hosted by sorceress – July 2013
Made using with the help of assets and code from my Top Down Shooter project "Marmoreal".
It's a tug-of-war style RTS based on the Nexus Wars custom map from Starcraft 2.
You make units by clicking their respective icons, these units will then be added to your army production and sent in every subsequent wave.
Units cost supply, you receive a constant stream of supply over time. You can increase your supply income by clicking the arrow icon. This also costs supply.
You win when the enemy commander is dead, you lose if your commander dies.
Downloads and Links
Ratings
#14 | Overall | 3.53 |
#17 | Graphics | 3.60 |
#20 | Mood | 3.23 |
#22 | Fun | 3.13 |
#26 | Audio | 2.71 |
#33 | Coolness | 40% |
#41 | Theme | 3.36 |
#43 | Humor | 1.75 |
#46 | Innovation | 2.60 |
Comments
I hated it then loved it then really tried to beat it... think archers miss too much and get stuck in corners. REally really fun
Incredibly fun. I like the simple controls, but I still have no idea how I'm supposed to do any damage to the enemy commander.
Your soldiers attack him just like regular enemies. You just have to get them close enough.
This is really fun and has a polished aesthetic, but the balance is way off. The opponent's economy grows really fast, and when enemy wizards appear there's nothing affordable that can drive them back. The bottom row of units are all unattainable without giving the enemy control of the battlefield.
The nearest I got to the enemy commander was when I ordered basic infantry every wave, which is rather boring for an optimal strategy.
Everything important is there, but charging opponent a half of matching unit price makes it unplayable after ~4th wave.
Woah, I just managed to beat the German enemy. I used an even mix of basic infantry and gunners. Only done it once, so I don't know if it was a fluke.
It was a fluke. The first time they only made basic infantry and archers.
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Ohgod so fun, but so difficult. I haven't been able to get the income boost yet but I WANT IT.