Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Hexcolyte - Jam Entry

Interoom is a turn-based strategy game where player is trapped in a limited area. Player is able to move inside a hexagonal area and use teleportation to reach the other side. Use 4 special items to maximize the chance of surviving. Prevent from colliding with constantly spawned enemy and try to survive as long as possible!

Attack - An automated action which activate only when at least one enemy is close to the player. Each Attack Point can deal 1 HP of damage to each enemy.

Snipe - Choose any enemy to shoot instantly after collected the item. Deal 1 HP of damage to the targeted enemy. Use button "Tab" to navigate through enemy and button "S" to perform shoot. Or Left Mouse Button to select and shoot.

Freeze - Freeze all enemies and spawn point cool down for 3 turns. Player is able to move during the freeze period.

Burst - An instant attack in a "X"-like direction. Every enemy attacked by this will disappear immediately.


Game Designer / Programmer / Artist
Tong Zhen Siang - Hexcolyte

You can find my Android Rhythm Game here ;)


Downloads and Links




Dec 13, 2016 @ 2:49am

This game is great! The highest score I managed to get is 37. The simplistic art works well for this game and the music can be a bit repetitive after listening it for a long time.(Need more music) Anyway, great work!

MiniBobbo says ...
Dec 13, 2016 @ 4:23am

I scored in the mid 20s before bring overwhelmed. Nice game and really great music. It fit in with the art style nicely!

spatanz says ...
Dec 13, 2016 @ 4:49am

Great hex tile strategy game, and overall gameplay was balance. Good job, keep it up.

pkenney says ...
Dec 13, 2016 @ 5:41am

Cool game! My top score was 138 turns. I almost lost right around 100 because the board was totally out of control... but I was able to keep sneaking around to teleporters just barely and then the enemies were combined into large numbers. I managed to sneak in one awesome turn where I hit the X and killed everything all at once. That was definitely the high point, felt great!

I struggled at first to figure out how the attacks worked, but once it was clear I got rolling.

Nice entry with some interesting new ideas in hex gameplay!

UekiShurei says ...
Dec 13, 2016 @ 7:55am

The minimalistic art really brings the focus into the gameplay. You can get locked if you go to the shot panel before any enemy spawns, though.

The music fits in really well with the minimalistic art.

laurence says ...
Dec 13, 2016 @ 2:02pm

This is a very simple yet fun game. I really enjoyed this one. Keep up the good work!

buckle2000 says ...
Dec 13, 2016 @ 2:25pm

There is a bug that if I pick up a "range attack" item and there is no enemy, I stuck in the interface "choosing target".

Hexcolyte says ...
Dec 13, 2016 @ 2:33pm

Sorry for the inconvenience, you can simply ignore the interface and move a step, it will disappear eventually!

phoenix1987 says ...
Dec 15, 2016 @ 3:10am

Im really bad a turn based games. But it was still really fun to play. Keep up the great work.

kleinzach says ...
Dec 15, 2016 @ 3:16am

Great game! Kinda reminds me of Crypt of the Necro Dancer without the time aspect. Hope you continue developing!

JayCee23 says ...
Dec 15, 2016 @ 3:27am

High score of 97 :D

This is SO fun. I might play it to kill time a lot.

quiv says ...
Dec 15, 2016 @ 3:27am

Very difficult game, but very satisfying to get a new high score by predicting the enemy movement better :P I really likes the control scheme as well, very easy to play! Nice work!

wowa_u says ...
Dec 20, 2016 @ 11:59am

Great concept! Difficult but not unfair. Except a bit annoying music, is the game still enjoyable :) Well done!

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