Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
See the winners!

Mini LD 59 Spritesheet

Posted by (twitter: @jezzamonn)
9 days ago | May 19th, 2015 5:36 pm

Here’s my spritesheet! And suddenly, your game is a roguelike!
roguelike-scaled
… or a roguelike-like, or whatever.

I gave each letter a walk cycle, and made them a little different when they’re not facing forward so that you can still tell what direction the character is facing. Just in case that’s needed for someone’s game.

I can’t make a game this time round, but I’m looking forward to playing some games!

Mini LD – Swap shop PYXEL template

Posted by
9 days ago | May 19th, 2015 5:19 pm

Hi… If somebody planning to use PYXEL EDIT , here is swap file in .pyxel format

DOWNLOAD

Art done, time to code next two weeks. Not only.

9 days ago | May 19th, 2015 1:47 pm

Hello,

so i have completed the art today and i have made my plan for the game. The plan, which was created by a tool, which you can see there (It says i wont finish all thing in the two weeks, which is hopefully a lie). Not much planned, but i want to dive in creating some music. I want to ask now if someone knows a good free tool to make music. Thanks. To end this post, i post my sheet.

I think it’s time for a last post over “Just A dream”.

Posted by (twitter: @@ajopart)
9 days ago | May 19th, 2015 6:45 am

First of all, congratulation to every one. Managing to create an entire game in 48-72 hours is a huge achievement, be proud. The work provided by the winners of this LD 32 is just amazing.

One week has past since the results and I think it’s time for a last post over “Just A dream”. An almost not submitted entry turned out to be my best experience on Ludum Dare so far .

It still lacks of everything : decent graphics, sound, music, solid gameplay and content.

First time I score below #200, quite happy. 

First time I score below #200 in one category, happy.

But it brings some mood and innovation.

Knowing that the game itself would not bring me glory, I turned the marketing engine on.

Read the rest of this entry »

Getting into the Mini Jam

Posted by (twitter: @refreshcreation)
10 days ago | May 18th, 2015 6:17 pm

Getting there bit by bit with this one, made my sprite sheet first then decided, okay, I’ll try and make something playable with it. I’ve ended up going down the route of a pseudo-randomnly generated dungeon game, where the player wanders around in search of hats, or anything really, whilst dealing with enemies spawning in from set locations. Of course, charge shots are a must for me with this game, I love them so much 😛

ldjam

Also, using some odd methods to get Unity to play nicely in 2d without using unity sprites, which were just getting on my nerves, so I wrote my own stuff instead, works okay so far!

My “I’m super broke” sale!

Posted by (twitter: @TheShadowBrain)
10 days ago | May 18th, 2015 4:47 pm

Hey guys! I’m super broke, so I put up one of my games, coincidentally spawned from a miniLD game I made, for sale on itch.io!

You can also buy it with its assets in a bundle and save some money!

http://itch.io/s/1653/im-super-broke

PreviewImage

ss (2015-05-08 at 02.49.57)

http://itch.io/s/1653/im-super-broke

Any support would be greatly appreciated! 😀

YOU HAVE BEEN PEWDIEPIED! LD31 post mortem

Posted by (twitter: @TriteGames)
10 days ago | May 18th, 2015 4:14 pm

Hey guys,

we have been keeping you updated on new features for our game Of Carrots And Blood, which we started working on at LD31. Now PewDiePie played our game and we wrote a post on our blog about the impact on our emotions, downloads and sales.

Read the blog post here

Oh Crap! It’s Monday Sale

Posted by
10 days ago | May 18th, 2015 2:33 pm
Only 8 Hours left in the sale. You will get Simple Squares 80% off.
Game URL: http://rd124p77.itch.io/simple-squares

Snails and snakes

Posted by
10 days ago | May 18th, 2015 7:06 am

Working on my MiniLD#59 game! It will be a puzzle, you play as a traffic warden and you need to help snails and snakes drive to their destination by controlling traffic lights.

Here is how it kinda looks (still WIP):

Screenshot 1

And here is my tileset:

Tileset

The game is not complete, so I won’t submit the tileset yet. But you can copy it and insert into your game!

