hosted by sorceress – July 2013

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Congregation

by Gwilym - 7dRTS / Mini LD 44 Entry

A game based around the placement of tiles. You need to be quick and manage the positions of your minions well or your going to get beaten by the opponents.

WASD or HJKL will move the view
Q and E to rotate the current tile
Left Click to select a unit
Right Click to move him to a location

Standing in a city will increase your FoV based on the size of the city. If you stand in a city and you are the sole owner of it, every now and then, new minions will spawn in that city. The bigger the city, the more minions you get.

There is no single player mode, only a multiplayer (sorry) but playing against yourself isn't too bad.

You win when all the other opponents have no minions left alive.

Note, in the readme, I spelled Matthew Pablo's name wrong. The correct website is matthewpablo.com

I saying that though, I still need to implement music, so nothing is played at the moment.

==========================================================

Post compo changelog. (04/08/2013)

A lot has changed here, just looking through the git logs. Remember everyone playing has to run this version. The desynchs would be quite amusing though.

* More then doubled the number of hats
* Made the path finding more then 30 times faster
* Fixed a bug where the windows version kept producing the same tiles
* Added a timer to show when your minions will respawn
* Added different probabilities for the different tiles
* Doubled the time between spawns
* Removed the main menu (isn't really needed)
* You can right click and drag to move the view
* Added an indication of the number of minions which are spawning
* Shows a tip when you're waiting for a connection
* Fixed a bug which caused minions to spawn incorrectly
* Removed the infinite loop when an assertion failed (very useful for debugging because the application then doesn't close so you can just hook a debugger onto a running application)
* Added a few new graphical touches

* Added music and sound effects
* Changed the selection rectangle colour to match yours
* Fixed the collision resolution code
* Updated the windows and linux build to SFML 2.1
* Bundled linux libraries with executable
* Included source code snapshot in the archive

On linux, or if you can extract it on windows, grabbing the .tar.xz file is recommended as it is smaller and has the correct file permissions.

Unfortunately, I no longer have access to the files above, only to the post compo executables, which you can find on github.

Downloads and Links


Ratings

#10Innovation3.80
#13Fun3.40
#13Theme3.90
#16Overall3.50
#24Graphics3.30
#27Coolness41%
#28Mood3.00
#32Audio2.29
#36Humor2.00

Comments

zlowrance says ...
Jul 30, 2013 @ 7:51pm

Couldn't run it. I was not able to find any servers and when I tried to start a server no one ever joined =(

Gwilym says ...
Jul 30, 2013 @ 8:39pm

You need to join your own server. Its LAN only sorry

DMT says ...
Jul 30, 2013 @ 11:23pm

Hey guys. Open the game,click Play, and host a server for 2 people. Then open the game a second time and you can join to play. The game will then start. It works perfectly.

It was fun building my city, it got pretty big over time. The lack of controlling which tile I got was actually a cool way to have to think on my toes and plan ahead with what I wanted to do.

Lashiz121 says ...
Jul 31, 2013 @ 8:07pm

Pretty good, seems unfinished

Gwilym says ...
Jul 31, 2013 @ 10:08pm

It really is. I plan on doing a lot more work on it later in the month.

srd says ...
Aug 1, 2013 @ 11:46am

Neat idea - economic development speed limited by the player's jigsaw puzzle assembly skill rather than by the number of minions chopping trees. I'd like to play this with a friend.
It'd be nice if ordering minions to move and placing tiles weren't mutually exclusive in the interface - searching for a place to build, cancelling the build, moving a minion, and finally selecting and placing the tile gets a bit tedious.

Lo-X says ...
Aug 1, 2013 @ 7:29pm

That's nice, it looks like a board game named "Carcassone". Atually city tiles are petty similar, but there's a lot of other rules in the board game

Gwilym says ...
Aug 1, 2013 @ 8:21pm

It was heavily based on that very board game. I personally think that it is the best board game in existence and I hope that my entry does it justice.

Lo-X says ...
Aug 1, 2013 @ 9:29pm

Yeah, for a one week jam like this, it does =)
That's not my fav board game but sure it's a great one =)

ntrstd11 says ...
Aug 2, 2013 @ 3:49pm

The original board game is my favorite :D I think it's a really nice rts improvement on the game.

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