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Manifest Destiny

by chasepettit - 7dRTS / Mini LD 44 Entry

Manifest Destiny: Masters of the New World

A real-time strategy game developed in Unity for MiniLD 44 aka 7DRTS

## Game Objective ##
The basic objective of Manifest Destiny is to build a chain of settlements from a starting town on the east coast all the way to the west coast. This is done by building up your population and marching them across the harsh new world, competing for territory with natives and opposing nations every step of the way.


Downloads and Links




Follett says ...
Jul 30, 2013 @ 3:20am

That was awesome! My only gripe with it was sometimes very small armies would demolish my entire settlement of soldiers.

chasepettit says ...
Jul 30, 2013 @ 3:41am

Thanks for playing, and I totally agree. The balancing is pretty messed up in its current state.

superjoe says ...
Jul 30, 2013 @ 6:59am

I think you win the award for most beautiful title screen.

Game mechanics were interesting. It was way better to attack than to defend. It was boring holding down right click for so long. I wish I could have just turned it on and waited instead of holding my finger on the button for so long.

It was fun though! I like the hopping animation as they travel to the next settlement. I won on the 2nd try.

DogShitEmpire says ...
Jul 31, 2013 @ 12:06am

Unique game mechanic, but just holding down the right button gets really boring, especially on the harder routes.

terrorcell says ...
Jul 31, 2013 @ 2:17am

Crashed when changing the resolution from the default to 1920x1080.

chasepettit says ...
Jul 31, 2013 @ 2:32am

Apologies for that. My monitor is 1600x900, and it seems to work at all resolutions at or below that.

zlowrance says ...
Jul 31, 2013 @ 2:51am

Really great concept and the tri-resource system was very cool. I found myself immediately engrossed. Title menu and UI in general was very nice as well.

Makio says ...
Jul 31, 2013 @ 10:54am

Great entry ! I take a moment to understand but after I get fun ! And I like the unniverse !

Zeredek says ...
Aug 1, 2013 @ 2:09am

Pretty fun, but having to hold down the right button to produce soldiers forever was really boring. It's literally impossible to spend all your food, especially for more than one city. Make production faster, or at least add some sort of rallying system.
The starting quotes being in each nation's native tongue was nice (Ära till Sverige!), the main menu and music was cool, but I was a bit bugged by the English flag being all red (Might have been supposed to be that way, but I don't know all too much about English history)

Andrew says ...
Aug 1, 2013 @ 5:42pm

I especially like how the more a path is traveled the easier it becomes

calzep says ...
Aug 2, 2013 @ 4:29am

I had one post that glitched and stuck at 400 settlers and let me extrude and infinite amount of them somehow i was still easily owned by the AI's ability to take out my settlers so fast, and I couldn't figure out how to get more soldiers

chasepettit says ...
Aug 2, 2013 @ 6:15am

@calzep: There's a cap in place where they'll only automatically generate settlers up until the total population of soldiers + settlers is 400. You can turn food or settlers into soldiers by clicking on the green or blue stack and then right click and hold on the red stack.

Halleflux says ...
Aug 10, 2013 @ 12:06am

A few things about this game: You need some indication for when the enemies are attacking you: I lost two settlements and didn't even realize it. Also, if you could add in diplomacy, and a way to see places that you don't have a direct connection to, even if it's just a number above a place saying "Has X connections", it would be nice. Or just fog to show that we don't know what's there yet.

DMT says ...
Aug 13, 2013 @ 5:32pm

This was amazing. Really liked the path difficulty idea. The graphics and overall production quality with the GUI and sound felt great. Fun and interesting!

donan says ...
Aug 14, 2013 @ 9:25am

Nice entry indeed :D
Good graphics, good music and sound and hard game ^^

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