October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
MiniLD #XX

Learning Unity

Posted by
October 20th, 2014 1:07 pm

First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!

I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).

Close eyes, hold breath and jump in. Splash.

Posted by (twitter: @GamesForNoOne)
October 18th, 2014 11:07 pm

Well here goes! I have been a “Ludum Lurker” for some time now, browsing games and posts, checking in on the competitions, and puttering away making my own games but never bringing myself to contribute. This ends today! In spirit of the October challenge, I am jumping into the deep end! I have thrown together a quick and fun (albeit derivative) game together and have made a website to market myself! You can find me at and play the game straight from the site.

Block Kicker - Screenshot

Derick the Littlest Demon Update

Posted by
October 18th, 2014 6:52 pm

I updated my game Derick the Littlest Demon:

  • improved graphics
  • more menus
  • more visual effects
  • more sound effects
  • background music
  • easier jump controls

View My Entry

You play as the littlest demon Derick, located deep in a cave. Humans have stumbled into you domain and you must kill them.  Attack them and jump into their bodies.

Get it on Google Play


Posted by
October 18th, 2014 12:10 pm

Lots if 5's

Inclusion of source code

Posted by
October 18th, 2014 11:47 am

In the ludum dare rules (for the 48 hour compo) it says all source code must be included. But how would this we possible if a program where game maker or scratch was used – where no code (expecially) for scratch has been written. How would this work??

Game Creating and such

Posted by
October 18th, 2014 7:42 am

Hi guys,

I have recently signed up for a Ludum Dare account and would like to create some games.
Unfortunately, I do not know how to make a game and neither do I know what the topic is.
Would I need to download any programme? If so, could you guide me through the programmes needed?
Could you also please guide me through this website and give me some tips as I am an avid gamer so that I am able to take part in the challenges that come out?

Some revenue after all!

Posted by (twitter: @RobinerdMusic)
October 18th, 2014 2:25 am

Unfortunately I haven’t had time to work much on the game since I got a job (maybe not so unfortunate though!). The game is still pretty much what I developed during mini-LD, but with multi-player and fixes added after that, overall around 12 hours spent or so. I released it on kongregate, got a dollar so far. Still planning the android version, which will probably cost a dollar, but we’ll see if I get time for that.

Pencil Racetrack

ad revenue kongregate

How do I learn java?

Posted by
October 17th, 2014 5:42 pm

I want to compete in the next Ludum Dare but I don’t know how to program. I want to make android games so I should learn JAVA but I need it in 49 days! Please help!!

Day 16: Gameplay fully operational

Posted by (twitter: @mbabuskov)
October 17th, 2014 2:51 pm

I finished conversion to landscape mode and implemented the attack icons and animations. For most attacks the cards just move and shake a little bit. Ranged units have special animations, Zeus fires thunderbolts and Catapult throws rocks at enemies. I added the damage numbers to attack icons and it’s now visible which type of attack deals the most damage.

I also created some nice icons for unit Energy (heart) and also Attack (sword) and Defense (shield). Those show up when the default unit values are modified (by artifact or an ally that stands next to them). This makes the game fluid to play, as you don’t have to keep do the calculations manually all the time.

What’s left to do: Turn indicator graphics, Sound effects, Music (I’m going to get help from a musician), AdMob integration. Initially the game was supposed to be only a two-player game, but now I’m thinking about single player mode as well. Writing good AI for this strategy might get complicated, but it’s worth a shot. There’s still enough time before the end of October.

AIlocation timelapse

Posted by
October 17th, 2014 1:51 pm

Here’s a timelapse of my second Ludum Dare game named: AIlocation

Entry page | Play AIlocation

If this embedded video doesn’t quite work here’s a link

Geomelution – Android port

Posted by (twitter: @Sh1rogane)
October 16th, 2014 6:05 am

Just wanted you to know that i have ported my LD24 game Geomelution to Android and it’s free and without ads!

Get it here


FACED – Our October Challenge game!

Posted by (twitter: @Sheepolution)
October 16th, 2014 5:34 am

Hey there! You may have played my Ludum Dare #30 game FACED. We are working hard to turn it into a full fleshed game! Take a look:








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