Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Our entry is now on Steam so…

Posted by (twitter: @EdoMiyamoto)
1 day ago | May 3rd, 2016 11:24 am

2016_05_03_cherokid_steamstats

Hey folks ! Our entry Cherokid  has done so well we decided to put it on the Greenlight concept page to get more informations about what you would like to see in the game, would you play if it was a full big game etc so if you have a Steam account you can go help us ! Cheers, see ya on Cherokid Greenlight !

Ludum Dare to Believe! S:7 EPISODE 7

Posted by (twitter: @ButtonMasherBro)
1 day ago | May 3rd, 2016 11:05 am

Hey everyone! We are the Button Masher Bros!

Only a few days remain before we find out the winners of Ludum Dare! Here’s another LUDUM DARE TO BELIEVE! S:7 Ep. 7!

(May contain strong language)

With so many submissions, there was absolutely no way we could play them all.

Special thanks to our friends at Reddit, twitter, and youtube who all stepped up to give us suggestions – you guys are the BEST!

If you like the games you see, be sure to check them out on Ludumdare.com and let the developers know what you think!

Today we will be highlighting:

______

Title: I’m Scree
Category: Jam Entry
Creator: JimJam

______

Title: Do Robots Dream About Yoga?
Category: Jam Entry
Creator: Memento Games
______

Title: Paperchase
Category: Compo Entry
Creator: DragonXVI

________

Have a game you want us to check out? [SUBMIT HERE]

Finally, we’d love to hear what you think!
You can comment on the episode linked above, comment in this thread, or tweet us at:

@ButtonMasherBro – Show account

@MathBlasterRitz – Chris

@SuddenlyZach – Zach

or @jwowBMB – Josh

Thanks Everyone and HAPPY LUDUM DARE!

Werewolf Escape – PostMortem

Posted by
1 day ago | May 3rd, 2016 11:00 am

Hey LD,

It was a great Ludum Dare’s weekend. Let’s talk about stuff we’ve done and what our plans for the future are.

Before LD

It was indeed a pain in the ass to decide how to plan our work. We decided to make some base to it and  it went absolutely fine. We got the derpy road animation and player “moving” to work then we found our amazing composer on Reddit and agreed to have a talk next day.

The First day

First, checked my mailbox and LD theme, composer replied and we hopped in thinking. So, we decided to do the runner about werewolf (no imagination for that one).  Levch, the Bustard, started to do something about cars, armour and people spawning on a way to the goal and we’ve got first prototype:

Screenshot_1

“That’s something…” – our artist said.
It’d been a Great day: forth part of art was ready and the game was somewhat 60% done.

The Second day

Levch committed some polishing around spawning mechanics… but it was still buggy. We started to apply sprite animation, so then it was more like a game. Our composer sent us some SFX and OSTs to put on as well. Levch kept working on UIs (difficulty, win, death), did more polishing on “combat” system and… ate all chips. Good job! So our progress was something like that.

Screenshot_2

We’re done with 90% of the game and 75% of art.

The third day

We decided to add endless transforming mode… “We have no time!!!”. So, we left it behind. Levch was fixing screen resolution things (I wish Unity could be smarter about it) and menu was set up along with sounds and music. Testing was a big pain for all of us but we successfully passed it through!
And then we submitted out entry.

Feedback

Thanks! We have got a ton of feedbacks from the community on our game. Let’s see what we’ve got.

1) The most complaining thing was “I can’t see any shapeshifting in this game” : well, it’s right. We didn’t use the theme that efficient,  Anyway we did it quite badly.
2) “I’d like to transform into Werewolf to attack the objects.” : YES, We are planning to add it to the game. The next version is coming soon.
3) “Artwork and music is nice!” : We found a new artist, she is so cool at her job.  Wesley Devore is a nice and easy-going Composer & Sound Designer. It was a great pleasure to work with him!
4) “It’s a bit challenging” : Oh, we messed up with difficulty and we’ll do more balance changes around it.

The future of the game

The game turned out pretty good and we have work to do on it.
The plan is simple:

1)  Story. The main thing now is to implement it and to keep on thinking around it in order to make it more interesting for audience.
2) Follow on feedback you gave us.
3) Put it somewhere
4) Keep on working!

