It has been a year since my first Ludum Dare, and I’ve been able to compete in every once since.
- LD 25 – Diabolical Genius – a game featuring an evil genius bent on world domination. Gameplay was fairly boring, involving just selecting an option and watching a progress meter. Fun was my lowest score, Theme was the highest.
- LD 26 – Tundra King – a non-violent, and somewhat non-sensical, side-scroller where you convince other critters to be your friend through jibber-jabber. It was too easy, with no real decision points. Fun and Theme were my lowest scores; Graphics and Humor were the highest.
- LD 27 – Picto-Tel – a multi-player game of ‘telephone’ and sketching. It was very unlike most games here, which gave it a higher Innovation score, but may have left it lacking in other ways. Theme was also a highly scored category, while Fun and Humor were low.
For LD 28 I have the weekend set aside, and I think I will focus on some personal goals:
- Fun! – especially in having something memorable and having high replay value
- Theme! – I love trying to fit the game to the theme
- Animation – none of my previous games have offered much animation, so I’ll try to add some more movement and animation
- Learn a new library – either three.js, backbone.js, or learn more about about raphael
I will be using…
Libraries: jQuery, Raphael, Backbone?, Three.js?, Mustache.js?
Graphics Tools: Photoshop, Pickle
Sound Tools: Bfxr, Garage Band
Dev Tools: Notepad++, Chrome, FireFTP, HostGator
For more info on this Ludum Dare follow my tumblr with the LD28 tag – http://deathraygames.tumblr.com/tagged/LD28 – or my twitter – https://twitter.com/deathraygames
Good luck to everyone!