Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Bump N' Grind

by jrag97 - Jam Entry

Defend yourself from alien attackers by slamming your one-room spaceship into them as hard as you can!

this is a simple infinite wave-based game, see how far you can go

Arrow Keys: Move your character and aim dashes
Spacebar: Press while on the ground or on a wall to Jump, Press while in the air to Dash, Dashes can be aimed in any direction
Dash into the walls of your ship to bump it into enemies

download version is recommended because Unity's WebGL still has some weird issues that some people cant avoid

Downloads and Links




Dec 14, 2016 @ 4:44pm

Interesting idea - would have been nice to have a more immediate restart option than pressing escape to return to the menu, or be a bit more forgiving than one hit death.

FYI, your embedded link returns a 404, although the web link works correctly

Arowx says ...
Dec 16, 2016 @ 6:22pm

Nice work.

Could the controls be simpler, e.g. wasd into a wall moves the room in that direction.

What if some enemies destroy chunks of your room, so your movement gets more limited. Maybe with deadly but depleting 'spiky' armour on the outside.

piwicode says ...
Dec 16, 2016 @ 6:25pm

The retro look and feel of this game is charming.
The fact that the player has to dodge and move the spaceship at the same time makes the game original, and also difficult.
Thanks for making this game.

Meta-link says ...
Dec 16, 2016 @ 6:26pm

Really cool arcade game with a nice idea, good job !

homeworld says ...
Dec 16, 2016 @ 7:02pm

Pretty difficult game, great retro art style.

MementoGames says ...
Dec 22, 2016 @ 1:29am

I liked the mechanics to move the room, but it was kinda difficult to go up again. Cool entry!

Dec 25, 2016 @ 5:20pm

Original concept! It's very difficult though. You have to start over again after one mistake, so I never saw the higher levels.

Jan 1, 2017 @ 7:32pm

Great mechanics, it makes for a simple yet challenging game. Escape to return to menu didn't work in fullscreen mode (on Chrome), and adding a pause button wouldn't be remiss. I wish it were less complex to move the spaceship upwards otherwise it's overly difficult to move in that direction. As far as theme I might suggest a deep sea theme instead of space, to make it more original.

graebor says ...
Jan 2, 2017 @ 6:55pm

Really neat idea, once I got a hang of the controls. I definitely agree with the need for a quicker retry option. I think having it so you could also double-tap a direction to do a quick dash would be fun.

tylerraz says ...
Jan 2, 2017 @ 7:31pm

Good arcade like style and using the one-room as your weapon is a great use of the theme.

Jan 2, 2017 @ 8:11pm

I like the twist on the wave-survival. You make use of the "one room" concept nicely. I also like the 2-color art style you've got going.

peredm says ...
Jan 2, 2017 @ 8:11pm

At first I didn't understand how to get to the next wave but I realised later. I should've read the instructions xD
The game seemed a bit boring until I discovered how to move your ship and get to the next wave. I love the concept and the simplicity of the mechanics. I love this game! Graphics and sound are not that amazing... but the game itself is really cool. I love it when games have such simple mechanics and so much depth and gameplay!
I saw your game on Rescue Chicken, I hope you get enough reviews. :D

Noah Ratcliff says ...
Jan 2, 2017 @ 8:13pm

Great concept! I really like the use of the theme. Controls were fairly tight, and visual juice was pretty rad as well. I'd like the flow between game over and restart to feel a bit better, but great work overall!

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