Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Survive the Barbaric Vikings

by ObsessiveNotion - Jam Entry

Hello everyone !
We have created the ultimate survival in one room, there is 4 entrances to this room and you got sent to this room from the underground basement. You need to pick your weapon from the 3 pillars that are available and survive the onslaught of barbaric Vikings that comes from all 4 sides to come and kill you for their bloodlust.
You can pick up the enemy weapons as you kill the enemies and see how long you survive

E - pickup weapon
Q - switch between weapons
G - drop weapon
WASD - Move around
Mouse - Aim and attack

Types of weapons
Axe, Short Sword, Spear, Bow and Pistol

Downloads and Links




Cyberlight says ...
Dec 13, 2016 @ 8:27am

Your web build does not have weapons. Your PC Build links to your web build and doesn't let me quit without task manager.

floetenmaul says ...
Dec 13, 2016 @ 8:48am

Cool, i liked it! The spear is somewhat too mighty :) And there could be some "rock, paper, scissors" mechanic for the enemies (eg. one enemy which is only defeatable with arrows), since one is able to hold two different weapons.

SEFD Stuff says ...
Dec 13, 2016 @ 9:48am

fun game, but the gun is a little OP & makes it too easy!

Tuism says ...
Dec 13, 2016 @ 1:48pm

It feels like ye olde backpedal-in-the-face-of-hoarde game Crimsonland, but with caveats:

1. The longest range weapon, spear, seem to dominate, as there's really no variety of ways to handle the enemies.
2. If the weapons do different damage, maybe it would help to make that visible.
3. The weapons all attack with the same speed and damage, so they all feel the same except for the very minimal range difference.
4. I feel like having two weapons could have been interesting if there was a point/variance to having the second weapon instead of just switching.
5. There were bugs, I think? I could pick up all the starting weapons, and the elevator would drop, and the weapons would still be there. Not that it mattered much to the gameplay.

bigbuggames says ...
Dec 13, 2016 @ 2:20pm

Omg!! nerf that pistol xD good job!

bigpan says ...
Dec 13, 2016 @ 5:55pm

I'm kinda confused with the battle controls, I died very fast, maybe I'm just bad at your game! I liked the graphics, reminded me of Lego!

BoneDaddy says ...
Dec 14, 2016 @ 8:46pm

This game is sweet, i love the graphics. Once you get the bow you're kind of overpowered. Would like to see some health pickups.

Gamepopper says ...
Dec 15, 2016 @ 11:53pm

I think you should be able to pick up nearby weapons, instead of having to point your mouse over them. Also I noticed if you click out of the game window, it pauses, but when you click back in you are stuck moving forward.

masterkrepta says ...
Dec 18, 2016 @ 4:00am

The graphics were really cool, almost a Nintendo Mii feel to the characters. I agree with the other suggestions that the choices in weapons feels irrelevant for the most part, and that enemy variety would add so much to the gameplay.

liquidmedia says ...
Dec 18, 2016 @ 4:01am

nice fun game worked well :)

Ednei says ...
Dec 18, 2016 @ 4:33am

Nice work! Just add some improvements on movements with weapon to make it more fun :)

yuigoto says ...
Dec 18, 2016 @ 6:50pm

I REALLY love arena-based games! It's also a nice take on the theme! :P

Graphics-wise, I really liked the models for all entities/objects, really nice job with it. I'm missing a lot audio, though, as I believe it would help with the mood in the game. :D

Controls work perfectly, but some visual cue (crosshair, reticule) would help when we get the "pistol".

And, talking about pistol, I thought that the spear was kinda OP at the beginning, but a pistol is way too OP and makes the game quite easy. Making it a crossbow would fit with the theme better. You could also make it so that pistols would fire only a number of rounds before getting damaged/jammed. :)

Also, camera angle, specially when getting closer to the bottom of the screen. I know most people will play in the center part of the room, but once difficulty/waves increase, you should expect that people might have to run a bit more around the room, so managing that would benefit gameplay. :)

But, overall, I really liked the pace of the game, the presentation and visual style!

Great job! Cheers!

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