Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mighty Lints

by TheMightyTeam - Jam Entry

Mighty Lints


Lints are sooooo bored in this museum’s room, but they know how to get some fun! They have formed two teams to play a match. You have to help CYAN Team score to win and sweep from the room the ORANGE dust.

How to score:
- 1 point if an enemy lint is evaporated (by collision or firing at it).
- 50 points if a normal lint collides with a big lint of the other team (The Goal). You have to wait 3 seconds to score again.


You win if you reach 500 points before the orange team does.


There are three types of lints:
Normal lint: only moves to reach a big lint of the other team (they are weaponless).
Weaponed lint: armed(?) with missiles, can shoot other lints but they score only 1 point for each murder.
Big lint: Try to escape from your enemies.


Controls: Arrow or ASDW for moving. Space for firing.


This game has been written by a team composed of:


hmightypirate: idea, code, AI, procedural generated lint sprites.
punkto: idea, code, background, minimap, music, sound effects.
eLeDe: idea, code, logic, sound effects, initial screens.


We have used LIBGDX, as in our past games. This time we have tested Ashley as our Entity System.
GIMP and a python based procedural generator for sprites and background.
Sound effects: Sfxr and Audacity
Music: Milkytracker and PO-20 (Arcade).

Better performance of the Web version in Chromium/Chrome rather than Firefox. If you still have bad performace try the dektop version (Windows, OS/X, Linux) or download the source!.

Keywords:
HTML5
Web
Java
LibGDX
Ashley
arcade
battle
team
ai


Downloads and Links


Ratings

Coolness63%
#490Humor(Jam)2.44
#516Audio(Jam)2.52
#678Innovation(Jam)2.66
#801Theme(Jam)2.69
#813Mood(Jam)2.29
#819Graphics(Jam)2.27
#834Fun(Jam)2.34
#877Overall(Jam)2.52

Comments

mutuware says ...
Dec 12, 2016 @ 8:52pm

Liking the tunes and backrops!

Geckoo1337 says ...
Dec 12, 2016 @ 9:09pm

The web version doesn't work - there is a lag ++

TheMightyTeam says ...
Dec 12, 2016 @ 9:14pm

Hi there! It works better with Chrome/Chromium. With Firefox it is slooooow like lints with no wind (or rockets).

Wolar says ...
Dec 13, 2016 @ 10:09pm

Took me some time to understand what is going on and I had to read the description twice :D Also I had sometime trouble finding my lint on a screen. I like the sounds and interesting take on the theme. I also like that it's something different than the most of the games I have seen so far this LD.

Dec 14, 2016 @ 3:18am

Whoa. I'm not sure what just happened, but I won. Awesome frenetic action.

Anything with a little Mozart as a backdrop will catch my fancy, though.

TheMightyTeam says ...
Dec 14, 2016 @ 9:18pm

@SimonHutchinson Yes, you are part of an ai-controlled team so you can win if your teammates have a good performance. Nevertheless you will have more chances if you help them.

Thanks for the frenetic action. That was totally intended ( a distinguishing mark of our game - check our games in previous LDs XD )

TeamScripta says ...
Dec 14, 2016 @ 9:48pm

I'm really impressed with the technologies that you used to create this!

ursagames says ...
Dec 14, 2016 @ 10:21pm

Quite a unique entry! Definitely quite frantic, but easy to grasp once you get used to it. There was a bit of a contrast issue for me with the background and text though as the instructions would have been easier to read if the text had an outline or perhaps was a really light color.

Dec 15, 2016 @ 9:54pm

this is very stupid and very fun - so just along my lines :-)
Didn't really get what I was supposed to do, but hey - shooty lints.
The webversion was unplayable for me because of lag - windows worked fine.

TheMightyTeam says ...
Dec 15, 2016 @ 9:56pm

Thanks @ursgames and @TeamScripta for your feedback. It was really a hard work and we have few time to polish the intro screens. We realized after the LD was over that the colours of the instructions should need more contrast.

peterthehe says ...
Dec 16, 2016 @ 9:04pm

Really well executed. Lagged a bit though :(

frittatenbank says ...
Dec 17, 2016 @ 9:30am

Pretty laggy and confusing but it kinda works. The concept is pretty unique and I really like the Mozart background. Keep up the hard work!

TheMightyTeam says ...
Dec 17, 2016 @ 4:00pm

Hi there!

We have added a pair of improvements in the code and now it should work better (we still encourage using Chrome (https://arewefastyet.com/))

MrErdalUral says ...
Dec 18, 2016 @ 12:12pm

It was very hard to understand what is going on.

indrkl says ...
Dec 19, 2016 @ 10:01pm

I feel like playing as the normal one is much more impactful compared to the weaponized lint. Other than that, cool entry.

Dec 20, 2016 @ 1:17am

Unplayable for me on Chrome, way too chaotic and framerate varies wildly. Did not vote :-(

Dec 23, 2016 @ 6:21am

Definitely a unique experience and an interesting take on the theme. It was a touch hectic, but great work.

acotis says ...
Dec 26, 2016 @ 12:54am

Very cool! I really like the pretense here, that the lints are bored and are fighting just to occupy themselves :) I also liked the audio -- the "ringing" sound when a score is made is very satisfying, and the background beat was engaging but not distracting. I also liked the museum backdrop, especially how there were shadows of people -- that was a nice detail.

As for the gameplay itself, though, I found it to be quite laggy and even a little glitchy. The large lints would sometimes seem to disappear without reason. Also, I am not sure there is any difference between the weaponized lint and the regular lint...did the regular one have more health? I think perhaps weaponized lints should not have the ability to collide with big lints :P However, overall I thought the different "game pieces" were well constructed.

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