Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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There Is No Room

by RttStudio - Compo Entry

There Is No Room
A small top down shooter game for the 37th Ludum Dare.

A game about a little character killing other zombie like character,
also unlocking more room.

Controls :
W,A,S,D - Move
Left Click - Shoot
R - Reload
E - Start Next Wave
Space - Reset Game

A bit more info:
The game wasn't really made in 48 hours, cause I'm currently working on a
way bigger game which should launch in less then 2 weeks. So I basically worked on this a bit, just to make a small,funny little thing and change my mind. This could have been way better but I think I only spent around 16 hours on it.

I only added a sound effect for the gun cause I thought it sounded cool and because shooting the gun is basically the best thing in the game.

I did try to put more time refining and polishing this entry compared to the amount of content it has, compared to my previous jam games. I think I does look better then many other of my projects.

Really liked working on this, will probably improve it later.

Twitter :

Email :

Downloads and Links




Serious Table says ...
Dec 12, 2016 @ 4:10am

Personally enjoyed it, though not a fan of the movement speed; made dodging projectiles pretty much random.

No real indication on when you're getting hit, so I'd find myself dying suddenly and not understanding why.

Would have liked more control over what walls were being removed when I spawned a wave; had an instance where one block was removed, and another where 3 blocks were removed, but were separated from me and those blocks by another wall. Something more like "all blocks within this radius" would have worked better I think.

All in all, though, I thought it was well done! Crisp and clean look, with a satisfying weapon sound.

raconteurnick says ...
Dec 13, 2016 @ 5:31pm

Really well done! The UI is really tastefully executed and the room expanding was an interesting mechanic. I'd be interested in seeing this expanded into a larger game for sure. Smooth, crisp, and clean, like the other reviewer said - well done for such a short timeframe.

Dec 13, 2016 @ 5:42pm

the rooms expanding was a nice touch for getting around the boring old one room theme, loved the cute pixel zombies

mpe3us says ...
Dec 13, 2016 @ 5:43pm

Interesting game with nice graphics. And as Serious Table already mentioned, the movement speed feels to slow, or the enemy projeticles are too fast, making dodging projectiles random. Otherwise, really like the mood and artstyle :)

freyby says ...
Dec 13, 2016 @ 6:02pm

Hardcore game with nice looking graphics, but it's too hard without medkits spawning around (or I just didn't noticed them), also zombie bullets (or what are these) are too fast to dodge them, I think if you could destroy fast zombie bullets like the slow ones, it would be way more possible to complete more than 2 waves. Oh and btw this gun sound is really are badass ;)

Nikteddy92 says ...
Dec 13, 2016 @ 6:03pm

Nice idea. I like the ammounition mechanic!
Well done!

tartlegames says ...
Dec 14, 2016 @ 12:58am

I liked it. The controls are good and everything runs smooth. And it's fun! I survived at least 6 waves once. As the room expands is there and ending or an escape at some point?

RttStudio says ...
Dec 14, 2016 @ 3:36am

The map does have an end, if you reach you can just get out and run to infinity, I just hoped no one would get there ahah.

ploy says ...
Dec 14, 2016 @ 5:51pm

A good game but, sadly, not unique =(

WARNING about shock content is unnecessary :D

madjackmcmad says ...
Dec 15, 2016 @ 4:09pm

Not sure what the NSFW warning was all about. Not a bad entry, too bad you only but 16 hours in on it. Also space bar to restart level is cruel :D

Edeter says ...
Dec 15, 2016 @ 7:47pm

Well made.

Dec 15, 2016 @ 7:55pm

The shoot feeling is quite nice, but the game is pretty hard since you can't really evade, so you get shot quite easily ^^'

Dec 16, 2016 @ 6:39pm

Very good start! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Dec 16, 2016 @ 10:01pm

It gets really hard.
I also notices that some of the shots bug out and kind of float around instead of going straight forward.

Dec 29, 2016 @ 5:31pm

Nice little entry, fun to play.
Imho, you should make the player moves faster, maybe add a roll (with invicibility frames), and put more feedback on enemies death and shooting (screenshake).

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