If you would like to follow and help me on my journey click here.
I’ve been iterating (mostly in my head) through different flavors of Sokoban variants: it started out very math puzzley, then became more pac-man-ish, and is currently taking the form of more of a dungeon crawler (think Mamonosweeper with sokoban instead of minesweeper). If you can’t tell from the image below, the hero (yellow circle) is about to push the sword (cyan box) into a monster (red box). Yeah, I think it’s time to start adding graphics :).
made in 2 days in my spare time. has no sound.
I wonder if anyone would see this.
New YouTube gaming series S-GAMR continues with LD35 game “Who Are You and What Are You Doing Here?”!
Pop culture news website The Daily Fandom continues the kickoff of its new gaming series, S-GAMR, the series that puts the works of the next generation of game designers in the spotlight, with the Ludum Dare 35 puzzle game “Who Are You and What Are You Doing Here?” by Shatter Point Studios! In the Game Maker puzzle game, you assume the role of a thief trying to open a family’s vault, but you must get past their heightened security before you can obtain your prize.
The Daily Fandom joined partner gaming channel Rogues and Roleplayers (youtube.com/rroleplayers) in visiting Lone Star College in Kingwood, Texas, which held its first Ludum Dare Game Jam in April of 2016.
View the episode on YouTube now! ► https://www.youtube.com/watch?v=RJlc_TV2arM
Try Who Are You and What Are You Doing Here?! ► http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=85070
Last LD35 ended for me with the publication my game in Google Play. After a crazy weekend the prototype has undergone many changes.
1) I’ve gone from clicks to touch – is now one level can be passed in one motion.
2) Orientation has changed from landscape to portrait
3) I added a timer. The session was first exhibited, for 2 minutes. But then it turned out that 90 seconds is much better.
4) Added combos. When collecting mushrooms in one motion – a snail gets smaller with each mushroom.
5) In my experiments with the narrative I brought a number of funny phrases up to 40.
I manage to carve out a few hours on the weekends. Therefore, the work creeps slow like a snail. I plan to add a lot of routine things, which do not relate directly to the gameplay:
4) social network
5) ios publication
Thank you for this website. And thanks for the feedback. Every part in LD is like Christmas for me. Every time I meet the incredible work of others who inspire me.
I just created a sprite editor for editing small pixelated sprites (as in 8×8 to 16×16 pixels). It’s built as a single HTML page. It can be used online or downloaded and run locally. It’s got tiling and animation preview, onion skinning, and a bunch of useful image operations. It also runs nicely on Android, which is one of the reasons I created it. It’s open source, so you can hack your own version! Check it out here:
— SnakeOut —
My game is just a prototype but yeah.
Is is a Breakout + Snake mashup Here you go! Click here!
Please comment my game, how i can improve gameplay or dynamic in memory game, thanks.
Hello everyone! We’re still playing Ludum Dare jam games and we’re looking forward to the next one. *
fingers crossed for kittens*
Another few gems that went relatively under the radar, these two short games were very fun and looked really good, they caught my eye from the first time I saw them.
- LD page: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=34309
- Dev page: http://ludumdare.com/compo/author/chaoclypse/
- Dev Twitter: https://twitter.com/chaoclypse
- LD page: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=21218
- Dev page: http://ludumdare.com/compo/author/alexiseshford/
- Dev Twitter: https://twitter.com/AlexisEshford
I know that everyone else use GM and sometimes Stencyl and other tools, but what about RPG Maker? Can we use that to make games for Ludum Dare, or is that not approved?
I am a game artist who worked in mostlly 3d games.I am new here and really wantto be in a good production team.Lets make games together.For next project,caunt me in.
my pretty old portfolio: http://kipiripi.cgsociety.org
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Classic Mash Remix
The theme for miniLD#67 is mashing and remixing classic games.
I have picked five classic, genre-defining games for the occasion. Each game has clear enough mechanics for basic game development. They also have enough depth to be vastly expanded. Pick one and remix. Pick two or more and mash.
Starts: May 23rd
Ends: May 29th 23:59 gmt+1
Use any tools at your disposal.
Assets (art, music, sfx)?
Use any assets at your disposal without infringing copyrights.
Use any code, lib and engine at your disposal.
This is my entry from back then. It was one of my first attempts to make a game: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34640
Here’s the Steam page of the new version of The Dweller: http://store.steampowered.com/app/463930/
When I decided it was time to make a full game and try to release it to the public, I decided to go back to my first Ludum Dare entry.
Everything is greatly improved. It even has a story now. However, just like the Ludum Dare entry from back then, making this game was a learning experience. I realize that there are things that could have been done better, but it’s time to move on to a new project. I’ll be taking what I learned with me of course. Making games is quite the interesting journey.
For LD34 I created my swarm game “Swarmonain Explorer” (http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=55223), I kept on working on it since I liked the idea and since a few days it is out for voting on Steam Greenlight so I can get it out to the public.
I added a ton of stuff, worked on the visuals and added a map editor to the game (wich I use myself to create new maps), so even if you get throu all maps the game comes with, you can just switch to the community maps!
I would love if you can give the game a look or even a vote!