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Theme: Colonization! – hosted by kaype – July 2016

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by opyate - Mini LD 69 Entry

This is my first LD submission. I took the liberty of learning a bit more about Three.js.
I spent a couple of hours a day for the past 2 weeks on it (dad/husband, full-time contract).
What I would have done differently:
- use Elm instead of Javascript, so I can learn something extra.
- spend a bit more time studying Euler angles, Matrix ops, &c up front instead of tweaking/reloading.
- tests! (but this is a throwaway thingy, so whatever)

Downloads and Links


opyate says ...
Jul 26, 2016 @ 10:32pm

If the game doesn't seem to load (no 3D objects) or devtools shows a JS error, just refresh the page - apparently my RequireJS fu leaves something to be desired.

KloudRazor says ...
Jul 27, 2016 @ 8:42am

I expected the controls to be harder to get into but I had no difficulty turning the cube. Also, you should allow the player to enable a more difficult mode where the colonists move towards the planet and you have to turn the cube in time instead (or by pressing space if you are better than what the current level can throw at you). Nice game overall :)

prankard says ...
Jul 27, 2016 @ 10:06am

I quite liked the idea. But but has it's flaws.
I ended up realising that you never rotated the tiles coming in.
Making it easier for me to just rotate left and right only. And use easier tiles for the top and bottom piece.
So I got to level 25 and then just stopped playing.
I quite enjoyed the puzzle, but ended up being less of a puzzle.

Improvements if you want to continue this:
1. Make pieces rotate before coming in.
2. Have the ability to see all pieces so you can calculate that where you need to use the pieces.
3. Have the ability to use more than 2 pieces per side
4. Have an outline for the pieces coming in, it was really hard to see the perspective of the small single tiny cubes, which was more irritating than a puzzle when you got it wrong.

NinjaNic says ...
Jul 27, 2016 @ 7:00pm

It's hard to see which square the smaller colonists will land on. I think you should add a top down view of the next colonists in the upper corner or something (like Tetris does.) I like the new idea though!

opyate says ...
Jul 27, 2016 @ 9:48pm

@KloudRazor @prankard @NinjaNic thanks for the compliments and suggestions! Am I allowed to make changes before the deadline?

I guess I put an MVP out there, but actually turning it into a compelling game is the next challenge.

ValiaP says ...
Jul 28, 2016 @ 2:05am

Cool idea!

opyate says ...
Jul 28, 2016 @ 8:42pm

@KloudRazor I incorporated your suggestion, thanks!

@prankard I incorporated (1) and (somewhat) (4) - not exactly grid lines, but enough to not get lost against the starry skies. I didn't do (3) because you can rely on the fact that a "stencil" will have one missing piece - handy information for the "random" stencils. That fact makes (2) slightly less urgent too. I might incorporate those suggestions in the future, though :)

@NinjaNic thanks for the suggestion. See my answer to @prankard - it might come in the future.

TBH, I didn't even have Tetris in mind when I did this, but it was clearly there simmering beneath the surface as a result of playing it endlessly on my SNES as a young 'un.

@ValiaP - thanks! :)

bytekeeper says ...
Jul 31, 2016 @ 8:49pm

Nice puzzle game. For the first few levels I was a bit confused by the controls, but got into them. Maybe a cool feature would also be the ability to "invert" a side of the cube.

Jul 31, 2016 @ 9:56pm

rather simple concept, which is good as it allows the player to pick it up fast. However, the game itself is actually very addicting. I found myself playing for longer than I thought I would, so good job on that!

Overall, I actually really enjoy this. I like the vibe of it. Simple puzzle game, can play casually, but is at it's core fun, challenging and addicting. Nice work :)

inc_b says ...
Aug 1, 2016 @ 5:23am

Great fun!
Beautifully elegant puzzle, timing pressure was just right, controls worked seamlessly. Could use some graphical flair and sound/music, but that's just polish :)

NinjaNic says ...
Aug 1, 2016 @ 6:23am

Ah, much better, good update!

Also, it hit me. :isation. COLONisation. COLONISATION. Wow, I guess I'm one of those slow folk.

Darenn says ...
Aug 2, 2016 @ 11:22am

Very good idea, it is a nice game. (controls are easy to handle)

mr. a says ...
Aug 3, 2016 @ 3:21am

Fun core concept!

Some nits:
- I found the difficulty progression to be quite uneven -- some levels that required almost no changes (like the level consisting only of the "donut" pairings) would follow levels that required a bit more thought.
- For me, the gradual speed-up of incoming shapes felt a bit at odds with the fun "snappiness" of rotating the cube & slamming the colonists. I think I might prefer either A) a mode where you could see the entire set of colonist patterns to come, and every rotation caused the next wave to get closer (so you have to think ahead & be efficient with your placement/rotation), or B) a mode where you're just trying to populate as many cubes as you can within a time limit, while the difficulty of the patterns increases. Maybe both modes? As it is, I quit because I wanted to take a break, with only 6 colonists lost.

Other thoughts: (a.k.a. "feature creep")
- It would be pretty awesome to see little cities/parks/etc rise up where you slam down the colonists. Just watching the little world form could be fun.
- Grouping the levels into chunks (say, sets of 5-10 levels) that the user can select could help break up play sessions & add a sense of progression.
- It looks easy to take the system even further, with things like pre-existing marks on the cube, or a secondary "layer" of color to add (thematically, you could be "terraforming" bits of the planet before settling the colonists), etc.

Three cheers for Three.js!

RttStudio says ...
Aug 3, 2016 @ 5:17pm

Nice entry, and nice idea, would never have thought too make a game about colonization this way. Simple yet fun. Controls are a bit weird at first but you get used to it pretty fast.

Aug 5, 2016 @ 5:33am

Simple basic concept but compelling gameplay :)
Halfway through I got strange graphic glitches on the left egde of the cube but I could still play without problems :)...

Sep 4, 2016 @ 10:25pm

Neat game! I included it in my compilation video series of all of the MiniLD 69 games, if you’d like to take a look :)

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