Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Class Notes

by tellus - Jam Entry

Team:
Programming and eating: Patrick (tellus)
Programming, 2D art, and writing: Frederika (Effigy13)

You're stuck in class and it is so boring...

Your halfway through the year and Mr. Richards has confiscated almost everyone's phones!

You're determined to beat the system, so you're going to have to do it the old-fashioned way...by passing paper notes!

You've looked it up and there are so many ways to pull this off, but you've decided to leave the covert methods to others, you are going to launch them right at their intended recipient!

To keep the teacher from catching on, you need to pass them when he isn't looking, aim carefully to make sure they get to their intended destination, and get the others on board by passing interesting notes and not being a jerk.

Make sure to keep your popularity above 0.
__________________________________

The 3D art are all from the Unity Asset Store or standard assets.

We weren't able to implement everything we wanted to, but we did have fun making this. Shoot the note by pressing down on the button to build up power, aim using the particles, then release the mouse button to shoot. Click through the dialog to see the notes.

Downloads and Links


Ratings

Coolness51%
#178Humor(Jam)3.35
#452Innovation(Jam)3.09
#554Theme(Jam)3.39
#816Mood(Jam)2.23
#830Fun(Jam)2.35
#844Graphics(Jam)1.81
#866Overall(Jam)2.57

Comments

BubsyPoochies says ...
Dec 13, 2016 @ 5:45pm

I laugh a lot with some paper notes, but the shoot system it's really hard. You should work more in that.

Somnium says ...
Dec 18, 2016 @ 6:59am

Interesting concept, an innovative take on the theme :)

I loved the escalating dinosaur-drawing-competition. You should consider making a post-LD version, containing additional notes.

It seemed that I could not use the mouse to choose the selection in the dialog (no mouse pointer), so I had to use the arrow keys instead).

All in all, an interesting game :)

DOXM says ...
Dec 18, 2016 @ 8:45am

It sucks.. I mean the school sucks, the game is funny.

Flaterectomy says ...
Dec 18, 2016 @ 11:25am

This is a pretty cool idea. With some more work and a relationship table with the other students, I can see the goal of taking someone to prom or something adding an extra layer to the game.

The controls for launching the paper were pretty hard. I could only tell my paper landed where I wanted it by looking at my popularity score.

The graphics were clearly really basic. I didn't mind, the main visual feature was the papers here, but if you do continue (I think there's potential in the concept) post-LD, it'll need work. Shame there was no sound.

Dec 19, 2016 @ 4:31am

Really needs a mouse pointer, cool concept though

Dec 19, 2016 @ 5:46am

Good game! But it's hard to play because cursor is hidden! Please add improved graphics solution!

Steven Miller says ...
Dec 19, 2016 @ 8:29am

Very relatable game. Not the passing notes part, but definitely the being super popular part.

Dec 23, 2016 @ 12:54am

I really like the idea, but I couldn't really figure out how to play.

First, the graphics weren't very clear - I could never tell if the teacher was looking or not (or even if they ever did).

Also, I couldn't really figure out how to pass notes succesfully - At first I didn't even know there was a power meter. I think the UI could be much improved.

I also had issues with selecting what actions I should take.

I like how everything is hand-drawn. It's a nice touch.

Omiya Games says ...
Dec 27, 2016 @ 4:00am

I like the text a lot, as well as the notes themselves. I'm not as certain the note-passing part works as well. I would have liked to see more reactions from other characters. Also, making the choices is made really hard by not being able to see your own cursor.

handoharken says ...
Dec 30, 2016 @ 10:46pm

Love the concept and the notes! it was very difficult to aim for the correct student however, I suppose like real life? but if that mechanic was tweaked slightly to be more forgiving then you'd have an awesome game with lots of potential to it.

Jelinib says ...
Jan 1, 2017 @ 7:16am

Though there were still default Unity capsules in there, I felt the amusing notes balanced that out. :P

On my first try, I didn't really look around (and didn't notice that the guy beside me was lit up), so instead my first instinct was to throw the note to the blue guy because he stood out the most... And then I felt dumb, haha!

The concept is unique and simple, but I enjoyed opening up the notes, and before I knew it, class was over! Mission success. Nice job! :)

Jan 20, 2017 @ 4:52pm

Nice story, hard to pass notes though! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/hB0a6F4gCIk

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