hosted by sorceress – July 2013
Powergrab is a single player RTS inspired by Metal Marines for the SNES. This RTS is focused on macromanagement instead of micromanagement. Power flows to your power stations, down to your nodes, and finally to your units that attack or defend.
Instructions in game.
Written in Java with LibGDX.
Music from opengameart.org (I ran out of time...)
Font from abstractfonts.com
Downloads and Links
Ratings
#12 | Innovation | 3.71 |
#18 | Theme | 3.75 |
#18 | Audio | 2.93 |
#20 | Overall | 3.38 |
#22 | Fun | 3.13 |
#25 | Coolness | 43% |
#29 | Humor | 2.29 |
#39 | Mood | 2.70 |
#40 | Graphics | 2.71 |
Comments
Thanks for playing. You can actually zoom in and out with the q and e keys. That's easy to miss on the help screen though.
I agree with the attack screen being tough to tell what is selected. I'll make a note for post comp.
Pretty simple but engaging game.
Does it make any difference if you build 10 units at once or one by one? I would have liked the building menu to be right beside the building you selected instead in the bottom right, and I just want to mention that the font at the instructions is hard to read, but those are just minor details. Also it randomly crashed after a while.
Cool idea and well implemented, but I'm getting some random crashes :(
@klianc09 - Putting the buttons next to the selected node is a great idea. There is no difference if you build 10 at once or one at a time, but clicking 10 times for each node got old quick while I was playtesting, so you got additional buttons!
@all: I'm trying to track down the source of the crashes but I can't duplicate the set of circumstances that cause them. You were in attack mode when it happened, right?
A very interesting take on the RTS genre and really lovely graphics. Reminded me a little of playing red alert, where I'd build a big wall of tesla coils which would totally stump the AI.
I didn't encounter any crashes but did encounter a (sort of) bug where the AI didn't build any attack buildings.
Really cool. I ran into an issue that once I built to many nodes I couldn't scroll over to command them ... It would have been really nice to have a select all offensive units button... really cool but could not find a win condition there power plants would not die :(
Took a while to figure out what's happening, but once I got it, it was fun to play! A simple, but well executed game.
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The brutal algebra of war! Clean design, well done. Nitpicks are the size of the sprites (too small!), confusion as to what I'm selecting in the attack screen, etc.
But once things are going, it's pretty sweet.