MiniLD #34, hosted by Sophie Houlden

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16KpixelTroid

by onehandclap - Mini LD Entry

Whew, I did it! =)
This was done over a couple of days with Construct 2 and uses the ZX Spectrum's palette and a 128x128 resolution.
I manually bumped the resolution up 3x to 384x384, but the entire game was built on 128x128 as required. =)
I had quite a lot of fun: I like working on small resolutions and it helps me since I can't draw at all. =)
Hope you guys and gals will enjoy playing the game as much as I enjoyed putting it together. =D

Downloads and Links


Comments

itsjfletch says ...
May 20, 2012 @ 10:48pm

Nice work! I want to go and play metroid now.

Benjamin says ...
May 21, 2012 @ 1:53am

Good overall for this game. The step by step destroy sequence for the boss or the teleport ending animation are adding a lot to the player experience. With more enemies to use my gun against it would be even better ! :)

onefineline says ...
May 21, 2012 @ 4:51am

haha, this was pretty cool, although it was confusing that my gun didn't actually destroy anything except doors and stuff

onehandclap says ...
May 21, 2012 @ 9:38am

@itsjfletch :
That's exactly what I was aiming for: making people want to play Metroid! Really! =D

onehandclap says ...
May 21, 2012 @ 9:39am

@Benjamin :
Thank you very much, I'm glad you enjoyed the details since it was quite hard cramming them in. =D

onehandclap says ...
May 21, 2012 @ 9:40am

@onefineline & @Benjamin :
I actually wanted to include enemies you could smash with the gun, but I ran out of time. =P

TinyHat says ...
May 21, 2012 @ 11:31am

Enjoyed it a lot, well done!

onehandclap says ...
May 21, 2012 @ 11:42am

@TinyHat :
Thank you very much! =)

ilo says ...
May 21, 2012 @ 2:01pm

More uses for the gun would have been nice, but I didn't really mind as I liked the platforming/exploration gameplay. And the simple art style and lack of story exposition (though you still got a sense that the teleporter thingy was important) complemented it quite nicely.

onehandclap says ...
May 21, 2012 @ 2:09pm

@ilo :
Glad you liked the game! =)
And yes, the gun is almost useless as it is, but I've always favored exploration over shooting. =D

Rococoman says ...
May 21, 2012 @ 2:55pm

That was great! You didn't give yourself enough credit as an artist - it looked great.

I realize the short time probably made this impossible, but some ambient noise or music would have really hit this home for me.

onehandclap says ...
May 21, 2012 @ 3:13pm

@Rococoman :
Thank you, you've been very kind! =)
Regarding sound, I actually wanted to include some ambient noise here and there, but I had a problem with Construct 2 during development and had to drop the idea. =(

Casino Jack says ...
May 21, 2012 @ 5:08pm

I really enjoyed that. Nice consistent art-style, steady introduction of the mechanics, short yet fun. Only change I'd make is making the point of the gun more obvious. It took me a while to go back over previous rooms shooting at anything I could to no avail before I spotted the broken wall - even if you had a random broken wall in the room with the gun to create the association in the player of "gun=destroys broken walls, therefore I must look for broken walls!".

onehandclap says ...
May 21, 2012 @ 5:12pm

@Casino Jack :
Thank you! =)
You're totally right about the gun, some people already complained about not understanding what it's for. And your idea of a random broken wall in the room where you obtain the gun is great, wish I though about it. =D

cheater2478 says ...
May 23, 2012 @ 1:17am

I liked it a lot, the only downside was the lack of a mute button. I use Pandora commonly, and having the turret sound effect come so randomly and loudly was rather annoying, and in the end, caused me to lose patience before finishing the game.

onehandclap says ...
May 23, 2012 @ 10:26am

@cheater2478 :
Ouch! I didn't even think about a 'mute' option, what an oversight on my part. Sorry. =|

Killswitch says ...
May 24, 2012 @ 1:09am

I like it. And I beat it. In the end, the teleporter is fixed. I wish I that the gun can shoot all enemies. :O

KevinWorkman says ...
May 24, 2012 @ 1:52am

I would have liked to play this, but I can't deal with kongregates intrusive ads and spamming me to join the site.

onehandclap says ...
May 24, 2012 @ 10:14am

@Killswitch :
Glad you liked it! I'll try and get more uses for the gun in my next 'metroidvania', I promise. =D

onehandclap says ...
May 24, 2012 @ 10:15am

@KevinWorkman :
Sorry to hear that. I'm trying to build a 'gamebase' on Kongregate, that's why I uploaded the game there. But I can understand, Kong can be quite a hassle. =P

KevinWorkman says ...
May 24, 2012 @ 5:27pm

No worries. It's nothing personal against you, I just almost punched a hole through my screen after watching the hundredth forced video ad on kongregate during the compo.

onehandclap says ...
May 24, 2012 @ 9:48pm

@KevinWorkman :
"I just almost punched a hole through my screen"
That ALMOST just saved me, I wasn't going to have enough money on hand to pay for a new screen. =D

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