Oh Crap! It’s Monday Sale

Posted by
11 days ago | May 17th, 2015 7:03 pm

Starting at 12 Am my game will go on sale for 80% off.  So go on a join the fun!! Well of course at 12 Am.

Game URL: http://rd124p77.itch.io/simple-squares

Sprite Sheets

Posted by
11 days ago | May 17th, 2015 10:23 am

Hi, any links for grate sprite sheets for 2d platformers?

OpenBlueprint for Unreal Engine 4

Posted by (twitter: @krides)
11 days ago | May 17th, 2015 7:39 am

Hey, Unreal Engine 4 users! I know that you are here, I’ve seen you here before :)

I’m starting a GitHub project called OpenBlueprint that will gather functions, macros and entire Blueprints in one place and make them available to anyone. Anyone can grab it and use anything that is in there in their projects.

So far, it only includes one modest function inside a function library, but I’ll add some more stuff later today. I need your help adding new content to it, so if you have any cool macros or functions in your library, or some blueprints that you think will be useful to other people, please share!

https://github.com/krides/OpenBlueprint

LDJAM analytics

Posted by
12 days ago | May 16th, 2015 5:21 pm

So this time I decided to collect some analytics to try to find out more about the way LDJAM voters played my game.

Number of sessions: 41

I had 34 votes at the time I did the analysis. These 41 sessions came from 34 different IP addresses.

Number of plays per session:
min: 1
avg: 1.24
max: 9

The histogram shows the frequency of the number of plays. More that 30 visitors played the game a single time.

Plays per session

Well, 4 users didn’t event start a game (the only recorded event is “quit”, that is fired when the visitor leaves the page).

All this means that most players just play once, vote, and go to the next game.

Game length (time)
min: 15 secs
avg: 1min 52secs
max: 3min 58sec

Well, my game was designed to be played in quick sessions, so this feels about right. I didn’t want to bore people too much

Session length (time)

Avg: 5min 46
Min: 15sec
Max: 46min 23

(OK, someone had the game tab open for more than 1 hour, but they played for 10 minutes and probably left the tab open while they did something else, and only closed it much later.)

The 46min session included 9 plays spaced throughout the full timespan. One visitor played for 15secs and gave up. I guess you can’t please everyone.

Scores:
High: 14290,
Avg: 6095
Low: 200(*)

Only 17 visitors played until they lost all the energy – others quit mid-play – so I only have recorded scores for those.

(*) – The lowest score was, in fact 0, but I decided to ignore because it might not have been a real try.

Conclusion:

My interpretation is that LD participants are focused in their mission to rate as many games as possible in order to get their own games rated, and don’t spend much time in each game. They optimize their time by playing once, voting, and moving on to the next one. This was more or less what I expected, and I even tried to design the gameplay around that: something easy to understand and start playing and that wouldn’t require a long play session to enjoy.

Still I was hoping to get at least a second try from most players (I think I almost never rate a game before playing twice, to avoid scoring on a first impression). I’d say it’s my game’s fault for not looking too pretty or just not being interesting, except I don’t think my results were that bad. In fact I’m fairly happy with them. I got:

#333 Overall 3.41
#59 Fun 3.87

It was my best overall result ever. Same goes for the fun category. So I guess that’s just the way it is: you typically get a “Jupi Plays”-like run through your game (great videos, btw) and probably only the top games overall are able to grab player’s attention for a longer time. So many games to play, and so little time :)

Big thanks to all those who played, and especially to whoever played 9 times! :)

Next time I’ll try to record my own playing/judging habits as well.

Anyone else with analytics data to share and compare?

My game: Kick it hard!

Beard Physics

Posted by (twitter: @joshdbb)
12 days ago | May 16th, 2015 3:26 pm

Spent today creating a beard for my LD29 entry Puzzle Go Mine

 

miner_beard_swing_clip1

MiniLD #59 progress

Posted by
12 days ago | May 16th, 2015 12:45 pm

I decided to use Java for my MiniLD #59 entry and I’ve had a lot of fun with the theme so far.

Watch it in action (GIF)

The image loader source (Gist)

My MiniLD #59 entry is up!

Posted by (twitter: @TheShadowBrain)
12 days ago | May 16th, 2015 10:22 am

Logo

MainMenu

 

Play it here! or click one of the gifs. :)

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