MiniLD #37, hosted by ratking

Theme: Not-games or real time

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Physics Rules

by Manoloko - Mini LD Entry

Set the gravity, density, friction, torque and elasticity and see how this affects the ball.

Done in Construct2 in order to understand better how this different parameters would affect the physics of a ball.

Downloads and Links


Comments

Manoloko says ...
Sep 23, 2012 @ 8:55am

The entry for Windows and for Web is the same link to the public Dropbox HTML5 website. I don't know how to make it a Windows file from Construct 2.

Manoloko says ...
Sep 23, 2012 @ 9:02am

Well, I deleted the Windows link to avoid confusion.

aquasheep says ...
Sep 25, 2012 @ 2:00am

Nice sim! It ought to make a good debug kind of program whenever you wonder what some physics options will look like.

keppinakki says ...
Sep 25, 2012 @ 10:09am

Well simulated, got me hooked for a few minutes looking at a gray ball bouncing around all while smashing buttons on my keyboard. Sound effects would be appreciated.

zakchaos says ...
Sep 26, 2012 @ 5:28am

well done!

zakchaos says ...
Sep 26, 2012 @ 5:29am

well done, would love to take a look at the source,

Jedi says ...
Sep 27, 2012 @ 5:57am

I had fun playing with it and was surprised to find my cat staring at the screen and following the ball for a minute :3

Manoloko says ...
Sep 30, 2012 @ 8:38pm

Thanks for the comments!

ratking says ...
Oct 1, 2012 @ 5:52pm

I always loved playing with physics engines, back then I even tried to make a wrapper of the Novodex engine for Blitz3D ... the fascination is still the same!

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