Streaming #wehavegamestorate

The Idea of streaming and voting turned out really fun to us and LD participants and we decided to do it all along the voting period at 6.30 PM CET every LD we participate in. So if you have a game on LD, levch will do his best to give it a fair critics and rating.  Here is a link.

Looking forward to your rating on our game as well. You can find it here.

Best wishes,
Team BSOD

P. S.  We are facing some technical issues. There won’t be streams this week. Apologies.

Biological Warfare – Laser weapon patch

Posted by (twitter: @ArtjomsNeimanis)
1 day ago | May 3rd, 2016 8:50 am

Hello everyone! Biological Warfare devs here.

At the third day of LD we started brainstorming ideas for possible game weapons and then making as much of them as possible before the deadline. Sadly, The Laser didn’t make it… until NOW! We’ve finally manned up and decided it’s time to BZZZT THE GAME UP!

laser_small

You can play the new Windows, Mac and Linux builds here: gamejolt.com

If still you’re wondering how we made those gorgeous floating walls, look through our tutorial.

Or you can check HuvaaKoodia’s take on this effect too: github.com . He combined two shaders and removed a few extra steps, making this effect even easier to use. Be sure to thank him for his good work!

Please play, and rate my game

1 day ago | May 3rd, 2016 7:35 am

The Mind of Marlo – A Post-mortem

Posted by (twitter: @rodobodolfo)
2 days ago | May 3rd, 2016 5:28 am
Thumbnails - The Mind Of Marlo
Firstly, thank you to all the reviewers who have left us nothing but lovely comments so far. We appreciate everyone of them!
When we approach Ludum Dare we always hope to make a game based on tools we need to create for the proper game we are making (a point and click adventure). Sometimes that isn’t possible due to the theme but like LD#33 we were able to shoehorn some stuff in this time. LD#33 allowed us to implement our dialogue tree system and the current Ludum Dare gave us a chance to create the inventory/combine items system. Both Ludum Dares went swimmingly in that respect, we created our tools for later whilst making fairly enjoyable games!
We created a short point and click adventure where the player has to find a way to scare Marlo’s shapeshifting identities away.
13041476_10207934936385186_1865491097312092507_o
What went well?
Getting off to a flying start
In our experience this is the key to a good Ludum Dare. We stayed up late to check the theme, brainstormed the idea quickly and then went to bed (separately) and slept on it. The artist is 3 hours ahead of the coder so woke up earlier and got cracking on the artwork. When the coder got to his computer he hit the ground running, and hit the ground running he did, he did a gas installation as well that morning! Luckily he didn’t blow himself up so we got quite a bit done on the first day.
Top tip – Don’t stay up to the wee hours after the theme is announced. Stay up long enough to come up with your idea and then get some rest cause the rest of your weekend is going to be super busy.
Staying in scope + good time keeping
We’re better at this now. We pretty much managed to include everything we wanted in our game aside from that extra polish we all wish we could add. We both had to go to work on Monday so left that day for bug fixing, fortunately there weren’t too many!
Top tip – Be realistic. Figure out exactly how much time you can spend on your game then divide it by how fast you can work and then consider removing that hilarious but ultimately pointless cutscene that will take 7 hours to create.
It was fun
It was fun.
Top tip – Have fun.
What went wrong?
Not a whole lot! It could have been better in many ways but we finished what we set out to do and we’re both pretty pleased with the result.  There are always things you would like to have added. We would have liked more item inspection dialogue contextual to whatever form Marlo was in but that would have added 4x the amount of dialogue and it’s hard to be funny when you start Day 2 after 4 hours sleep.
All in all it was a fun experience and as always we look forward to the next jam. In the meantime we are going to play more of your games and anxiously wait till Monday!
Thanks for reading. Enjoy the rest of Ludum Dare #35.
IMG_0448
If you haven’t played and are curious go and have a peek! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44770

shapescalation post LD Update

Posted by
2 days ago | May 3rd, 2016 5:13 am

shapescalation_anim01

Hello Friends..

i made a post Ludum Dare Version of my shapescalation entry.
It’s a harder version because you dont’t have infinite lifes, only 6.
But if you make a bad decision and can’t complete the level (and did’t got killed yet) you can restart the level (esc button) without loosing a life.

