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That One Space Game

by NinjaNic - Mini LD 69 Entry

You are sent on a mission to explore the unknown depths of space, where, obviously, you get lost. Fortunately there are some civilizations that need your help and technology. Each planet needs just 1 resource to become self-sustaining. Gather resources to trade amongst the planets. Fulfill this task and you will be granted teleportation access in the main space station. But watch out, don’t run out of fuel. Good luck!

Downloads and Links


KloudRazor says ...
Jul 27, 2016 @ 9:19am

Nice idea! The graphics are good and the game elements fit well with each other. Even so, the game feel incomplete since I could just let the game run in the background, collect all the resources, get most upgrades and then repeat the cycle until I finish the game.

Perhaps the ship would need upgrades to get to further planets? (or simply decrease max fuel/increase fuel usage) Perhaps each planet would need an autonomous mine built first to extract the resources? That would also mean you start with a few resources (inventory or nearby planets) to build your first mine, which would make sense. You cannot really build anything out of nothing. Also, the planets could have a bonus when you land (like you found some resources on the surface) instead of producing them out of nothing.

If you have time I would love to see an update! :)

NinjaNic says ...
Jul 27, 2016 @ 6:39pm

@KloudRazor: Thanks for the feedback! This is the first time I've entered a game into Ludum Dare. I suppose this could be interpreted as an idle game. Your ideas to buy mines is a good one- I'll see what I can do to update and improve the game. Thanks again!

Jul 29, 2016 @ 12:26am

Wow, this is pretty great. As far as being an idle game, that's sort of how I looked at it as soon as the mechanics were introduced, not that it's a bad thing. I feel like I could have played this for a good bit of time with the inclusion of a log (that spelled out which planets were visited and which resources were being produced/needed) and if the controls were a little tighter.
Additionally the camera might be a little close. Pulling it back a little may give more of a sense of vastness as well as making it a little easier to navigate and determine trajectory to the planets.

You definitely have a great start here to something! Kudos!

MatousFiala says ...
Jul 30, 2016 @ 6:05pm

I enjoyed it. Some points I have are that the ship controlls are irresponsive (unless that was the idea) and maybe some kind of a catalogue would be handy. Otherwise, it's a great game. :)

opyate says ...
Jul 31, 2016 @ 4:49pm

I enjoyed playing this. I felt like a facilitator of growth, shifting resources to help civs grow.

Jul 31, 2016 @ 8:32pm

This game had a very spacey feel, which is fitting considering it's in space. I enjoyed the atmosphere, the way the controls felt mixed with the ambient music made it feel great.

NinjaNic says ...
Aug 1, 2016 @ 6:02am

Thanks, all! I enjoyed creating this game, also, there's a small update, check it out if you're interested!

Aeolus says ...
Aug 2, 2016 @ 1:15pm

Fun game and interesting mechanics. The music contributes well to the space feel. I played for a little while and the only problems I had with it was the difficulty to control the ship. It's pretty difficult to turn in the right direction. Besides that, it's a great game!

Aug 3, 2016 @ 12:19pm

I really like this game- it's a very interesting take on the idle-game genre, and I love its sense of purpose- I felt like I have to help those planet. I don't really like that it's lacking exploration, in a sense (discovering new things mid level), and that it's as slow paced as it is, but that might come down to my personal preference, so take it with a grain of salt. Overall, it's a really fun concept with good execution, good job!

Darenn says ...
Aug 10, 2016 @ 2:00pm

It's a good concept and a good game, well done ! :)
I didn't understand exactly how the mini-map works so it didn't help to find my way.
The way we control the ship is interesting because of the litle delay, but it is not obvious to understand because of the propulsion particles which does not follow the reactor (so the direction of the ship).
The game become quickly repetitive.
Graphics and musics are nice. The goal is clear, and the didacticiel is a very good thing !

Aug 27, 2016 @ 5:35pm

Really neat concept! I included it in my compilation video series of all of the MiniLD 69 games, if you’d like to take a look :)

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