Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Alone In Space

by Mango Malarkey - Compo Entry

Alone in space.

Travel the galaxy in hope to one day return home.
Will you also find your lost crew mates?

Wow. What a weekend. Total crunch the last 10 hours, and I am so tired right now.

Didn't have time to make any sound, which is quite the bummer. The effects also didn't get the attention they deserved.

I hope it isn't to unclear as to what to do. There is a tutorial, consisting of some images.

Thank you to my friends for being inspiration for the names of the stars!

EDIT: After playing it now, I have realized that I have accidentally messed up the story objectives.. It says your home is Iris II and your crew is at Mangia I. However, because I finished that feature around 20 minutes before deadline, I must have made a mistake and as such the truth is the opposite! Your crew is at Iris II and your home, and final goal is at Mangia I.

EDIT: As some people, including me, are having problem extracting the file, try using 7-zip. I also uploaded it to I hope this works!

Tools used

Downloads and Links




Somnium says ...
Dec 12, 2016 @ 12:06pm

Very nice game! I also considered making a "space-ship-as-a-room" themed game, but decided against it, because I figured it would take too much time. It is impressive how many features you managed to implement in only 48 hours!

I am clearly no space ace; in my 5 tries, I never once managed to survive space combat against more than a single opponent. But the different systems seem to tie well into each other (although a terrible pilot like me would have liked some kind of regenerating force shield upgrade as well).

A few suggestions for UI-improvements, should you decide to make a post-LD version:
* Highlight in the upgrade menus how many of the necessary items you already possess.
* Visual and/or audible feedback when the laser beams hit their target in combat mode.
* I had a hard time controlling the pilot inside the ship, he has a very wide "turning radius".
* Display fuel costs for travel somewhere. It was hard to predict how much fuel was needed a few "moves" ahead.

BlackBulletIV says ...
Dec 14, 2016 @ 12:10pm

I love the concept you've gone with here! I think, however, that speeding everything up from combat to your character move would've gone a long way to making the gameplay more satisfying.

Splendidus says ...
Dec 14, 2016 @ 1:12pm

Very cool game. It has everything you need - ship management, action and trade. Walking through the ship's cool, but a bit inconvenient. Battle bit inhibited. By the way, to fly backwards and shoot very efficiently.

P.S. Got to Magnia 1 for the team and the game told me that I survived, and dumped them. )

pfirsich says ...
Dec 16, 2016 @ 8:44pm

I think this is a really cool and surprisingly deep game. It's obvious that it's a lot of work already, but the first thing it would have needed is probably more feedback especially for fights. And it seems the fights are very hard unless you find a trick that works pretty much every time, which makes them boring. It would also be nice to know how much fuel a certain travel will cost etc. Nice work!

RadMcCool says ...
Dec 17, 2016 @ 10:30pm

Cant unzip :(
tried downloading a bunch of times and used windows and winrar to extract. All failed :(

Ygogo says ...
Dec 19, 2016 @ 3:56pm

Cant unzip too :(

mjomble says ...
Dec 19, 2016 @ 5:03pm

Cool game. Space battles are kinda wonky, though, especially when my ship disappears off the visible area :D

If anyone's unable to unzip the file with the Windows built in extractor, try a different program. 7-zip worked for me, while the Windows default gave an error.

DOXM says ...
Dec 19, 2016 @ 5:12pm

Good game, I had fun with it. Give some feedback or add dialog boxes to guide or help the player, so that he can figure out what to do. Interesting game overall!

samt2510 says ...
Dec 19, 2016 @ 6:46pm

Love the low ploy style of art and the whole concept of the game great job :D

Dec 22, 2016 @ 5:46am

An interesting play on the concept. I'm not a huge fan of tank controls, but I like the direction you took the game in.

Ygogo says ...
Dec 22, 2016 @ 4:36pm

Good concept !!!

mirta000 says ...
Dec 26, 2016 @ 9:37pm

rotating is quite awkward, would be great if there was a visual indication when you hit a spaceship in those spaceship fights and I managed to glitch above the airship :D good idea though.

Jan 27, 2017 @ 4:52pm

Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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