Theme: Reversed – hosted by Dietrich Epp – February 2015

← Return to Announcement Post

Back to Browse Entries

Reverse Thrusters

by davient - Mini LD 57 Entry

An epic shooter battle: you've just defeated 32 waves of baddies 15 mini-bosses and 8 Bad Bosses. Now you face the final boss of the game...

R-Ship: Ha! that was easy!

End Boss: ...!

******* Now Updated! *******
Bugs Fixed
Can Now push boss back Effectively
Boss Restricted Movement
Boss Resets on Level Change
MORE!
Android Version!
FEATURE UPDATE COMING SOON
*****************************



R-Ship: What... my blasters have no effect!!?

End-Boss: ...! <Engage Thrusters and Attack>

R-Ship: Reverse Thrusters NOW!!!

End-Boss: Muah hahha haaaa!

----

Done over 48 hours (but actual real work hours than a full LD) with simple graphics, no sound, no music --- More is forthcoming... YES!

Written in C# on Unity.
Audio - (Being prepared in Reaper) TBR!

TODO
----
* Intro Text / Vocals (see above)
* Boss Growth
* Boss Breaks Walls?
* Walls Change color with progress
* Path difficulty changes
* Sound
* Music to be added
* Convince a GD friend to make pretty graphics
* DEBUG!
* Kongregate Integration (more scores + trphies) and launch
* Upgrade Tree for ship?

Downloads and Links


Comments

Mar 1, 2015 @ 12:29am

GRRR this is infuriating(in a good way). very addictive. needs some progression. high score 65.

Mar 2, 2015 @ 3:56am

Simple, frustrating, but good game. I included it in part 2 of my MiniLD 57 compilation video series, if you would like to check it out. :) http://youtu.be/c-q6rdZoIZM

Chris M says ...
Mar 2, 2015 @ 8:02am

Nice variation in the endless genre- I esp. love the way the boss, despite just being an oval, has a great sense of personality from just the colour and speed changes. It seemed really angry when busting about in the red hue, which made me panic. I almost made to 150, although right now it's too difficult to hold the boss back, unless it gets stuck behind some obstacles. Also, could there be some variety or choice in the path? Perhaps higher is easier to navigate but harder to shoot the boss? Power ups of some sort (secondary objectives) might be a worthy addition too.

Dietrich Epp says ...
Mar 9, 2015 @ 1:51am

Short 'n' sweet. I would like some more feedback about what I'm supposed to be doing: am I supposed to be shooting the oval? Dodging it? Just trying to get the farthest?

You must sign in to comment.


[cache: storing page]