New features:
– score system
– life system
– game over screen
– music and sound toggles in main menu

furthermore i made a lot of my code completely new because the old code architecture wasn’t handy enough to scale up the game to 100 and more levels.

Next features:
– a little score popup when merging shapes
– game music will be reproduced and elaborated with better instruments
– better lighting
– successive unlockable level select menu
– highscore table /-storing
– mooooore levels

shapescalation.0.8.8.2_win.zip

shapescalation.0.8.8.2_mac.zip

have fun!!

shapescalation01

shapescalation02

From Eggplant with love #9

Posted by (twitter: @konhhit)
2 days ago | May 3rd, 2016 3:59 am

Hello again!

12mszv

My expert recommendations for those who is interested in what to play:

Shadow of the Red Hand

Great game about shadows with cool art style.
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=45696

RhythmicalCreation

Best rhytm game on the current jam!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=84331

Unbecoming

Great game about imagination with nice idea and music.
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88336

Pretty Kitty Katie

Pretty looking game about rabid animal which scare ghost for protect its stuff.
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36556

Trickytron

Game with great 3D graphics and style.
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=2297

And here is the game about me:

12mszv

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56318

Don’t miss a little fun time with Shapeshift fot Cheese

Posted by
2 days ago | May 3rd, 2016 1:00 am

If you missed the game, no soucy ! Play at Shapeshift for cheese here :

http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip

AND DON’T FORGET TO RATE THE GAME PLEASE !
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=22158

relance

 

Transformagician level generation and design

Posted by
2 days ago | May 3rd, 2016 12:42 am

"ANOTHER

I already touched upon the level generation in the Developer commentary video,
but that’s not enough info now is it! Here’s some more…

Tiles

One of the easiest ways to construct a virtual environment is to use tiles.
For me the decision to go with the technique was made even easier by already having an old tilemapping system laying around.
It was a bit rusty, but a few hours of mangling put it straight.

Sets

WallAndFloors

The tile graphics are as simple as possible. There’s a wall and there’s a floor.

I of course only implemented these assets as they were made by Ranquil. Pay special attention to the bump mapping!

Reading

The level is generated from an xml file. Here’s a little example:

<Ship type="TestMap">
 , , , , , , , , ,
 , . w . h . w . ,
 , . . . . . . . ,
 , . w . p . w . ,
 , . w w w w w . ,
 , . . . . . . . ,
 , . . . e . . . ,
 , . . . . . . . ,
 , , , , , , , , ,
 </Ship>

TestLevel

There are a few oddities right off the bat. The XML element is called a ship as that’s what the original project had, spaceships. The map is also flipped around as unity XYZ coordinates don’t quite match with the XY coordinates of the map file.

One nifty feature in the generator is spawning random rooms to specific positions on the map. The rooms themselves are defined in the same way as the maps.

<Room name="roomD" loot_a="0,1" enemy_a="2,6">
 w w w w . w w w w
 w . . . . . . . w
 w . w . w . w . .
 w . . . . . . . w
 . . w . o . w . .
 w . . . . . . . w
 w . w . w . w . .
 w . . . . . . . w
 w w w w . w w w w
 </Room>

And rooms areas are outlined with the characters R (room start position) and r (room limits).

 c c w c c c c c , , , , ,
 c c c w c R r r r r r r ,
 o c c c c r r r r r r r ,
 c c w c c r r r r r r r ,
 c c c w c r r r r r r r c
 c w c c c r r r r r r r c
 c c w c c r r r r r r r c
 c c c c c r r r r r r r c
 o c w c c r r r r r r r c
 c c c w c r r r r r r r c
 c c c c c c c c c c c c c
 , , , , , , c c c c c c c

(excerpt from a bigger map)

You can see the room randomization featured in the GIF.

Writing

Designing maps in black and white is kind of like programming in vanilla notepad, no syntax highlighting, no nothing. In other words clumsy and crude.

