Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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cubica woo

by image/31 - Jam Entry

move / capture

Ok, you - the cube.
Moving, you capture territory. Make it faster than the other cubes.

Only two rules:
- Do not hitting the wall
- Do not deprive yourself of its territory
Calculates the distance, a "dash" can help you get out of the difficult situation

Menu:
K - choose
L - back
P - pause

Play:
WSAD - move
K - dash

When designing I have used:
- Game Maker: Studio
- KORG Gadget
- Pyxel Edit

UPDATE to 1.0.1

- upgrade UI
- new animation
- added ability (dash)

Thanks for playing at this.

Downloads and Links


Ratings

Coolness74%
#149Audio(Jam)3.70
#365Graphics(Jam)3.66
#452Innovation(Jam)3.09
#476Overall(Jam)3.29
#478Mood(Jam)3.21
#493Fun(Jam)3.06
#531Theme(Jam)3.42

Comments

Mike Mezhenin says ...
Dec 13, 2016 @ 12:16pm

This one looks cool, but the rules are not really clear. Is it possible to lose points? Should I capture 'clean' territory, or should I focus on re-capturing other players' territory? Is there any incentive to reset by hitting the wall? It feels like it could be a very good competitive game if the rules are refined.

Dec 16, 2016 @ 8:31pm

Music is awesome, and title screen looks nice, but the game itself is a bit disappointing. What are the rules? what are my choices? what should I do and avoid, and why it could be fun? LD is about making a complete game, so I suggest you to prototype more such games and see for yourself which ones are fun, and only then you hook your (awesome) pixel art and music.

pfirsich says ...
Dec 16, 2016 @ 8:49pm

I think I don't understand what's happening on the screen, what the score means, what the goal is. I'm generally clueless.

Dege says ...
Dec 18, 2016 @ 12:16am

Graphics are nice. Like others said, rules are not clear at the beginning. After a while I think I got it and I started making more points. But if the goal is to fill the score bar, damn, that'll be hard!

Kevin_B says ...
Dec 18, 2016 @ 11:55am

THIS GAME IS SO COOL!
But the commands are a bit uncomfortable

Zettelkasten says ...
Dec 18, 2016 @ 12:06pm

Looks pretty cool, well done and polished. But I do not get how to win the game, I feel like it is impossible to fill the entire progress bar above your score.
Also, the AI is pretty dumb.
Still, nice game!

indrkl says ...
Dec 18, 2016 @ 12:07pm

Interesting concept and I like how the cubes "roll", but I feel like it needs some kind of simple goal or win condition, or did I miss smth?

KappaIX says ...
Dec 18, 2016 @ 12:33pm

An interesting game, really good looking - clean and clear graphics and I liked the audio a lot as well.

Think I got the hang of the game eventually, I think the main are for improvement would be the AI of the opponents. They seem a bit stupid and kill themselves constantly, meaning you are playing more against yourself than them.

With a bit of refinement, it could be really good - could particularly see it working as a frantic multiplayer game.

Well done, thanks for sharing!

pmarincak says ...
Dec 18, 2016 @ 3:05pm

The art and graphics were really nice, great job :) I figured it out fairly quickly after dying while crossing over my territory: it's a game of snake. I think your explanation for the type of game would make more sense to mention that instead of the idea of capturing territory.

As for the gameplay itself, I didn't really concern myself with the enemies at all because they tended to die right away, and I never used the dash because it was unnecessary.

Great job :)

Qui says ...
Dec 18, 2016 @ 5:17pm

Solid entry so far. Well polished (nice graphics, nice sounds). But, I think it takes too much time to end a game.

akai_0okami says ...
Dec 18, 2016 @ 6:19pm

The graphics and audio are awesome! The game itself is kinda confusing though, not clear what the rules are.

Aun says ...
Dec 18, 2016 @ 6:26pm

I liked the game and the mechanics. However, I did not understand how to finish it. It is completely impossible to fill the bar because enemies keep respawning. You should have a certain score to get instead of everything (or almost, I am not sure). In the menu, it is not possible to click on option. In the pause menu, I found non intuitive the fact that the white text is not the selected one. You could also have put some effort in IA. What bots do now is just stupid :)

Dec 18, 2016 @ 6:34pm

Good idea, but I feel like this game needs a few little changes to make the failure less frustrating.

MementoGames says ...
Dec 18, 2016 @ 6:53pm

As others said, there isn't a clear objective, despite the filling bar. Is it supposed to end when the bar fills? That would explain the AI seeming to be walking randomly as that objective would be impossible to achieve otherwise in a multiplayer game. The art and sound are really cool, though!

SleepyStudios says ...
Dec 18, 2016 @ 7:17pm

Looks cool but the gameplay was a bit weird. Missing some sort of lose condition and the controls felt a bit unresponsive.

Ekilibr says ...
Dec 18, 2016 @ 10:35pm

The game is very clean in its execution, and he global idea is really interesting. Your core mechanic could have benefit from a little tutorial to let the player know better what he has to do :)
Anyway, good job!

Dragojt says ...
Dec 21, 2016 @ 10:51pm

Great game. Reminds me to tron bu it's too different. Good job!

Dec 22, 2016 @ 7:11pm

Good game. I felt like it was impossible to actually win and the game seemed like it was going to go on forever. Without some sort of win condition I honestly have no real reason to continue playing after I have experienced the mechanics.

local minimum says ...
Dec 22, 2016 @ 7:26pm

I kind of enjoyed playing this game. It did feel kind of impossible to grab the full meter-thingy but quite easy to lead. I think my actions didn't really affect the opponents which was a bit of a pity, because it would have made it more engaging. E.g. if you are not connected to your origin, you die. I also think the want to keep playing would have increased if I had been able to reach the full meter or get really close. What if when you max your meter, the game levels up and enemies move faster? And some rewarding feedback and score. Also something showing if the game actually resets your score each time or if you are progressing and making more and more total. I would opt for the latter.

To sum it up: Cute and fun arcade game.

Minato4th says ...
Dec 22, 2016 @ 7:53pm

Very cool Idea! But how to win?)

Turkey says ...
Dec 22, 2016 @ 8:08pm

I'm a fan of strategy games and I really love this one! I wish i knew the objective or how to "win" the game, but overall it was still a fantastic game!

Dec 22, 2016 @ 10:19pm

Nice!

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