Don’t Give Up.

Posted by
90 days ago | January 21st, 2018 6:22 pm

For those struggling with something, always remember, there is always a way. Don’t give up.

Have a great day ahead! 😀

Yes, that’s my voice in the beginning 😉

Start your day right ;)

Posted by
97 days ago | January 14th, 2018 6:52 pm

Hi guys! Here’s another one. Whether you just woke up or you’re on your way to your bed, don’t forget to have that little dose of relaxation. 😉

Have a great day or night ahead! 😀

 

Feel free to download and use it in your projects. But, leave me somewhere in the credits 😉

Twitter: @NeilMarkCorre

Soundcloud: https://soundcloud.com/neil-mark-corre

Hi guys! Background music?

Posted by
105 days ago | January 6th, 2018 10:52 pm

It’s been a while since I posted here. So, here’s a short chill/lofi soundtrack I did with my brother.

Feel free to download and use it in your projects. But, leave me somewhere in the credits 😉

Enjoy!

Twitter: @NeilMarkCorre

Soundcloud: https://soundcloud.com/neil-mark-corre

 

I heard you like spiders

Posted by
119 days ago | December 23rd, 2017 11:00 am

StairJump a Free Mobile Game we made is upcoming (23.12.2017)!

123 days ago | December 19th, 2017 3:00 pm

Hi people!
we started working on this game years ago, during these years we worked on many other projects, but we decided it’s time to finish this one. so we continued developing it for the past months until we felt it’s polished enough.

anyways, we will hopefully publish it on 23.12.2017

here’s the game trailer! :)

for more check the game site:

[​IMG]

http://stairjump.com

let us know what you think and have a wonderful day! :)

 

the sunfury team

icon_twitter_small icon_sf_small icon_facebook_small

Santa Goes to Town updated !

Posted by
128 days ago | December 14th, 2017 10:25 pm

2 years ago I made Santa explode millions of times!

It was for LD 34.

I really like my game and I still enjoy to play it today !

The controls are not easy to catch (as it’s a left/right 90° rotation) but I’d like you to make a try.

Once you get it, the game is really fun.

Download on itch.io:

https://dmekersa.itch.io/santa-goes-to-town

Some screen shots:

Here is the Change log:

-----------------------------------------------
Release:    LD34c (15 December 2017)
-----------------------------------------------
- Add keyboard support
  (space to start / left-right arrows to rotate Santa direction)
- Updated help screen
- Version displayed on Menu screen

 

Need motivation?

Posted by (twitter: @ZpeedTube)
140 days ago | December 2nd, 2017 3:36 pm

Then remember to watch this video! 😀


Mobile Indie Game + LD40

Posted by
142 days ago | November 30th, 2017 5:06 pm

SPD

Our 3 man team at Technomancy is excited to be participating in Ludum Dare #40 this weekend!

Earlier this week we released a redux of one of our first games ever made,

Super Pocket Drillionaire on Android Devices.

Check it out for free if you like and happy jamming!

Zig is released !

Posted by
142 days ago | November 30th, 2017 1:33 pm

Hey !

I released my new game, Zig, available on Android devices !

Cover art

Get it on Google Play

Avoid walls by zig zagging, buy skins, and beat your friends highscore !

Give me your impressions and how to improve it ! It’s something important for me !

Thank you ! :)

My little problem

Posted by
142 days ago | November 30th, 2017 1:33 pm

I have a question.My game need to be by scratch and I can’t use my old game file right.Please tell me.

 

What i do wrong?

Posted by
165 days ago | November 7th, 2017 1:02 am

Hi! Recently i made my second game for Android and publish it in Google Play. Sometime later i saw that it also doesn’t popular as my first game. Why? What i do wrong?

Preface about my last 2 years of development
In winter holydays in 2016 year i learned next books:
Clean Code: A Handbook of Agile Software Craftsmanship – Robert Martin;
Design Patterns: Elements of Reusable Object-Oriented Software – GOF;
Learning LibGDX Game Development – Suryakumar Balakrishnan Nair, Andreas Oehlke.

First step
After it I were start to develop my first real game (not prototype, full with main menu screen, pause and also leaderboard) one and half year ago. I published it in Google Play at 3 march 2017. Game like Pac Man about dormitory life. You need to run away from three girls, eat fruits and other dishes and collect coins.

About development
I were start from class diagram and go towards code over about one month. A lot of time took design. Top-view peoples is were 3d-models. Yes, it took many many time to learn 3D Max, Maya and put it to trash. In the end i chose Poser with standart Assets. After it i were need to animate characters that took also not less time. I animated characters in the same Poser. Next was other parts of design. It was beauty and simple. Sounds was getted from free sounds web resources.

