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Planet Express

by cottontshirtz - Mini LD 69 Entry

(Made minor update on 7/22; predominantly aesthetic changes)
(Another update made on 7/24; aesthetic and game-play changes)

An attempt at something with some polish.

Fly around and don't hit stuff.
Make deliveries by flying through the space station with the correct color.
Try not to explode.

Control your speed
Don't fight gravity

(1): Color of Next Delivery.
(2): Engine Heat. Fills when Engines are fired. Engines cool when not in use. (7/24 update: Overheating your engines no longer destroys ship)
(3): Orientation of the player's ship.
(4): Direction of Next Delivery.

Yaw Left/Right: Left/Right Arrow Keys
Fire Engines: Up Arrow Key
Respawn: Space
Exit Game: Escape

Assets were taken from the Unity Asset Store

Planet Models:!/content/34894

Ship Models:!/content/4392

UI Icons:!/content/36440


Edited with Audacity (Paulstretch for ~10x-100x slowdown)!/content/49914

Downloads and Links


KloudRazor says ...
Jul 21, 2016 @ 6:45am

The game has potential but I find it very difficult to learn it and have fun. You still have time to improve it. Having friends to play it and give you feedback might help a lot! The strong point of this game is definitely the sound :)

cottontshirtz says ...
Jul 22, 2016 @ 9:42pm


Thank you for the feedback, and I do have to say I have heard similar things from other players. In all honesty, I also have a hard time playing the game...
Do you have any suggestions about changes that could make the game easier to play?

KloudRazor says ...
Jul 23, 2016 @ 9:09am


I have to be honest and say that I didn't read any instructions. But that's what game development is about: making things flow so that the player gets the point of the game with no text. I had no idea that next delivery with the white circle meant anything. I thought it was in a neutral state waiting to be activated. That's why I also didn't know that the colored circles are stations. You could write somewhere that I'm supposed to look for a station or somehow make the station glow (or something else) to indicate my goal.
Another thing is the many times I died because of the fuel running out. I cannot keep track of that since it's a small bar in the corner of my screen. Try to make it more visible and get my attention when I am in danger of exploding. Right now I don't even feel it's part of the game.
Just ask yourself questions while you are playing. Am I having fun? Why not? Why did I die there? Is it because of my skills or could the game have guided me better? Can I do something to improve that?

Waiting for your next version :)

Linkeagle says ...
Jul 26, 2016 @ 7:23pm

It might be a bit overly difficult because of the fact that you're jumping between gravity fields. Maybe if there was a UI element that showed you your current orbit or you current path. And also it took me a while to figure out I needed to respawn at the start, maybe just a screen that acts as an in-game tutorial and tells the player to begin by pressing space. I also look forward to the next iteration.

DoubleDouble says ...
Jul 30, 2016 @ 5:15pm

Having played Kerbal Space Program, I thought I would do decent. I was wrong, I'm really bad at it. I couldn't accomplish a single delivery. I still like the concept, and people who like a challenge will probably be hooked until they reach whatever goal they seek, but then it isn't much fun after that.

I 2nd Linkeagle's idea for a UI element which shows you the trajectory you will follow for the next second or two (to be honest, that is what every game with similar mechanics does, that I have played anyway). Because of the fact that it seems so common, I tried to come up with other ideas, but the only thing I can think of is some kind of arrows around the player showing the direction and magnitude (through size of arrow) of the gravity they are experiencing. I'm not even sure such information would actually help though, since I typically knew what was changing my trajectory. It's just hard to know and account for how much my path would be changed.

opyate says ...
Jul 31, 2016 @ 5:48pm

Nice, I loved Moon Lander as a boy. Interested to see what you add (if you do), e.g. sentinels which can grab stuff for you (and no biggie if they crash); extra rockets/fuel; weapons to take out the asteroids; etc.

Siridakis says ...
Aug 1, 2016 @ 6:14pm

The planets are amazing! I really liked this poligonal style.

The ship gets too small (camera view) when I'm in outer space, and because of it's shape, sometimes it's hard to tell which direction I am facing.

I also liked the interface, it displays the needed info in a simple and graphical way.

Aug 3, 2016 @ 10:06pm

I actually find it really fun, and it looks cool :)
the sound the asteroids do is spot on.
I managed to do 5 deliveries on my 3rd try, I think the game lacks a clear goal though, does it go on forever?

very nice work on choosing the right assets and putting them together, the gravity physics feels right,and let's you get the hang of it after a few tries.
The UI is clear and gives you the info you need.
The music fits and is not distracting.

I do agree that you should display a message "press space to start" or start automatically as I just stared at the screen for a while at the start.

overall nice entry, and good job ^^

Aug 3, 2016 @ 10:17pm

Sorry for double posting but I forgot:

Always remove the ".pdb" files before uploading, they are huge and are not needed at all.

flatline says ...
Aug 7, 2016 @ 6:51pm

I actually love the art style :) love the game (although I'm very bad at it :D )

Aug 30, 2016 @ 11:58am

Lovely planet graphics! I included it in my compilation video series of all of the MiniLD 69 games, if you’d like to take a look :)

Sep 16, 2016 @ 12:22pm

I also included your game in an article of my favorites! Sadly, because you have not made a post on this website, your profile is private so I was unable to award a trophy to your profile. If you ever post something on here and want your trophy, please email me!

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