Theme: The future is now – hosted by Folis – July 2014

<– Return to Announcement Post

Back to Browse Entries

Run From The Future

by MichaelBrune - Mini LD 53 Entry

An endless runner made with Unreal Engine 4. Using the experimental Paper2D system released with 4.3.

--- About the theme --

I had a really hard time trying to think of what this theme meant to me. I was thinking of the possibilities that the future hold and what it would make me think "The future is now." I kind of went a darker path with it because I came across a lot of apocalyptic ideas. I settled on Zombies and went with running because that's what you do when there are zombies. :P

I made the background city blue because blue seems to have a calming effect as well as it's used in a lot of tech situations to make things seem futuristic. It was between blue and orange/yellow but the orange-yellow color didn't really look right with the blue character. The graves and zombies don't really aesthetically fit in but I had a very limited selection not being an artist.

--- About the tech ---

A few bugs in the Paper2D system slowed me down. I'm pretty happy with this being my first game jam. The end result is the basics of a game that seem to work well despite hacking it together in places.

--- How to Play ---

The controls are W or Space to Jump. The game starts when you launch the exe and restarts when you die so a menu system isn't needed.

Avoid the graves and zombies unless you want to slow yourself down.

Lastly: http://www.microsoft.com/en-us/download/details.aspx?id=40784 is needed to play the game. Download the x86 exe and install.

--- Pros ---
* I dove into the unreal 4 engine and their new paper2d system.
* I even found a few bugs I can report to epic.
* I got my first game jam game completed to a state I am proud of.

--- Next Time ---
* I initially thought this game was going to be a lot more complex than it was. I am going to come up with a more complex game idea.
* I am not very interested in creating menus but they can be helpful. Next time I will make one.

--- Art Credits ---
http://opengameart.org/content/cursed-grave was used in this game. Created by Clint Bellanger.
http://opengameart.org/content/side-scroller-actor-pack was used in this game. Created by PlatForge project, Summer Thaxton, Hannah Cohan and Stafford McIntyre.
http://opengameart.org/content/city-background-repetitive-3 was used in this game. Created by Alucard.

Downloads and Links


Comments

DragonInstall says ...
Jul 21, 2014 @ 7:21pm

This is nice. The zombie makes the game very challenging. I like the idea of the zombie coming from behind. It will be cool if there were a button that you could click to gain acceleration, working like a gauge.

MichaelBrune says ...
Jul 22, 2014 @ 11:32pm

Thanks Dragoninstall. An idea that came to my head (read that happened only via a glitch) is that jumping on top of the heads of zombies could boost you forward. Although the way this glitch occurred was unstable and caused the zombies to entirely disappear all together in later builds of the game. So I scrapped it. Some sort of sprint/recovery system has been in demand from those who played. I've been thinking of adding leader-boards and sprinting isn't too difficult. So if I do update this, expect a menu system, leader-boards and some sort of sprint/recovery system.

Jul 26, 2014 @ 1:42am

Nice graphics! I included it in part 5 of my MiniLD 53 compilation video series, if you would like to check it out! :) http://youtu.be/oIRIfdXvn6M

MichaelBrune says ...
Jul 28, 2014 @ 12:44am

Thanks, Sorry you couldn't figure out the game. I've added a reset button to the game now though. In case you have gone too slow and don't want to wait to die.

MichaelBrune says ...
Jul 28, 2014 @ 12:45am

www.mjbrune.org/MiniLD53PostSource.7z and www.mjbrune.org/MiniLD53Post.zip is where you can pick up the updated versions of the game.

You must sign in to comment.


[cache: storing page]