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Mini Wars

by zapaman - 7dRTS / Mini LD 44 Entry

More details here:

How to play:
- Main Menu: Click on story to select a level
Options: not available *sad puppy*
About: read about me! :D
- Level select: Click on a building to select a mission and view it's descriptions
Back: return to Main Menu
Play: load and play the select level! -> advances to the Action Phase/Actual Game
- Action Phase: Defeat the enemy
First button = enables attack mode (disables movement)
when attack is heighlighted select one of your units to attack.
if the unit can attack then it will be made green. Target's in it's range will have a black tile underneath. Click on the enemy unit to attack it.
each attack costs 8 AP.
Second button = enables movement (disables attack)
click on and hold one of your units. Areas where it can move will be highlighted with green.
Drag the unit onto the desired spot. Each move costs 4 AP.
Third button = end turn
enemy turn to move and attack.

Fourth Button: Exit to main menu.

Downloads and Links




superjoe says ...
Jul 30, 2013 @ 8:07am

I win!

That seemed pretty balanced. Well done. If I had to complain about anything in this game, it would be the graphics. I'm going to go look at something blue for a while to recover :)

calzep says ...
Jul 30, 2013 @ 8:34pm

Dat nostalgia. Advance Wars was a great game series, I can see this being great as well, I mean who wouldn't want to try a real time Advance Wars

chasepettit says ...
Jul 30, 2013 @ 10:23pm

A nice tribute to the Advance Wars games. Good work!

I'm not a huge fan of the GB/GBC color scheme, but you executed it well.

8BitPimp says ...
Jul 31, 2013 @ 1:31am

This is nice, the graphics are great. I did find the controls a little bit clunky, but overall it was good and sucked me in.

srd says ...
Aug 1, 2013 @ 4:59pm

A nice turn-based tactics game with RPS mechanics. Controls were a bit weird and the readme was missing some vital information, but the game's all there.

MiniBobbo says ...
Aug 3, 2013 @ 2:45am

Solid entry. I think I would have preferred the units and the scenery to match up in graphical style.

zapaman says ...
Aug 3, 2013 @ 8:13am

@MiniBobbo: Thank, sadly, I didn't quite play well with the contrast so the units could be visible. Still learning. Thanks for the playing and rating guys.

Orava says ...
Aug 4, 2013 @ 3:27am

I wish units wouldn't overlap, and that the terrain actually did something. Also it's not quite real-time either.

Nevertheless, solid RPS clickety click.

zapaman says ...
Aug 4, 2013 @ 8:33am

@Orava: The terrain raises or lowers Defense. Thanks for playing :D

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