Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Crystals of Gingledoof

by The Tophat Demon - Jam Entry

****IMPORTANT: The instructions say the S moves down, but it is actually the X key that moves down!!!

NOTE: I accidentally submitted this for the Jam instead of the Compo. This was made in 2 days instead of 3.


A turn-based beat-em-up (you heard that right) about the legendary dwarf Popo Momo.
Instructions and lore are included with the game.

Downloads and Links




buttsmcgee says ...
Dec 12, 2016 @ 5:42pm

IIIIIIIIsssssssssss Guuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuddddddddd!!!!
10/10 would play again!
May MR.Skeltal Give you good bones and calcium, but only if you reply to this post!

Steven Miller says ...
Dec 12, 2016 @ 11:48pm

Really good! The controls took a while to get used to, but the mechanics and strategic elements are great.

Megalink says ...
Dec 13, 2016 @ 1:54am

I love the death messages. Good job!

Khaoz_Fang says ...
Dec 13, 2016 @ 2:28am

This is actually a strategic game, and the mechanics is really nice.

slimabob says ...
Dec 13, 2016 @ 11:53pm

Controls were a bit tough to get the hang of at first, but after that initial hurdle the game was fun, great job.

stuffedgravy says ...
Dec 14, 2016 @ 12:17am

That was fun! The resolution of turns was not intuitive (I should have escaped the dynamite blast, but instead it hurts me and prevents my move!), and there were a few bugs with throwing that made it a little hard to predict what would actually happen with your turn. The controls also took some getting used to, but I enjoyed the fact that you had multiple enemy types and I enjoyed myself playing it! Also, the humor really helped with the overall game.

SandBloom says ...
Dec 14, 2016 @ 12:20am

WOW! Nice Pixel Art! Quite difficult but i love that. And the fact that isn't developed in Unity nor UE is a good point! Good Job!

Logicon says ...
Dec 14, 2016 @ 2:37am

Fantastic game. I love Dungeon crawlers

Casevse says ...
Dec 14, 2016 @ 8:40pm

Good game, i loved the graphics. I think the key mappings could be better. Nice work!

Xwilarg says ...
Dec 14, 2016 @ 11:19pm

It's write in the instructions that you can go down with 'S', but when you do that you put dynamite on the floor...
I'm also on a AZERTY keyboard so playing the game was... difficult...
Except that, the idea seamed great. I think I won't rate it right now and I'll give it another try when I'll have download a QWERTY keyboard online.

Dec 14, 2016 @ 11:24pm

@Xwilarg DOH!!! That was entirely my fault. The down key should be "X".

Dec 15, 2016 @ 12:12am

I really liked the turn based mechanics. Pressing x for down was unintuitive and I found myself blowing myself up twice before realizing what I had done. Good work!

Dec 15, 2016 @ 3:13am

Wow, hardcore coding. Very impressive job! And a heck of a lot of fun too! Great graphics too.

harusame says ...
Dec 15, 2016 @ 8:44pm

Good game, nice job ^^

Peringo says ...
Dec 17, 2016 @ 4:24pm

Game is alright, but having "S" be the bomb key instead of space or some button that's easily reached feels very wrong and wonky.

MrErdalUral says ...
Dec 22, 2016 @ 9:04am

I would have prefer numpad for controls. I accidentally pressed S key to go east a couple of times.4
I liked the game very much! Thank you for the game!

ijzm says ...
Dec 28, 2016 @ 8:09am

It takes a while to get used to the controls, and once I did, they felt pretty unintuitive. Preference for the keys being closer together and a separate key on the opposite end to deploy a bomb. It also didn't really help that the instructions could only be viewed on the titlescreen rather than the game itself, considering the movement keys were all spread apart from each other.

I found the text to speech amusing and fitting for a game of this title. Chunky pixel art like this could use some chiptunes in the game.


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