MiniLD #37, hosted by ratking

Theme: Not-games or real time

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Hello world

by timgarbos - Mini LD Entry

A collaborative storytelling experiment in an abstract 3D world.

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timgarbos says ...
Sep 23, 2012 @ 11:46pm

And yes... Unity gives you a lot of things for free. This is not a tech project just a small prototype.

Tyen says ...
Sep 24, 2012 @ 3:23pm

Oh I love this one so much. I just know I'm going to lose a few hours just reading over the messages left behind. Very cool.

timgarbos says ...
Sep 24, 2012 @ 5:08pm

Thanks! I am really looking forward to when more people spot this so that we get some more stories :)

SamoojaMies says ...
Sep 24, 2012 @ 5:54pm

Very awesome concept. Almost felt like im playing with other people. Was very fun to read those messages and leave my own messages.

Norgg says ...
Sep 24, 2012 @ 7:02pm

Also a great idea!

Connors says ...
Sep 25, 2012 @ 2:43am

I have no problem with this game it's a cool an unique idea.
Just make the character a bit faster and we'll all be happy! ;)

bentog says ...
Sep 25, 2012 @ 6:24pm

This is one of those ideas I wish I had, great work.

Puzzlem00n says ...
Sep 26, 2012 @ 6:12pm

I liked this. A lot. I tried to leave things that were atmospheric, like a note on the edge of the world from an explorer who couldn't resist jumping to see what was below, even if he knew he might die.

Porpentine says ...
Sep 27, 2012 @ 4:21pm

super interesting and shimmery and pretty and relaxing, seeing the way other people use the space is really cool

Norgg says ...
Sep 27, 2012 @ 11:33pm

@Puzzlem00n Interesting, I did something very similar, presumably on a different edge of the world.

Jedi says ...
Sep 28, 2012 @ 12:17am

This is EXACTLY the kind of multi-user continuity I was going for with my submission, only you did it first and do it better. :|


ratking says ...
Sep 29, 2012 @ 10:27pm

Fantastic not-game!

axcho says ...
Oct 15, 2012 @ 1:59am

My favorite of MiniLD #37! :D The open vista with the pillars of light all around was very evocative and reminded me of Shadow of the Colossus. Thanks for using simple arrow-keys for the movement instead of WASD and mouse!

I think there is a lot of potential to explore here, like how to make it easier to tell coherent stories as opposed to notes, and how to make conversations and connections between notes more apparent, and so on... I would really like to try making an expanded take on this game sometime! :)

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