MiniLD #58

Theme: “PONG” – hosted by bitslap – March 2015

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by lizard455 - Mini LD 58 Entry

Hello! This is my first Ludum Dare! Overall, I'm pleased with how it turned out. I managed to finish up pretty quickly. Be warned that sometimes the bounce physics do mess up, but they are a lot more reliable than they were when I started.

W & S or Up & Down arrow keys to move. 2-player mode uses the same two control schemes. Esc exits to menu. If you happen to encounter a rare bug where one of the balls manages to escape somehow, press R to respawn it.

How To Play:
It's basically just like Pong, but there are two balls now, and each leaves behind a trail, similar to Tron light cycles (Hence the name: Tron + Pong = Trong). The balls can bounce off each other's trail (but not their own), so keep your eyes peeled.

Oh yeah, and in order to angle the ball, hit it while your paddle is moving.

- Fixed a bug in the enemy AI. The enemy will now properly prioritize the balls, going after the closest ball headed in its direction, rather than just the closest ball
- New feature: Faded trails. Instead of being deleted, trails will now fade and linger. These trails do not collide, they are simply for added visual effect and make the game look cooler. In case the game gets too confusing, you can turn them on/off on the title screen and also change the duration.
- Ball will now undergo a slight trajectory change when colliding with a stationary enemy paddle. What this means is that the enemy will now properly serve the ball to somewhere other than the center of the screen.
- Removed some extraneous code.

- Fixed a rendering issue with faded trails. They now properly appear in the background instead of ON TOP OF EVERYTHING.

Tools Used:
Engine - Unity
Sounds - SFXR
Title Image - Zoxel &

Let me know what you think!
Also, let me know if there is anything wrong with the OS/X or Linux versions, I have no way of testing them.

Downloads and Links


Rahazan says ...
Mar 22, 2015 @ 12:13am

Nice original mechanic!

lizard455 says ...
Mar 22, 2015 @ 12:15am


SkullPixel says ...
Mar 22, 2015 @ 12:22am

thats really cool

GibTreaty says ...
Mar 22, 2015 @ 5:37am

I thought the collisions were glitched at first because I didn't read the description (I like to go into games blind). Pretty neat idea ;)

Mar 22, 2015 @ 11:06am

Nice little game :D

lizard455 says ...
Mar 22, 2015 @ 3:07pm

Yeah I think I should update it. The enemy tracking AI needs to be fixed (He's supposed to target the closest ball that is moving towards him, but some times he just targets the closest ball period). I will see if I can add something to make the enemy better at serving

lizard455 says ...
Mar 22, 2015 @ 3:10pm

Also, has anyone tried the non-windows versions yet? (Other than web)

MintArcade says ...
Mar 22, 2015 @ 4:56pm

Nice and original. AI is strong, and I like it :)

Knowledge says ...
Mar 22, 2015 @ 7:06pm

Cool game.

mtinkerhess says ...
Mar 23, 2015 @ 2:17am

Nice variation on Pong! The line bouncing works really well. I did hit the disappearing ball bug.

lamogui says ...
Mar 23, 2015 @ 4:09pm

Nice mix! I hate snakes games but you find a good fusion way

Mar 23, 2015 @ 8:25pm

One of my favorite game of this ludum dare for the moment

Shadowspaz says ...
Mar 23, 2015 @ 11:17pm

This is a fun mix! I started trying to use one of the walls to create a massive wall. It was neat when it worked. lol

skind says ...
Mar 24, 2015 @ 5:44pm

Good game! the increasing speed makes the game challenging and forces constant awareness. Well done!

sebasRez says ...
Mar 27, 2015 @ 10:47pm

Whoa this is such a simple idea executed so well. Nice Job Lizard

Apr 1, 2015 @ 4:15am

Fun game. Hard enough that I had to focus, and fairly responsive. I enjoyed it.

Apr 18, 2015 @ 4:18pm

Simple but fun game. Very well made. I included it in part 21 of my Mini LD #58 compilation video series, if you would like to take a look :)

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