MiniLD #68
Theme: Childhood Memories – hosted by tinyworlds – June 2016
When I was a kid I worked in a couple of grocery stores, so I decided to do a grocery store simulation. There's really no way to "win" the game, other than trying to maximize the "Sales per Second" statistic.
Controls
N - New Lane
D - Delete Lane
J,K,L,; - Customer Rate
Up/Down - Select Lane
E - Toggle Express
R,T - Change Express Limit
Customer Rules
New customer takes the lane with fewest customers
Customer items in cart must be less than or equal to the limit for express lanes
The cashier rings up an item in the customers cart after the delay period has expired and puts it into a bag
Customer happiness equals 100 - (W) wait time * (P) patience
Customer leaves without paying if happiness reaches zero
Bag Rules
Cold items go into separate bags
Poisonous items go into separate bags from food items
Fragile items go into separate bags
No more than five items in a bag (by weight later)
Tips:
Speed up customer generation using the J and L keys
Try to maximize the sales per second value
New express lanes set the maximum item limit to zero. Raise it with the T key
If there are customers in the Waiting for Lane, then they can not find an open lane based on the number of items in their cart
Issues:
Deleting a lane will also delete all of the customers in it. Customers should probably go back to the Waiting for Open Lane to find a new lane.
Downloads and Links
Comments
Wow interesting simulator... I second the graphical representation (even if it would be just top down blocky sprites).... seeing actual links in parallel might make it more interesting :)
I have also never seen anyone in the Waiting for Open Cashier category.... is that a bug?
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There's a lot going on here, ramping up from a single lane and a few customers would help a lot to ease people like me into it! I think this would look really interesting with a sprite graphical treatment.
On a usability note, having the screen automatically scroll to the currently selected lane would be super useful.