MiniLD #74: Collaboration! — hosted by toasty — July 2017

<– Return to announcement post

You must sign in to submit an Entry.

Back to Browse Entries

Dual Eagles

by Levi D. Smith - Mini LD Entry

This game was created for the MiniLD #74 CoopJam.

This was a simple proof of concept game that I created in about four hours to test an idea that I've had for a while. It is a game similar to the classic Ikari Warriors, but you can play as both characters. The game is best played using an XBox controller, but any dual stick controller should work. The left stick controls the red commando and the right stick controls the blue commando. The left bumper button makes the red commando shoot and the right bumper button makes the blue commando shoot. Since the two commandos work as a team, I felt that it fit the theme for the game jam. The game can also be played with two players with the alternate keyboard controls.

Red Move - A,W,S,D
Red Shoot - Space.
Blue Move - Arrow keys
Blue Shoot - Ctrl (Right)

After doing some testing, I found that the controls work really well for one player, until the commandos cross. Somehow my mind naturally assigns the left stick to the left guy and the right stick to the right guy, even though they are color coded. I'm thinking this probably wouldn't be a problem for two separate players each controlling one commando.

One of the features I planned on adding is having a vehicle that you could put both commandos in, so that one would drive and the other would shoot. I would like to go back and add better graphics and music, as well as making the level scroll upwards as you move forward. Plus, I could add power-ups which could be assigned to the triggers or thumbstick press. It would also be nice to have to way to revive one of the commandos after they are hit.

View the archived live development streams at

Downloads and Links


Wan says ...
Jul 26, 2017 @ 12:00pm

My best score is 56! I confirm that it's definitely playable, at least until you cross the players.

Interesting proof of concept btw. Since playing "Brothers: A tale of two sons" I really feel like there is potential for gameplays like this, where each stick controls a different player.

I'm pretty sure that a game could teach us to get comfortable with things like crossing the players, make them act independently, etc. It feels like it would just require to make the teaching very progressive through clever mechanics & level design.

For a 4 hour entry the result is impressive, now given your user profile it seems like you have the experience to pull this off ;)

You must sign in to comment.

[cache: storing page]