Ludum Dare 31
December 5th-8th, 2014

I’m In

Posted by
1 day ago | November 25th, 2014 5:49 am

This is my first LD (and first post, so I’m told an “I’m in” is appropriate). These past few months I’ve been doing a lot of porting with the ENIGMA game engine, so I’ll be using that for my submission. I’ll link to my Github fork, which has minor code fixes:

Graphics will mostly likely be done in the GIMP, and I’m still playing around with options for sound.

Good luck to everyone! Looking forward to this!

I’m in for the 2nd challenge!

Posted by (twitter: @tmpxyz)
1 day ago | November 24th, 2014 11:34 pm

I’m going to use Unity to do this again.

I made a 3D action puzzler in LD30 compo. Now I have been working on that project for 2 months.
The game-in-dev is being constantly updated on my Kongregate page to collect player feedback.

I would be grateful if you could have a play with it. Also if possible, leave some comment or just give a rate. :D



Beta Test for Ludum Dare Skins

Posted by (twitter: @deathraygames)
1 day ago | November 24th, 2014 10:22 pm

I’ve noticed a number of posts and comments lately regarding the new style of the site — many of them negative and/or asking for something to be changed. Mike (PoV) cannot certainly please everyone — and he has bigger things to tackle like fixing the approval process and preventing spammers. Well, luckily there’s a technological solution that may be able to help satisfy all the varied tastes among the Ludum Dare community.

Enter what I’m calling Cutis (latin for “skin”). Basically it’s a little JavaScript widget that allows users to change to another skin.

Screenshot of the Cutis menu

Screenshot of the Cutis menu

Furthermore, it’s an entirely open-sourced project that anyone can contribute to on GitHub. My hope is that some of you with strong opinions and strong CSS/JS skills can help to create some skins for everyone else to enjoy. But please note that this project is still very much in a “Beta” stage. It’s not terribly simple to install, the current skins might be ugly, and it could cause things to break on the site. But whatever issues you have, you can always add to GitHub issues. Hopefully with some community involvement, this could be a useful addition to the site.

If you want to try out Cutis or learn more, check out the one-page site. Please let me know what you think of this idea in the comments below or @deathraygames on twitter.

Cutis logo

(cross-posted on tumblr)



I’m not in…

Posted by
1 day ago | November 24th, 2014 8:57 pm

lol jk

Language  > Java

Art >

Audio > sfxr & I don’t know what for music

Stream > link

Food > Stuff


  • December 5th | 6 pm – 8 pm > Make the base code
  • December 5th | 8 pm – 10 pm > Come up with story & game feel
  • December 6th | 7 am – 12 pm > Content part 1 – Levels, Enemies and Items
  • December 6th | 1 pm – 4 pm > Content part 2 – more Levels, Enemies and Items
  • December 6th | 6 pm – 12 am > Content part 3 – Characters and Dialogue
  • December 7th | 7 am – 10 am > Content part 4 – Music
  • December 7th | 10 am – 12 pm > Content part 5 – Finishing up
  • December 7th | 12 pm – 1 pm > Testing
  • December 7th | 1 pm – 6 pm > Public testing and bug stomping

The kind of game I’m going to make during the compo is an adventure game like A Links Awakening, I’ll have to  mold the theme around that.


Environment setup tool

Posted by
2 days ago | November 24th, 2014 5:05 pm

Tired of taking 3 minutes to setting up a Java environment for when you start a new project? This small tool generates the build script, manifest file, and file folders.

Ludum Dare 31 Inspiration Wallpaper!

2 days ago | November 24th, 2014 4:52 pm

I’ve made a new wallpaper for Ludum Dare 31 – feel free to use it! I remembered my first Ludum Dare I felt like participating was like being confronted with a insurmountable mountain, and afterwards I felt like I was on top of that mountain :)


Just click through to the 1920×1080 version!


in (obligitory)

Posted by (twitter: @papacheech)
2 days ago | November 24th, 2014 4:27 pm

obligatory text about what I am using:

unity. photoshop. logic. Microkorg.

obligatory statement about what I plan to do:

make a game.

obligatory statement about how many ludum dares i’ve been in:

one, but I actually did pretty well.

obligatory end statement about how excited I am.

I am so excited guys!

obligatory picture of a dolphin and a cow swimming and being best friends:



Okay. maybe the picture of the cow and dolphin isn’t obligitory. but it is definitely awesome.

After using the word obligitory so many times, it has become very weird for me. I know longer understand its meaning, it sort of just floats there amongst the other words. Come back to me obligitory.




Yamanu Game Engine 2.1

Posted by (twitter: @gandalf1209)
2 days ago | November 24th, 2014 2:52 pm

Hey guys!

Yamanu 2.1 is being released! This time, with documentation! I added the 3D code from Yamanu 1 to Yamanu 2, so that’s there now. There’s also a really cool Source class, that is almost like a very basic language. You can run commands that set and get different things, much easier than if you were to try and get them yourself. You can also type commands into files, and run whole files. There’s not much there yet, but there will be! I think this is going to be the last release before LD31. I hope some people use it! If you do, you do not HAVE to credit Yamanu or myself, but I would appreciate it very much! Everything can be downloaded and viewed from, so go check it out!

Good luck guys, and have a great day!

– Gandalf1209

Obligatory “I’m in”!

Posted by
2 days ago | November 24th, 2014 2:35 pm

It’s been a couple jams since I last participated, but I’ve since been busy!

I’ve been playing around with LibGDX, and I recently participated in Codeday Portland 2014 with a group of friends. We might be participating as a team in the Jam this year, but that depends on whether or not we can get it together in time. If you’re interested, our project is hosted at It’s a Black Friday-themed tower defense game. It’s pretty unfinished, but we had a lot of fun making it.

Even if it falls though, however, I plan on participating anyway.

My tools of the trade (Not counting whatever the rest of the team plans on using):

IntelliJ IDEA

LibGDX (And whatever modules I see fit to use)





Whatever happens, I’m really looking forward to this year’s competition!

HeShe – Steam wanted !

Posted by
2 days ago | November 24th, 2014 1:56 pm

Hello guys, make HeShe appear on Steam, the game will be free.

Vote here : there


I’m in for the fifth time

Posted by (twitter: @GagaPete)
2 days ago | November 24th, 2014 1:51 pm

I had to skip the last Ludum Dare but I am back for number 31. This is going to be my fifth LD.

I’m going to use one of these hip frameworks and not pure JavaScript this time for the sake of development speed.

Editor: Sublime Text 2
Language: Haxe
Framework: OpenFL, may with Haxepunk
Graphics: Gimp, Inkscape
Sound: bxfr, LMMS, MilkyTracker, whatever I can find
If I need some server-sided backend, I’ll use PHP. ;)

I am in

Posted by (twitter: @iulianvrz)
2 days ago | November 24th, 2014 11:45 am

This is my first LD and I just started creating games and playing around with some great engines. For this LD I am going to use depending on the theme:

Engine: Construct2 / LibGDX
Language: HTML / Java
Graphics: Inkscape / Photoshop
Audio: Not really experienced with this so I think sfxr or similar software

A great LD to everyone and Have Fun!

[cache: using cached page]