Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
See the winners!

Started late, finished in about 12 hours

Posted by
6 days ago | June 29th, 2015 1:23 am

I was pretty late to start, but with all the hype managed to come up with
an idea and complete my game today in just about 12 hours. It was really a fun experience
just as the full Ludum Dare compo was, and I can’t wait for the next one.

Everything was written in LWJGL/Java/Slick2D, and a friend of mine helped make
some nice sprites for the enemies.


Now it’s time to have some more fun playing everyone else’s games!

Screenshots, wheee…

Posted by
6 days ago | June 28th, 2015 8:53 pm

Okay, finally some progress…
A very dark garden...
Read the rest of this entry »

Can I offer music for your next project ?

Posted by
7 days ago | June 28th, 2015 12:05 pm

Hi guys,

I’ve been a gamer and a bass player for some time.

Recently, I geared myself to be able to record and mix small demos, destined to be used by indie game developers. It is my dream to be part of a gaming project, big or small.

So what I did, to reach a broader audience of developers, is to create multiple short demos (around 1min30sec) with various moods and sounds. Hopefully, one is going to fit your needs or the needs of a developer you know. Feel free to listen and comment on any of those little demos. If you are interested in one, we’ll arrange something.  Like me giving you the song for free :)

Happy listening!

With Princess :
New Life :
A Clear Path :
Of Fields And Metal :
Midnight Computer :
Front Door :
Skirmish :
Green :

Notes on the music :
– Those are demos; they are rough sketches of moods that I suggest. Before making their way into a game, I consider they still need work.
– All songs have between 6 and 8 tracks, 80% of them being electric bass, with various effects. The other 20% are guitar tracks from a friend of mine or MIDI tracks played on my keyboards. Basically, home-made apple pies.
– Most of the songs don’t make sense in common ‘verse-chorus’ logic; they are built to quickly deliver a mood.
– Often, the beginning of a song only serves the climax, around the last third. So if you don’t like the first seconds, jump to the mid section and listen until the end.

My first Ludum Dare

Posted by
7 days ago | June 28th, 2015 12:05 pm

I’m excited to participate in this miniLD.

THANKS Simulator – MiniLd60

7 days ago | June 28th, 2015 12:05 pm

Hi LD,

First time Ludum Darers here! We’re a team of two – Juha’s working on graphics and helping with the design and I’m doing the rest: design, coding, sound, music.

Our chosen theme is Islands and there’s also a whiff of Game Of The Movie.. hum. Weapons of choice are Unity, PhotoShop and some analog synthesizers. Should be.. at least interesting. :)

Start of day two : we have the player and the camera moving and collision detection happening, first pass of sound effects and island generation. It’s not quite as far as I’d like but I have a clear idea what needs the most work: NPC’s and the scoring system.

I’d post a screenshot but haven’t yet figured out how to do it. Now let’s code some more!


Edit: here’s our title screen

Title screen for MiniLD60

Title screen for MiniLD60

I’m in

Posted by
7 days ago | June 28th, 2015 12:04 pm

I’m excited to say that I’m participating in my first Ludum Dare gamejam I have chosen the theme of exploration for my game.

Can’t wait to play games by you awesome people and have people play mine and get feedback.

My first Ludum Game

Posted by
7 days ago | June 28th, 2015 12:04 pm

Hey people!

I am relatively new and have been planning on participating in the August Jam. Being currently stuck in Florida, I’ve now also decided to try out the June MiniLD for practice. I’m making all the sounds and images (SFXR and Paint.NET). It’s going okay. In terms of actual coding, I sadly have only a crappy laptop with only the Java JDK 7 on it (not even Eclipse). While I normally work with LibGDX, I’m currently typing out an entire game in notepad with Java2D. It is quite a process. My theme is “It’s dangerous to go alone, take this”. Hopefully I can get done.

Not fancy, but it's functioning

Very simple graphics, but I like them.



Waterfly Octus [Action Platform]

Posted by (twitter: @gillenewnovo)
7 days ago | June 28th, 2015 7:57 am

Waterfly Octus Logo

I started doing this game in Ludum Dare # 30, already has passed a long time and have not yet finalized.

I was in trouble with my computer, and that next week I should be with a new computer. When everything is ok, I will resume production of this game (also the Sword of Fireheart).

The story of Waterfly Octus is very simple.
One day Octus was quiet living your life under the sea when an earthquake shook the ground. Soon some bright golden stars began to fall and Octus was fascinated with those shiny objects, this time Octus begins his adventure to collect those stars by the ocean outside.

Screen gameplay

Screen Develop

Play the Demo v1.0.0.6 here –

Song issues!

Posted by
7 days ago | June 28th, 2015 6:34 am

hey.LOL I can’t make a song!This was suppose to be a funny song!
Now it turns out to be a sad one!
lol I still haven’t made the code!I’m so dead…


I’m Out, We’re In

Posted by
7 days ago | June 27th, 2015 10:38 pm

My original idea was a demake of the NHL series, but it turned out that getting AI players to correctly play hockey in a weekend almost certainly would have been beyond my admittedly limited skills.

So that’s canceled.

All’s not lost, though – I have a friend helping me with art and voice acting, and we’ve switched to an alternate set of themes: MSPaint As Level Editor and Monochrome. No screenshots yet, but soon!

Burlap Plays: Kill All Melons

Posted by (twitter: @burlapjack)
7 days ago | June 27th, 2015 7:06 pm

If you are a developer who makes platform games,  check this one out.  There is a lot that can be learned from this simple yet elegant piece by 2spooky Lightsout Games.  Pay close attention to the timing of the enemies,  the contrasting color palette, and the choice of music.

Sword of Fireheart – RPG like ragnarok

Posted by (twitter: @gillenewnovo)
7 days ago | June 27th, 2015 7:04 pm

Well, long’m wanting to create an RPG or whatever. Then in January this year I decided to start an idea that provisionally named Sword of Fireheart, where the player would control Dario the protagonist of the story.

Dario has the important mission to save their village which was apparently frozen by an evil being, the gameplay is made by clicks, reminding some rpgs and several mmorpgs (as ragnarok, which I took some inspiration for various elements of the game).

Until the current state the game is complete and in Beta, the development has one month of life (as is done in January and then I paused the project), but I will further refine the graphics and add some more BGMs and SFX. I had plan to try greenlit but I don’t know very well yet 😀

Some images:






Demo V1.4.3.0 on scirra arcade –
Or download Windows, Linux or IOs desktop versions from –

Bomb Your House – Post LD32 update 3

Posted by
7 days ago | June 27th, 2015 6:10 pm

A new update for my LD32 jam has been released! Get your download here!

Prototype for my first haxeflixel thing.

Posted by
7 days ago | June 27th, 2015 6:02 pm

Download here. It’s flash by the way. My MiniLd entry will be this with a bigger map and acceptable graphics.


Posted by
8 days ago | June 27th, 2015 11:36 am

I spend most of my time thinking about design. and numbers. and sounds. Programming is slowly becoming one of those things too.

Game programming sounds like a good way to utilize all these things. Although a bit of a stretch, participating in the next Ludum Dare is my summer goal. Thinking along the lines of low-poly and synths. Probably. Maybe. Hopefully.

Happy Ludum Daring!



I will be joining MiniLD #60

Posted by
8 days ago | June 27th, 2015 11:35 am

I will be participating tomorrow, and have chosen the “Enemies as weapons” theme from Ludum Dare 18.

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