Ludum Dare 31 has ended
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Results for LD31
Over 2600 Games submitted

Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

Seeking for help in PHP

Posted by
5 days ago | January 24th, 2015 4:15 pm

Ayy, what’s up. I’m looking for someone to help me with PHP a lil. I can make some music / sounds / graphics for you in ‘exchange’. If you’re a cool kid and want to help me, comment with your Skype or some other social network where we can have a talk.

No Fishing Game

Posted by
5 days ago | January 24th, 2015 11:44 am

My dear LD game developers,

I wanted to tell all of my ludumdare friends and all the community members that in last year I have published a lot of mobile games as an indie last year.

Putting in my latest game called No Fishing forward for user review. If any of you guys have a gaming related website, or youtube channel, I would really love to get a review published. Basically this game needs to get media attention. Please contact me on Pyro AT pyrocute Dot com related to publishing articles.

Here is a quick link to the game:


Splash_image wp_ss_20141129_0001 wp_ss_20141209_0001wp_ss_20141129_0004

Looking forward.

God bless our games!


I know it’s a little cheesy… but

Posted by (twitter: @TosicDev)
6 days ago | January 23rd, 2015 11:35 am

Eh, is anyone interested in publishing my games to google play?

Why am I asking:


– Where I live, I cannot sell games on google play, and it is nearly impossible to pay that online 25$ fee… so…

– I want cooperation, two heads beat one


Now, if you don’t want to, just scroll down for more posts, if you do either comment, or message me via twitter, or go to my website, the home page has my email!

Some pictures of my work (I’ve other games, and I am not thinking of putting them all on sale :D):




For the sake of me not wanting to receive negative comments, just comment if there is something bad ’bout the post! :D


Swotch and p0p are (finally) out on both iOS and Android !

Posted by
6 days ago | January 23rd, 2015 11:02 am

Apple took forever to review my games this time, nearly 3 weeks. But still, Swotch and p0p have been approved and are now available on iOS and Android !

Check them out !

Alice in the Mushroom Hole

Posted by (twitter: @@nkuebler)
7 days ago | January 22nd, 2015 11:01 pm

Hey guys,

I attended the Awesome Music Jam and while I really love the theme, only five people attended it.

I made a game together with a great music composer, named Jermiah Pena. It’s a game with platformer-like physics, but it’s no real platformer, as you are falling down a hole and have to avoid obstacles and float between different worlds.

We both put very much energy in the game, but because of the few entries there is not much response. So I thought I put it right here. So here it is:


Full Description:

Alice in the Mushroom Hole is a game where you falll down a hole while floating between three worlds. The mechanics feel like classic platformers, but unlike jump an run games there is no running and no active jumping. Instead your character flies down the hole and you have to move him left, right make him fly faster down down and interact with different kinds of mushrooms, bubbles and have to avoid many different kinds of obstacles. Often you will require to switch over to another world by collecting corresponding coins, this will switch you to completely other worlds where everything changes, for example a mushroom that was previously bouncing you up, now makes you tiny or will turn into a barrel that will shoot you somewhere else. The game is rounded out by a wonderful soundtrack composed by Jeremiah Pena.


Screen Shot 2015-01-20 at 08.58.49 Screen Shot 2015-01-20 at 08.58.45 Screen Shot 2015-01-20 at 09.01.47 Screen Shot 2015-01-20 at 09.02.18 Screen Shot 2015-01-20 at 09.03.24 Screen Shot 2015-01-21 at 20.47.56 Screen Shot 2015-01-21 at 20.49.35 Screen Shot 2015-01-21 at 20.50.43 Screen Shot 2015-01-21 at 20.52.09 Screen Shot 2015-01-21 at 20.52.38


Response to LD #30 + 1

Posted by
7 days ago | January 22nd, 2015 7:16 am

I didn’t like how it turned out. I mean I don’t really have anything to say besides that. I didn’t have that much time to devote to the event; I couldn’t even play any games afterwards! However, I did enjoy the concept. As one comment said it is very “wario-ware”-ish. I will also admit that the pong game is impossible! After the game speeds up once, it becomes just about unplayable.

Can’t wait for LD #32!

Circle Pong for Android is out!

