MiniLD #29, hosted by increpare

Theme: Horror

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Madness

by ScribblingManiac - Mini LD Entry

A game where you are trapped in a huge hospital for the mentally insane and attempt to escape.

Downloads and Links


Comments

SusanTheCat says ...
Sep 20, 2011 @ 11:03pm

I get:
Forbidden

You don't have permission to access /games/madness/ on this server.

When I try any of the links. :(

Susan

onefineline says ...
Sep 21, 2011 @ 4:21am

me too

Sep 22, 2011 @ 6:54am

Is it working now?

SusanTheCat says ...
Sep 22, 2011 @ 2:20pm

Not for me.

Susan

Sep 23, 2011 @ 7:53pm

That's strange because it works over here. Are you on a strict ISP/school/college connection? I'll check the htaccess for errors.

onefineline says ...
Sep 24, 2011 @ 8:48am

Now, I can get to the page, but nothing happens when I click "play"

mikemacdee says ...
Sep 24, 2011 @ 10:17am

^ same for me.

mildmojo says ...
Sep 26, 2011 @ 5:21pm

I loaded the web version and clicked "Play" a few times with no result, and then it spontaneously started. I think it was just loading assets without a visual indicator.

It was difficult to survive more than a few seconds, and it wasn't clear what was killing me. The bullets were really hard to see and didn't always fire, the enemies came really quickly, and I didn't find the aim intuitive (indirectly based on your heading). I saw some sound referenced in the source, but it didn't play in FF6.

Maybe giving the player more (and more visible) firepower and firing in the direction of the mouse cursor would've worked better?

It looks like you built the thing in raw Javascript, which is pretty impressive. Have you looked at any of the HTML5/JS game frameworks like CraftyJS, LimeJS, or jsGameSoup? I think they're helpful when time is short. Here's a list:

https://github.com/bebraw/jswiki/wiki/Game-Engines

Sep 28, 2011 @ 3:21pm

@mildmojo
1) The play button goes from light blue to dark blue once loaded, it's just the mousemove isn't correctly synced, something I'll fix tonight.
2) That will be the freaky laugh for game over. It worked raw (ogg file), but wouldn't play in browsers for some strange reason.
3) What colour should I make it? How big should it be?
4) In my opinion it's easier from scratch with just basic functions a game object. In my game template for the October challenge, it has a much more structured feel to it. Need an image? Game.images[imgName]. Need to switch to title screen? Game.switchState(new Game.TitleScreen())

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