Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by oddityoverseer - Jam Entry

This is my first Ludum Dare. It was a ton of fun, and I'll probably be doing it again.

I made the game with GameMaker Studio. Unfortunately, I don't have a license (OMG it's $150), so this game is Windows only.

I didn't get time to add something to tell you the controls, so here they are:

Arrow keys to move
Space to jump
Enter to interact with things

I didn't get time to make an indicator for the interaction to show if it's doing anything, so I'll tell you the two things you can interact with are the left mouse button and the soldering iron.


- Added barriers on the edge of the rooms
- Changed executable to a runner (instead of an installer)

Downloads and Links




nlbi21 says ...
Dec 15, 2016 @ 4:26am

Congratulations on your first ludum dare, I hope to see you in future releases, I originally thought that I went from platforms to a top down, I found it very curious the mouse part xD, I can not find all the electronic components, I fell off the table in The part of the platform looking, xD but I liked the idea and the mechanics. What I liked the most was the mouse part seriously I did not expect xD, very good work and good game.

Again congratulations and welcome to the LD.

Dec 15, 2016 @ 4:27am

So, the game could use a bit of polish, but I liked it. Good work.

Intelli-Gents says ...
Dec 15, 2016 @ 4:53am

Loved it! The intro was great, and I liked how it went from 2d platformer to top down. Made it feel like an open world game. The part where you had to move the mouse to search in google was genious!

Dec 15, 2016 @ 3:25pm

I'm glad you guys like it. Like I said, I had very lofty goals for it. I was hoping to add something where you'd also have to type the search into the keyboard. I was also thinking of having a few other areas, like a chemistry station where you mix chemicals to get a component, as well as a sink with stuff you had to jump over, Frogger-style, and a cabinet area above the pegboard, and a ground-pound ability that you could use to get tools to assemble the unshrink ray. I had no idea how short 72 hours was until this! >.<

Dec 16, 2016 @ 9:24pm

The game si not bad for your first Ludum dare.
It was my first time this year too so check out my game.
Keep on going learn more and take part again next year.

Cody Hansen says ...
Dec 21, 2016 @ 4:26am

Extremely unique and I loved that about this.
The story, the way you have to move the mouse... all wonderful.
Certainly great for your first entry. Congrats.
The character moves a bit too quick in my opinion, however. It made controlling him difficult during the platforming areas.

I used GameMaker Studio quite a bit myself.
I don't know if this breaks any rules, but is there any way I can contact you privately?

Squid says ...
Dec 28, 2016 @ 1:12am

Great job on your first game! Very cool idea. Hope to see your game in the next LD!

Zgragselus says ...
Dec 30, 2016 @ 2:35pm

Good job. I recommend to put there some information about shortcuts.

Jan 1, 2017 @ 7:47am

nice attempt on the your first ludum dare! I was having fun exploring, the transition of the 2 views was pretty smart, especially the mouse part. Though i got stuck and couldnt complete. I use GM studio myself, and i love to make this kind of games.

some comments for your next LD:
- Reading your comments on your lofty goals, those are nice to have but for 72 hours its better to just focus on one mechanic.
- Spend some time to polish the game, this will help on receiving better feedback.
- add some music or sound effects as it greatly helps set the tone and mood.
- intro: simple and effective (we did something similar myself for this jam)
- good job!

ElKorbo says ...
Jan 1, 2017 @ 10:48am

This was great. It was short, but i really liked the idea with the mouse. Why did you use arrow keys space and enter as control scheme?
Overall it was a fun little game and i liked the graphics! :)

yuigoto says ...
Jan 1, 2017 @ 11:58am

Oh, first of all, congrats on your first LD! :) First ideas never come as we want'em to, but you got a fine concept there! :D

Switching from platforming to top-down was a nice touch, visually the game looks nice too, though visual cues and audio would help set the mood and make the game more accessible.

On the platforming room, it's possible to get out of the room and not come back (if you go all the way to the top and jump left). :P

Keep making games, don't stop! :)

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