Posted by (twitter: @gikdew)
7 days ago | January 22nd, 2015 5:55 am

Hi guys, I’ve just released a new Android Game called Circle Pong, it is an endless addicting casual game and I want you to be part of it! Can you try it and leave a review on the play store! That would be awesome guys!





I hope you like my flat design! Post your scores here!

Marching Band Simulator 2015

Posted by (twitter: @GaTechGrad)
9 days ago | January 20th, 2015 5:07 pm

Some of you may remember the Marching Band Simulator 2013 game that I developed over a year ago for the miniLD #43.  About two weeks ago, I started working on a completely new version using Playmaker and Unity3D.  I’ve got an early working version posted now, but I plan to continue adding new features to the game.

Here is a commentary video I made explaining the current features of the game.

New Video for my Game

Posted by
9 days ago | January 20th, 2015 4:05 pm

Just posted a video for the game i released the other day. The game was made for Ludum dare 31 and is the first game I made. Find the video here and also you can get the game here. The video is my first one so the audio may not be that great.

Galaxia – Updated to v0.3

Posted by (twitter: @greysphere)
9 days ago | January 20th, 2015 3:15 pm


After Ludum Dare, our team decided to do a subsequent game jam to flesh out Galaxia a bit more.  One huge improvement is the glorious new interface Ben designed:

Galaxia 0.3 Interface


You can play it here.

Additionally, I submitted Galaxia to the Experimental Games Workshop at GDC.  Who knows if it will be accepted, but Galaxia’s subject of exponential growth and recursive production prompted some pretty interesting comments in the feedback section:

Flyingbear: “The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean.”

Codeapparat: “I love how it spirals completely out of control once you get those factory-factories”

MaesK: “Now I understand the bureaucratic nightmare Asimov described in the planet Trantor in Foundation series.”

Thanks again to everyone so much for playing and leaving your comments!  They are super inspiring!

More 48 competitions!

Posted by
10 days ago | January 19th, 2015 3:23 pm

Well.. I was pretty sick on last ludum dare. Fortunately, there are lots of jams nowadays! So, i joined GM48! Theme was Death is useful! (what a horrible theme isn’t?) But… I made a little game, and i want to share post compo version with LD community!

Mr. Death has lost his scythe for the third time. His seniors are upset. Now he has to prove that he is still useful and so he uses his magic for killing. When somebody above 70 dies, Mr. Death gains points and a part of the dead man’s soul for regeneration. When somebody below 70 dies, however, Mr. Death loses a part of his power, so the victim could be resurrected. To figure out the age, health or mood, use your omniscient aura. Just move closer to a potential victim.

All controls are in game :)





Amiss – Post Compo Update

Posted by
11 days ago | January 18th, 2015 8:09 pm

LD 31 was my 3rd Ludum Dare. I was pretty proud of the game I created and how I ranked. I did not make the top 100 in any category, but I did get into the top 200 for both mood and overall. I created a roguelike survival game called “Amiss”. I drew inspiration from the second season of the TV show Lost. In Amiss, you must enter 3 numbers into the computer every 3 minutes or the world comes to a very loud end. I am a little saddened that I didn’t do better with the theme, the entire game depends on you entering those numbers on one screen, but c’est la vie. Other than the necessity of entering these numbers every 3 minutes, the only survival elements I was able to add was finding, killing, and cooking pigs as well as drinking water. I wanted to build a mining/crafting system similar to Rust but I didn’t get too far.

You can see my entry for this game here:

I am attempting to build a full game off this. I’ve started to rewrite the engine. Instead of an endless world generated on the fly I am generating a fixed map up front. Here is a sample of what I am generating:

There is deep and shallow water. Deep cannot be traversed, and that is how I am keeping the player on the island. The initial house holding the fire and computer is randomly placed based on ground clearance to trees and water.

The reworked line of site system looks a bit better than my original. Below is a screenshot of what I have so far.

I’ve found an awesome bit of music courtesy of Kevin Macleod that I am going to use to set the mood.


With all that said, I have hit the wall. I realize I haven’t invested enough time thinking about the story and how to keep the player engaged. I am going to work on that now before I continue building the engine. Maybe I’ll need to throw it all out again before I get it done :/.

If you have any ideas for me let me know :).

Looking forward to the next Ludum Dare!

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