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Knights & Arrows - PaidGEEK - 7dRTS / Mini LD 44 Entry

Here it is! My second game for LD.
The idea is to control squads of max 9 units to destroy enemy base. You can hire new units or create custom squads if you have enough gold, which you gain by killing enemy units. The enemy squads will continuously rush you.

Commands:
"A" - Select/deselect all squads.
"LCTRL" - Invert selection.
Drag and select squads.
Hold LSHIFT while selecting to add squads to selection.
Click anywhere to open Move/Attack/Abort menu.

Tools used:
-LibGDX
-LOFI sprites
-sfxr

Feedback is appreciated!

View PaidGEEK's journal. | View all entries by PaidGEEK

Ratings

#5Graphics4.26
#8Mood3.61
#15Audio3.00
#17Overall3.42
#22Theme3.68
#22Humor2.56
#33Coolness40%
#36Innovation2.95
#38Fun2.79

Comments

Brucef says ...
Jul 30, 2013 @ 2:41am

for that fancy lighting did you use box2dlights?

chasepettit says ...
Jul 30, 2013 @ 2:45am

Looks nice and it's well put together overall. I struggled a bit with the control scheme, but I still enjoyed playing.

PaidGEEK says ...
Jul 30, 2013 @ 11:14am

I didn't use box2dlights, it's a custom shader.

superjoe says ...
Jul 30, 2013 @ 11:31am

The graphics look amazing. Unfortunately I felt like the gameplay was ruined by the inability of your squads to automatically defend your base. How am I supposed to go attack the enemy if I can't leave my squads behind defending?

PaidGEEK says ...
Jul 30, 2013 @ 12:10pm

Oh, you're right. They should have a mode for auto-attack or something, like enemies have zerg (attack base) and defend (attack squad on sight) mode. The AI was a pain to code already so I forgot about that.

agrdev says ...
Jul 30, 2013 @ 7:56pm

Awesome game! But with auto-attack feature and simpler walking/attack controls it would be more comfortable. And graphics looks really great!

Magnus says ...
Jul 30, 2013 @ 10:55pm

The lighting is really cool. I like it.

AVataRR says ...
Jul 31, 2013 @ 12:09am

yeah, i love the setting and the sprite art, but i found it frustrating that my units just let enemies pass through without question. and when i actually did tell them to attack the enemy, they just stood there?

avh4 says ...
Jul 31, 2013 @ 5:17am

FYI, when I double-click this to open it on a Mac, it gives an error, but if I run it from the command line with "java -jar 'Kinghts & Arrow.jar'", it runs fine.

avh4 says ...
Jul 31, 2013 @ 5:27am

Why does the enemy get so many more squads than I do? This was really hard! Amazing graphics, especially the shadows as others have noted. It's cool to see a Java entry--I'll have to check out libGDX.

donan says ...
Jul 31, 2013 @ 6:37am

Graphics are lovely. Best ones i have seen so far thx to those light and shadow effects. Really good game :D
As other people stated, it's true that ai could be better but it's understandable due to the timeline given to finish a full game :)

Zekyon says ...
Jul 31, 2013 @ 1:14pm

The lighting and graphics are awesome but the AI can be better. However, good job!

Zeredek says ...
Jul 31, 2013 @ 1:32pm

Fun game. Lighting was cool, but a bit brought down by the sprites.

Jexel says ...
Jul 31, 2013 @ 2:02pm

Would it be possible to add a much needed auto attack feature later?
Apart from that I agree that the lighting and graphics are really good. Its fun to play as well.

PaidGEEK says ...
Jul 31, 2013 @ 2:16pm

I'll definitely add auto attack feature and some AI improvements if I choose to work on this project later. Thanks for all the comments!

timtipgames says ...
Jul 31, 2013 @ 4:49pm

Another libgdx game! Interesting mix of pixel art and pixel perfect lighting ... still don't know if I am a fan of it ;) Controls could see improvement, nothing to add here :) A lot of fun anyway :)

vincepascoe says ...
Aug 7, 2013 @ 3:40am

! love the soft shadows and the particle effects where Cool! Knights seemed pretty useless with the current controls. Unfoucutenty it kept crashing on me especialy when I was getting better and had like 4+ squads. win7 machine 24gb ram

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