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Power Grab

by MiniBobbo - 7dRTS / Mini LD 44 Entry

Powergrab is a single player RTS inspired by Metal Marines for the SNES. This RTS is focused on macromanagement instead of micromanagement. Power flows to your power stations, down to your nodes, and finally to your units that attack or defend.

Instructions in game.

Written in Java with LibGDX.
Music from (I ran out of time...)
Font from

Downloads and Links




Oreganik says ...
Jul 30, 2013 @ 6:26pm

The brutal algebra of war! Clean design, well done. Nitpicks are the size of the sprites (too small!), confusion as to what I'm selecting in the attack screen, etc.

But once things are going, it's pretty sweet.

MiniBobbo says ...
Jul 30, 2013 @ 7:52pm

Thanks for playing. You can actually zoom in and out with the q and e keys. That's easy to miss on the help screen though.

I agree with the attack screen being tough to tell what is selected. I'll make a note for post comp.

klianc09 says ...
Jul 31, 2013 @ 6:51pm

Pretty simple but engaging game.
Does it make any difference if you build 10 units at once or one by one? I would have liked the building menu to be right beside the building you selected instead in the bottom right, and I just want to mention that the font at the instructions is hard to read, but those are just minor details. Also it randomly crashed after a while.

srd says ...
Jul 31, 2013 @ 7:13pm

Cool idea and well implemented, but I'm getting some random crashes :(

MiniBobbo says ...
Aug 1, 2013 @ 1:32am

@klianc09 - Putting the buttons next to the selected node is a great idea. There is no difference if you build 10 at once or one at a time, but clicking 10 times for each node got old quick while I was playtesting, so you got additional buttons!

@all: I'm trying to track down the source of the crashes but I can't duplicate the set of circumstances that cause them. You were in attack mode when it happened, right?

karlin says ...
Aug 1, 2013 @ 3:09am

A very interesting take on the RTS genre and really lovely graphics. Reminded me a little of playing red alert, where I'd build a big wall of tesla coils which would totally stump the AI.

I didn't encounter any crashes but did encounter a (sort of) bug where the AI didn't build any attack buildings.

vincepascoe says ...
Aug 1, 2013 @ 9:41am

Really cool. I ran into an issue that once I built to many nodes I couldn't scroll over to command them ... It would have been really nice to have a select all offensive units button... really cool but could not find a win condition there power plants would not die :(

DogShitEmpire says ...
Aug 3, 2013 @ 8:25pm

Took a while to figure out what's happening, but once I got it, it was fun to play! A simple, but well executed game.

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