Result
This game has 179 installs after publish, for more half year. Yes, it’s fiasco.
Link in Google Play: https://play.google.com/store/apps/details?id=ru.pascalman.dormitoryman

Second step
After my first big game i were join to Ludum Dare #38 with game ‘The Whole truth about Nature selection’. May be you saw it. And it was cool. I received comments and likes. It wasn’t popular, but it in any case was very cool expierence. I joined the Jam, although i wanted to join the Compo.

About development
I used my paper notepad for prototyping, Photoshop for fast design and Processing JS for code. Sounds was record in my kitchen on my Macbook.

Result
2 like on Openprocessing.org, about 700+/2500 place on ldjam.com in total rating.
Link in Openprocessing.org: https://www.openprocessing.org/sketch/422870

Third step
My last game was Simple and Classic Match 3 game. Game about Russian cities sights.

About development
I used Illustrator for design, LibGDX and Java for code, sounds from free sounds web recources.

Result
And after publish, 20 October 2017 it has 3 installs.
Link in Google Play: https://play.google.com/store/apps/details?id=ru.pascalman.traveljewel

Is there any advises?
I published news on my social media pages and it not working. I used best-practice for Google Play description decoration, made promo video and took good screenshots. It was my big mistake to make not candy Match 3? It’s normal? Maybe my games really not good? What do you think about it?
I will thank you for your any comments and advises.

Tower Defence: LD 40 Warmup Game

Posted by (twitter: @xMrPhil)
168 days ago | November 4th, 2017 12:07 pm

Ludum Dare is coming soon, Dec 1 and occasionally I like to uses new techs during the jam. So, I’ve decided to try Gamemaker 2 this time. And in preparation for that I’m going to make a Tower Defence games as a warm up exercise and to familiarize myself with Gamemaker 2.
ld40banner-crop290

Our game is live on Steam

Posted by (twitter: @givit_games)
171 days ago | November 1st, 2017 2:48 am

Hello, my fellow developers,

our game THE ADVENTURES OF SAM CARLISLE: THE HUNT FOR THE LOST TREASURE is now live on Steam.

It is a 2D platformer with puzzle elements. You need to help Sam to get his treasure back, but later found out that the treasure has some other value to Sam.

Go and buy it and tell us what you think of it.

http://store.steampowered.com/app/726500/The_Adventures_of_Sam_Carlisle_The_Hunt_for_the_Lost_Treasure/

 

 

Posted by
173 days ago | October 30th, 2017 5:16 am

avant apres

 

Hello there !

For the LD 34 we made a little game called Albert & Zoe, even if it didn’t looks quite like what we had in mind, we were really proud of it, and we bonded with this these two characters. In fact we missed Albert and Zoe so much that we decided to make a full game just for them !

So without further ado, let me introduce Albert + Zoe :

Albert + Zoe is a rhythm game in which the narration is part of the core gameplay. It tells the journey of two lovers in a fantasy universe where magic has spawned an ideological conflict. Dialogue phases between our two heroes and the inhabitants of this world are interspersed with action phases involving rhythm game mechanics.

Each one of the player’s decisions will take them to different parts of the world and confront them with various characters, while weaving a bond between the two protagonists the way the player chooses.

Sometimes speech won’t be enough to keep the journey going and you will have to fight powerful enemies, understanding a foe’s pattern to defeat it.

You can follow us :

https://twitter.com/appeau_studio

https://forums.tigsource.com/index.php?topic=62336.0

https://www.facebook.com/AlbertEtZoe/

 

Oh, and there’s a little preview of what the game currently looks like :

GIF2

xkcd Game Jam begins next month!

Posted by (twitter: @XavierEkkel)
180 days ago | October 23rd, 2017 6:17 am

xkcd Game Jam (Nov 17-20) is a game jam where you create a game based on your fav xkcd comic!

They say there’s always a relevant xkcd comic for any given situation.
Well, now there’ll be a relevant xkcd game based on a relevant xkcd comic for any given situation!

There are also prizes up for grabs, and YouTubers/streamers lined-up to play your entries!

 

Join xkcd Game Jam ->

 

You can also join the Discord community and follow the official Twitter @xkcdGameJam.

My first proper game Shadows of Athenazi

Posted by
184 days ago | October 19th, 2017 12:33 pm

shofos

This is my first proper game which is not a beta or liced with bugs so I’m hoping you’ll check it out and give some feedback to me.

It is a simple adventure/puzzle game, where you play a cyborg trapped in a bunker, it features shooting and blades.

Can you navigate the maze using your limited sensors to get the 3 parts necesarry to upgrade your shielding and get out.

I used the Blender Game Engine to make it, it is  currently available for windows and linux. I’m hoping to localize it to mac some time aswell.

https://sylver.itch.io/shadows-of-athenazi

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