This issue can be resolved with conditional formatting in a spreadsheet (in this case Libre Office). Compare and contrast, the text file version:

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 , W w w w w w w , , , , , , , , , , , , , , , , , , , , , w c c c c c , , , ,
 , w p p . . . w , , , , , , , , , , , , , , , , , , , , , w c o c o c , , , ,
 , w p p w w . . c c c c c c c c c c c c c c c c c c c c c c c c c c c , , , ,
 , w . w R r r r r c c c c c c R r r r r r r r r c R r r r c w w , , c , , , ,
 , w . w r r r r r c , w c , c r r r r r r r r r c r r r r c , , , , c , , , ,
 , w . . r r r r r c , w c , c r r r r r r r r r c r r r r c , , , w c w , , ,
 , w w . r r r r r c , w c , c r r r r r r r r r c r r r r c , , , w c w , c ,
 , , , c r r r r r c c c c c c r r r r r r r r r c r r r r c , , , w c c c c ,
 , , , c r r r r r c c , w c c r r r r r r r r r c r r r r c , , , w c w , c ,
 , , , c r r r r r c o , w o c r r r r r r r r r c r r r r c , , , w c w , , ,
 , , , c r r r r r c c , w c c r r r r r r r r r c r r r r c , , , , c , , , ,
 w c c c c c c c c c c c c c c r r r r r r r r r c r r r r c , , , , c , , , ,
 , c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c , , , ,
 w c R r r r r r r r r r c c c c c R r r r r r r w c c R r r r r r c , , , , ,
 , c r r r r r r r r r r c c c c c r r r r r r r w c c r r r r r r c , , , , ,
 w c r r r r r r r r r r c c c c c r r r r r r r c c w r r r r r r c , , , , ,
 , c r r r r r r r r r r c c c c c r r r r r r r c c w r r r r r r c , , , , ,
 w c r r r r r r r r r r c c c c c r r r r r r r c c c r r r r r r c , , , , ,
 , c r r c c c c c c c c c c c w c r r r r r r r c w c r r r r r r c , , , , ,
 w c r r c w c w c w c w c c c w c c c c c c c c c w c r r r r r r c , , , , ,
 , , r r c c c c c c c c c c c w c R r r r r r r c w c r r r r r r c , , , , ,
 , , r r c w c w c w c w c c c c c r r r r r r r c c c r r r r r r c , , , , ,
 , , r r c o c o c o c o c w c c c r r r r r r r w c c r r r r r r c w w , , ,
 , , , , c c c c c c c c c c w c c r r r r r r r c c w r r r r r r c , w , , ,
 , , w w c c c c c c c c c c c c c r r r r r r r w c c r r r r r r c , w , , ,
 , , w w c w , , , , c c c w c c c c c c c c c c c c c c c c c c c c , w , , ,
 , , w w c w w , , , c c o w o c c R r r r r r r r c , , c c , , , c , w , , ,
 , , w w c w w w , , c w w o w w c r r r r r r r r c , , c c , , , c , w , , ,
 , , , , c , w w w , c c o w o c c r r r r r r r r c w c c c c w w c w w w w w
 , , , , c , , w w c c c c w c c c r r r r r r r r c w c o c c , , c , w , , w
 , , , , c , , , c c c c c c c c c r r r r r r r r c c c w o c c c c , w , , w
 , , , , c , , , c c R r r r r c c r r r r r r r r c c c o w c c c c , w , , w
 , , , , c , , , c c r r r r r c c r r r r r r r r c w c c o c , , c , w , , w
 , , , , c c c c c c r r r r r c c r r r r r r r r c w c c c c w w o w w w w w
 , , , , c w w w w c r r r r r c c c c c c c c c c c , , c c , , , w , w , , ,
 , , , , c c c c c c r r r r r c w c , w , , , w , c , , c c , , , , , w , , ,
 , , , , , , c w c c r r r r r c o c , , w , w , , c c c c c c c c c , w , , ,
 , , , , , , c w c c r r r r r c c c , , , w , , , c R r r r r r r c , w , , ,
 , , , , , , c w c c r r r r r c w c , , w , w , , c r r r r r r r c , w , , ,
 , , , , , , c w c c r r r r r c o c , w , , , w , c r r r r r r r c , w , , ,
 , , , , , , c w c c c c c c c c c c c c c c c c c c r r r r r r r c , w , , ,
 , , , , , , c c c c c c w c c c c c , , , , , c , c r r r r r r r c , w , , ,
 , , , , , , , , , , c c c w c R r r r r r r , c w c r r r r r r r c c c c c ,
 , , , , , , , , , w o c c c c r r r r r r r , c w c r r r r r r r c w w w c ,
 , , , , , , , , , , c c w c c r r r r r r r , c , c r r r r r r r c c c c c ,
 , , , , , , , , , , c c c w c r r r r r r r c c c c c c c c c c c c c c o w ,
 , , , , , , , , , w c w c c c r r r r r r r c c c c c c c c c c c c c c c c ,
 , , , , , , , , , , c c w c c r r r r r r r c w , , w c o c c w , c w w w c ,
 , , , , , , , , , , c c c c c r r r r r r r c w , , w c c c c w , c c c c c ,
 , , , , , , , , , w o c w c c r r r r r r r c c c c c c c o c w , , w c w , ,
 , , , , , , , , , , c c c w c r r r r r r r c w , , w c c c c w , , w c w , ,
 , , , , , , , , , , c c c c c c c c c c c c c w , , w c o c c w , , , c , , ,
 , , , , , , , , , , , , , , , c c c c c c c c w , , w c c c c w , , , c , , ,
 , , , , , , , , , , , , , , , c o c o c o c , , , , , c , , c , , w w c w w ,
 , , , , , , , , , , , , , , , , w , w , w , , , , , , c , , c , , w c c c w ,
 , , , , , , , , , , , , , , , , , , , , , , , , , , , c c c c c c c c h c , ,
 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , w c c c w ,
 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , w w , w w ,

