hosted by sorceress – July 2013

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by Halleflux - 7dRTS / Mini LD 44 Entry

Left click to select a unit, then right click to order it and left click to deselect.
WASDQE to move the camera, shift to make it go faster.

Uses A* pathfinding.

I also had to premake 2 scripts (one was an inspector script for the other script), but they did barely anything. I had to do them ahead of time because I was really unsure of how they would work out.

Other than that, I couldn't finish it, so no one does much but just stand and shoot with no good aiming or taking damage. It's just a concept, mostly. Not bad for my first LD. =)

Downloads and Links


Ratings

#26Innovation3.20
#27Coolness41%
#35Theme3.44
#48Audio1.71
#53Overall2.50
#53Mood1.86
#54Graphics2.30
#60Fun2.00

Comments

DMT says ...
Jul 31, 2013 @ 1:24am

Cool combat mechanics, the order system really worked well! Animations on the bodies looked cool too. Try spacing out the ai shooting sounds perhaps? Where you use a timer to have them shoot at a particular frequency, multiply that timer by Random.value and + a min value. This will space out the shots randomly in a range from: min value -> the frequency. Can be useful to desync sounds in a random way. Also might want to try to freeze the camera height with a top down view. Keep up the great work!

AVataRR says ...
Aug 3, 2013 @ 1:43pm

Hey, nice animations you got there. :}

This kind of reticle based command/selection has real potential when used with game pads. One step closer to finally doing console RTS's properly. I think it has a waaaaay long way to go still though. Individually selecting units and giving them orders 1 by 1 is extremely clunky.

By the way, I love the initial perspective! Honestly, it shows an approach of combining the FPS/RTS genres that I totally agree with.

vincepascoe says ...
Aug 7, 2013 @ 3:01am

very interesting loved the animations and the guys useing cover. cool different way of controlling an rts. could make for a cool squad based rts game.

Halleflux says ...
Aug 9, 2013 @ 8:22pm

@DMT: Good idea for the desyncing! If I ever work on this again, I will remember that. Also, the camera is intended to move around freely. If I ever completed this project, there would be multiple circumstances where there are several levels, which is hard to do with a top-down view. This also fits with the amount of plot I came up with.

@AVataRR: You would only control about 4-5 units anyways, as you do here. Also, some units would have abilities that they could use, so it would be a tad smoother to have the user only selecting one unit at a time. It also is a skill that would take a while to master, adding a certain difficulty to the game. Oh, and my intent for this was to make it so you could take control of one unit directly in an FPS perspective.

klianc09 says ...
Aug 10, 2013 @ 8:17am

The concept seems great, but I guess I have to rate what is here and not what could have been here...

The only real problem is the camera, as I had problems selecting my units.
You could make the hitbox for an Unit larger than the actual unit, to make it easier to select them.

Halleflux says ...
Aug 11, 2013 @ 6:57am

@Klianc09: The issue with making bigger hitboxes is that the units then overlap each other and it gets annoying to select the far unit from an angle. I suppose when you have one selected it could drop the hitbox and allow you to select another unit, but that too has many problems which would have to be worked out over a fairly long period of time.

ntrstd11 says ...
Aug 13, 2013 @ 9:30pm

Although it's not finished, it's a nice idea. I imagined big fields where two groups engage in combat. This game can let us play the environment we know from popular fps games, but as a third person controller.

ntrstd11 says ...
Aug 13, 2013 @ 9:38pm

By the way, you commented in my game that there was a very similar robot takeover. I'm really sorry for the resemblance, and maybe I shouldn't ask it here, but I'm dying of curiosity. Could you please give me a link/name so that I can take another developing route or change some aspects of the game?

Halleflux says ...
Aug 14, 2013 @ 12:49am

@ntrstd11: I didn't say that it was similar to another game, I was saying that it was ANOTHER robot takeover. You know, how 15,000 people have done that now. That was all I was saying, and it's not entirely negative either. If done right, it could be very successful, but you really need to go the distance if you want it to work out without seeming ordinary and bland.

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