Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Null Void

by SuperPokeunicorn - Compo Entry

Space Cadet Null is undergoing training in the Void, a holodeck designed to make efficient use of space. As Null completes objectives, the Void reconstructs the room around him to create new obstacles.

CONTROLS:
ARROW KEYS to Move
X to Jump
1,2,3 to select difficulty
M to mute music

TOOLS:
Eclipse
Paint.net
BFXR.net
Audacity
online.boscaceoil.net

BUG FIXES:
Made health get restored when restarting the game
Fixed unintended skip in level 17
Fixed compatibility issue
Fixed infinite lives mode having limited lives
Made enemies despawn when off screen

Downloads and Links


Ratings

Coolness57%
#114Fun3.65
#152Overall3.62
#166Graphics3.58
#194Audio3.19
#345Mood3.00
#374Theme3.42
#387Humor2.08
#405Innovation2.88

Comments

PotatoMasha says ...
Dec 12, 2016 @ 8:06pm

Hey I think you forgot to zip the file. I can't run it because it is only a .jar file.

wscones says ...
Dec 13, 2016 @ 5:15am

runs fine on mac (OSX 19.9.5 at least)
:)

very responsive controls, nice difficulty

PotatoMasha says ...
Dec 13, 2016 @ 6:27pm

I found out that the jar file was a zip. I unzipped it and got a file with:
base folder
engine folder
game folder
meta-inf folder
org folder
sounds-images-level.json files
+ more jar files

The folders all had class files in them.
I looked at the jar archives and they had more class files too or files that weren't a game-launcher.

I saw the comment from wscones and thought why does it work for mac when it is made for windows/linux? Maybe it is a mac export not a windows/linux or maybe it works for all 3 and I still couldn't find it.

PotatoMasha says ...
Dec 13, 2016 @ 8:29pm

I got it to work! I typed "cd desktop" then "java -jar NullVoid.jar" into the command console and it played!

It feels like a small but full game with music, sfx, good sprites, and great level progression. It does feel like an older 8-bit game too and the level loader was cool and made it 1 room. Id say this is a good entry seeing how completed it is.

jperlin says ...
Dec 14, 2016 @ 2:54am

On Windows 8.1, I just double clicked the .jar file it downloaded and the game started.

I really liked it, the controls feel good and I like the enemies charging at you. It's nice how many different levels you can fit in such a small space. It felt like a really polished games for 48 hours of work. Nice!

NoahCagle says ...
Dec 14, 2016 @ 3:57am

Very enjoyable to play. Not exactly sure how this game goes along with the theme, but other than that I had a lot of fun playing this game.

Giardi says ...
Dec 14, 2016 @ 5:13am

Simple but well executed mechanics

nlbi21 says ...
Dec 14, 2016 @ 5:17am

I love it, the music, the graphics, the sounds and the gameplay, the controls respond very well, everything in general is good the game. good job.

ursagames says ...
Dec 14, 2016 @ 6:14am

That was a fun little platformer! I loved the enemies that charged the player.

Dec 15, 2016 @ 11:27pm

I love the aesthetic and sound; I'm always a sucker for games that run in a tiny square window for whatever reason. Very good controls and creative level design.

Dec 16, 2016 @ 5:17pm

Nice use of the theme! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/HllFgHUemY4

Dec 19, 2016 @ 6:49am

Funny game, but I feel you cheated the theme a bit :)

mrwillowb says ...
Dec 22, 2016 @ 5:34am

it was hard to get going. Didn't fit the theme, needed more to keep me engaged.

Dec 24, 2016 @ 9:06am

Greatgame, lots of fun to play. Controlsare super snappy and to the point, the idea overall is great and well executed, sound fits, escalating difficulty is just right...
Very impressive entry - especially, probably the best compo I have seen so far.

pixzleone says ...
Dec 25, 2016 @ 12:29am

Cool game! The level design felt a bit unfair sometimes. It was cool how many features there were. Well done! :D

jramell says ...
Dec 25, 2016 @ 7:41am

Amazing game! It's a neat platformer. I could learn a few things from your entry. I liked how you let the player choose difficulty through number of lives, something pretty easy to do. I didn't feel a lot of the theme, but it was really fun.

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