there are lots of jams nowadays! So, i joined GM48! Theme was Death is useful! (what a horrible theme isn’t?) But… I made a little game, and i want to share post compo version with LD community!

Mr. Death has lost his scythe for the third time. His seniors are upset. Now he has to prove that he is still useful and so he uses his magic for killing. When somebody above 70 dies, Mr. Death gains points and a part of the dead man’s soul for regeneration. When somebody below 70 dies, however, Mr. Death loses a part of his power, so the victim could be resurrected. To figure out the age, health or mood, use your omniscient aura. Just move closer to a potential victim.

All controls are in game :)





Amiss – Post Compo Update

Posted by
13 days ago | January 18th, 2015 8:09 pm

LD 31 was my 3rd Ludum Dare. I was pretty proud of the game I created and how I ranked. I did not make the top 100 in any category, but I did get into the top 200 for both mood and overall. I created a roguelike survival game called “Amiss”. I drew inspiration from the second season of the TV show Lost. In Amiss, you must enter 3 numbers into the computer every 3 minutes or the world comes to a very loud end. I am a little saddened that I didn’t do better with the theme, the entire game depends on you entering those numbers on one screen, but c’est la vie. Other than the necessity of entering these numbers every 3 minutes, the only survival elements I was able to add was finding, killing, and cooking pigs as well as drinking water. I wanted to build a mining/crafting system similar to Rust but I didn’t get too far.

You can see my entry for this game here:

I am attempting to build a full game off this. I’ve started to rewrite the engine. Instead of an endless world generated on the fly I am generating a fixed map up front. Here is a sample of what I am generating:

There is deep and shallow water. Deep cannot be traversed, and that is how I am keeping the player on the island. The initial house holding the fire and computer is randomly placed based on ground clearance to trees and water.

The reworked line of site system looks a bit better than my original. Below is a screenshot of what I have so far.

I’ve found an awesome bit of music courtesy of Kevin Macleod that I am going to use to set the mood.


With all that said, I have hit the wall. I realize I haven’t invested enough time thinking about the story and how to keep the player engaged. I am going to work on that now before I continue building the engine. Maybe I’ll need to throw it all out again before I get it done :/.

If you have any ideas for me let me know :).

Looking forward to the next Ludum Dare!

Games I have rated?

Posted by (twitter: @areyouenvious)
13 days ago | January 18th, 2015 2:56 am

Hi there, just one quick question. Is there a way I see the list of games I have rated after the rating period? Looking for one of that awesome games and cannot remember it’s name.




High Flyer and Robotz 100% FREE Tommorow!

Posted by (twitter: @GameGrapeStudio)
14 days ago | January 17th, 2015 9:54 pm

Robotz and High Flyer with be 100% FREE tommorow January 18, 2014 @ 12PM EST. Please donate and share you like the game(s) :).

Also don’t forget to leave feedback! These are the full versions of Ludum Dare games High Flyer and Robotz.

Don’t miss out!

High Flyer v1.3a Background Robotz Background

Snow Day Tiles – Post LD version

Posted by (twitter: @stipple3d)
14 days ago | January 17th, 2015 2:18 pm

I finally uploaded a post-compo version of Snow Day Tiles for One Game a Month (December, so it was posted a couple of weeks ago).



It has the following changes/upgrades:

– Many more pieces (patterns), almost 70 in total.

– All 6 colors are used and interchanged from the early levels for some variety.

– 14, more balanced (tested) levels. The Ludum Dare version had levels that were thrown together at the last minute (unfortunately). As a result, they were too easy (you could “throw away” tiles around the pattern with no penalty) or too hard/impossible. I spent quite a bit of time (as did my PATIENT testers) looking at each pattern and figuring out which pieces would provide a challenge while still being possible.

– ALMOST every piece that is possible in each level has a place where it can be placed with no effect (or only effecting one tile). This ups the strategy and lets you not get forced backwards too much as you approach the end of a level. The no-effect placements are not always that obvious :)

– Math in bottom right corner was removed and replaced with bonus/penalty fly-outs from the tiles on the board. One of the comments on the game was that it was distracting to have to look way down at the bottom of the screen to see what point you got for a piece.

– A ring around the play area shows the “target color” for the level. This was another spot where I found that having the info “off to the right” ended up hurting the game. While testing I found myself getting to the end of a level and realized I had filled it with the color from the LAST level!

– Simple on-screen instructions (since it is not accompanied by the Ludum Dare page)

– Added a reference to the current level and how many more are left. My intention was to balance this to give an hour of gameplay (since there is not a save).

I hope all who have some time to try it out have fun!

    Prefix: This is only for planning purposes, I’m curious as to who would use it / thinks this is a good idea. Nothing is definite as of yet.

Hello, world!

As the title suggests, I’m thinking of giving back to the Ludum Dare community. When the ludum dare competition arrives, such as Ludum Dare 32 or the Mini Ludum dare upcoming. I’m planning on giving ludum dare developers access to my webhosting servers for 48/72 hours if they are accepted by a filter process. The filter process would be used to stop people from misusing this service I provide, and to also make it easier to control.

    Why would you want website hosting?

Well, why wouldn’t you want a website? A few reasons include…

  • Free advertising to your personal / company website, so people can check that out
  • You can host test builds so that people can test them out
  • You can use it for version control (yes theres websites like github) but this is completely private, for free!

    Let me know below if you have any feedback, questions please!


  • #‎365gameAssets

    Posted by
    15 days ago | January 16th, 2015 6:05 am

    Hey guys,

    Let me present you our ‪#‎365gameAssets‬ challenger. The Estúdio Vaca Roxa will make an asset per day during a year.


    At the end of each month we’ll release a assets bundle and more.

    Just like the studio fanpage to follow this challenger, Estúdio Vaca Roxa!


































    Heart Breaker – Life Changer

    Posted by
    16 days ago | January 15th, 2015 1:10 pm

    I created simple game for Android that’s Special Time-Killer!
    While you are sitting in train station or waiting for a bus and feel bored, you want that the time goes fast, then this game is for You.
    Heart Breaker is like a equivalent of Life, where you need to find right people and avoid them who doesn’t want good for you!
    TRY IT! It’s not a crime, it’s free
    - VERY EASY to learn and master it.
    – NO more boredom i guarantee it.
    – NO advertisements.
    – NO In-Game purchases
    – IT even makes you fit, trust me(proof below).
    - IT’S a pussy magnet, try it and you will thank me later.
    – Everything is FREE
    Your life will be changed after this

    A journal

    Posted by (twitter: @@backterria)
    17 days ago | January 14th, 2015 7:35 am

    Hey everyone!

    ROCKROCKET was my first game and my first Ludum Dare, and i was more than happy to get  involved with development and playing some really awesome games! Your feedback also was really great and it moved me.!


    A crazy thing, one of these comments really brought me the chills, where it said: ‘Felt like a prelude to some epic, mysterious story’.

    I just started a journal about a project I’m making for about 14 years. Rockrocket happened to be the first piece of any media that ‘exposed’ my secret project to the world.


    If you want to know more about it, you can follow this journal here: .

    I’ll be more than happy to get any feedback!

    Thanks anyway :)

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