hosted by sorceress – July 2013

Return to Announcement Post

Back to Browse Entries

Rock, Paper, Geometry!

by agrdev - 7dRTS / Mini LD 44 Entry

"Rock, Paper, Geometry!" - is a real-time tactic game based on "rock, paper, scissors" rules with random generated levels and impulse movement.

How to play:
Your team is blue. Red team is your enemy. You must destroy them using "rock, paper, scissors" rules: Triangles are scissors, square is paper, circle is rock!

Left click on unit - Select unit.
Right click on the map - Send unit to that point by giving him an impulse.
R - restart level.

There is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.

This is my first MiniLD/LD game ever. Hope you'll enjoy it!

P.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)

Downloads and Links




superjoe says ...
Jul 30, 2013 @ 8:55am

I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36

agrdev says ...
Jul 30, 2013 @ 9:52am

Added standalone builds for desktop platforms.

superjoe says ...
Jul 30, 2013 @ 10:54am

Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.

agrdev says ...
Jul 30, 2013 @ 2:33pm

Thanks! I'll definitely add some more features, maybe a multiplayer.

Gwilym says ...
Jul 30, 2013 @ 6:11pm

Yay, I won. Was lots of fun once I got the hang of which shape beat which. Multiplayer would make this awesome :)

Gwilym says ...
Jul 30, 2013 @ 6:12pm

Oh yeah. And how come this game has a linux version when all the other unity games don't?

agrdev says ...
Jul 30, 2013 @ 6:47pm

Thanks for feedback!
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?

Gwilym says ...
Jul 30, 2013 @ 8:36pm

Very much so. Its annoying because I can't play about half the entries.

superjoe says ...
Jul 31, 2013 @ 2:30am

Correct, it does not work on linux. I could probably get it to work if I spent hours screwing with it, but why would I do that?

Follett says ...
Jul 31, 2013 @ 10:42am

Multiplayer of this would be great!

Makio says ...
Jul 31, 2013 @ 11:35am

haha ! funny !! :D

rubna says ...
Jul 31, 2013 @ 12:00pm

Great work! Love the simplicity of it. I b et this would be loads of fun multiplayer :)

DogShitEmpire says ...
Jul 31, 2013 @ 12:33pm

Oh man, I don't know why but the spastic movement of the shapes just cracks me up! A very different kind of RTS, and that's definitely a good thing.

agrdev says ...
Jul 31, 2013 @ 1:32pm

Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better.
And one more! What do you think about highlighting enemies/killers for current selected unit?

DMT says ...
Jul 31, 2013 @ 1:44pm

Ha this one was great. A true RTS like strategy with a simple minimalist/arcade feel.

AVataRR says ...
Jul 31, 2013 @ 2:14pm

Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_<. It was just rock paper scisors like you said in the instructions!!

Triangles are scissors, square is paper, circle is rock!

Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.

Great game. :)

agrdev says ...
Jul 31, 2013 @ 2:52pm

"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)

MiniBobbo says ...
Jul 31, 2013 @ 3:40pm

I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!

timtipgames says ...
Jul 31, 2013 @ 4:53pm

Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,

agrdev says ...
Jul 31, 2013 @ 6:19pm


Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.

klianc09 says ...
Jul 31, 2013 @ 7:00pm

One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.

Zeredek says ...
Aug 1, 2013 @ 2:22am

Well, it was pretty cool. It felt more of a "who clicks first" game than an RTS since you started with the same amounts of everything.

srd says ...
Aug 2, 2013 @ 6:05am

Cool, innovative game. It moves a bit too fast for me, though - especially with the AI lacking any limits on orders per second.

phi says ...
Aug 2, 2013 @ 6:01pm

Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.

Nice work!

vincepascoe says ...
Aug 5, 2013 @ 9:33am

cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field

ntrstd11 says ...
Aug 13, 2013 @ 9:17pm

Good idea, though the shapes are a bit complicated. İt's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.

You must sign in to comment.

7dRTS Banner

[cache: storing page]