October 2012 — View Wrapup

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by amodo - October Challenge Entry

Almost forgot to submit this here :)

I had the idea to this in summer already and made a quick prototype. The great feedback I got from LD folks made me follow through. At first I started with levels that were completely randomly generated, but those turned out to be too simple most of the time. That's the reason why a part of the development time went into a level generator in C++ that could quickly enough generate thousands of levels and then by brute-forcing determine the difficulty.

So in the end I got out 1000 levels ranging from simple casual ones to those that are a bit harder than that...

Try out the web-demo on Kongregate or Android!

Thanks #ludumdare for making this possible by encouraging me to kick my own butt and finish this!!


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