With the conditionally formatted spreadsheet:

Spreadsheet

A thing a beauty! And here’s the map rendered in engine (flipped around this time, also no lighting)

Level2Full

Yet again there are a few issues. You need to jump though some hoops to get from the ODS spreadsheet file to the XML file. First the file is converted to the comma separated values format (CSV) and then the data is manually copied to the XML. Yeah, that last bit especially is not so great.

It is trivial to read the CSV file directly from Unity (something I didn’t know about way back then), so that’s what I’m going to do in the next project.

Conclusions

Tiles are a simple and powerful way to represent a level. Reading letter based map files is easy to code and fluid to create (with conditional formatting at least). Reusing systems that you’ve made before is a great boon to productivity. Take advantage of previous work as often as possible.

And, of course, you can play Transformagician right here.

Thanks you all ! This compo was amazing

Posted by (twitter: @luquio)
2 days ago | May 3rd, 2016 12:02 am

image

Hope you all have enjoyed my game as I do with yours, if I havnt rated yours please post the link below

Top Five so far.

Posted by
2 days ago | May 2nd, 2016 9:18 pm

Prelude-

Go play my game.Help me get 100 ratings. It’s short, web based, and Twine. Play- 

An Abnormality

Link to previous list: Here.
In no Particular order, here are the Five best games I’ve played so far.

 

 

Zen and the Art of Transhumanism

 

by Deconstructeam – Jam Entry


 

windowframe

 

by managore – Compo Entry


 

Disarranged

 

by Sheepolution – Jam Entry


 

Infinite Vertices

 

by CoderCameron – Compo Entry


 

Sunshift

 

by guimonpa – Jam Entry


 

Bonus game: Shape Soup

Slime Quest Has Been Played by Multiple People!

Posted by
2 days ago | May 2nd, 2016 9:01 pm

I just wanted to put some links to some people playing my game slime quest.

Thank you to all who have played my game and if you have not done so please do so.

PLAY

Hey everybody! We are huge fans of you developers out there, and we’d love for you to give us your games so we can play them!

Just hop on over to https://www.twitch.tv/onlyslightly and join us!

Help develop the game

Posted by
2 days ago | May 2nd, 2016 7:52 pm

To follow me on my journey click here.

Thank You

Posted by
2 days ago | May 2nd, 2016 7:51 pm

I’ve got 144 ratings on Space Dimension, and had some great feedbacks !

Thanks to everyone, that was a cool jam can’t wait for results !!!

bann

Haven’t play my game yet ?

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