Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Hyper Holomayhem 37

by JorgeGameDev - Jam Entry

Get your jetpack and your gun, as you’re in for a thrill! Enter the Hyperdeck, a room that keeps constantly changing as you keep powering it up with gears.

How long can you last? How many gears can you bring back? How many blocks will you destroy? Only one way to find out!

• Enter the Hyperdeck! It’s one room, but after bringing it a few gears, it’s going to reconstruct itself!
• Shoot your enemies and collect gears to increase your time. Make every second count!
• Destroy the barrels to quickly destroy blocks. Get some power ups for faster speed. But don’t forget to keep an eye on the gears!

• Move horizontally with A and D.
• Press W or Space to push yourself up with your Jetpack!
• Mouse to Aim. Left Click to Fire.

• Programming - JorgeGameDev (
• Graphics Artist - The 'Moski (
• Audio Composer - Zakblystone (
• Blocktopia Font - Aaron D. Chand
• Extra Scripts - Melang (Unity Forums)

Downloads and Links




BubsyPoochies says ...
Dec 13, 2016 @ 4:57pm

Nice game. I like the graphics and the shoot feeling. Jetpacks and guns, what could possibly go wrong?

dusho says ...
Dec 13, 2016 @ 8:46pm

could be that jetpack doesn't work properly in webGL build?

wujood says ...
Dec 13, 2016 @ 8:46pm

My god this game is polished to the bones! AWESOME

perfectfitz says ...
Dec 13, 2016 @ 8:51pm

I enjoyed the game, I just streamed playtesting it out. I felt like I won, but didn't realize I had to take the gears back! Anyways, good job.

homeworld says ...
Dec 13, 2016 @ 9:28pm

Great retro-scifi mood, the pixel art looks great, and the music is awesome, had a blast!

Dec 13, 2016 @ 9:43pm

what a strong entry, I find it hard to fault tbh, Loved every minute of playing it. Well polished.

dietzribi says ...
Dec 13, 2016 @ 9:52pm

Nice. The graphics and audio were really professional and good, the gameplay itself was a bit lacking IMO.

Marta Viader says ...
Dec 13, 2016 @ 9:56pm

The game is super nice and it's the first game I see in the jam that feels finished. Cool graphics and gameplay, I really had fun. Congrats :)

alfadur says ...
Dec 13, 2016 @ 10:00pm

This is impressive amount of polish all around indeed!
Having damage reduce the timer is a neat idea as well.
Only the jetpack boost feels somewhat weak compared to movement boost, it took me some time to notice the difference.

pcmxms says ...
Dec 14, 2016 @ 12:15am

Great game!

BoneDaddy says ...
Dec 14, 2016 @ 3:40pm

I love this game. I think it's amazing. Exactly what I am looking for in a jam game.

Greemax says ...
Dec 15, 2016 @ 2:45am

Awesome approach for 72h. A Simple game, awesomely polished. Audio and Graphics are great. Had a lot of fun! Congrats

Dec 15, 2016 @ 3:39am

well done overall!

DeathBySnail says ...
Dec 15, 2016 @ 10:29am

Nice art / audio, I think perhaps there could be some horizontal inertia when changing directions. Otherwise pretty cool.

Dec 15, 2016 @ 10:31pm

One of the best games in this LD.
Great polish, sound, everything!
The only thing lacking was following the Jam Theme :p

Dege says ...
Dec 15, 2016 @ 10:51pm

Professional music and audio, great art. As many said, very polished, doesn't look incomplete in any aspect.

JorgeGameDev says ...
Dec 15, 2016 @ 11:59pm

Thanks for your feedback and comments everyone! We've been a bit busy since Monday with university and other works we had to take care off, but we finally got a moment to reply to all of your comments. Mind the wall of text, but we really like to reply to everyone one by one. :P

As you will see mentioned in the replies, there were several gameplay concepts that we weren't able to implement in time that we will be implementing in a post-jam version. We hope you look forward to it!


@BubsyPoochies Glad that you liked it! Jetpacks are, most of the cases, always fun in games, and with shooting, it gets extra fun! Thanks!


@dusho I've recently tested the game in different computers using the WebGL version and it seems that in computers with varying frame-rates, the jetpack doesn't always work as proper. We'll be adding a window warning to the WebGL version later warning players about it since it wasn't something we ran across into while testing. Thanks for the report!


@wujood We feel boneful knowing you liked it! Thanks!


@perfectfitz Do you have any recording or video of the stream? We would love to watch it! (Your twitch profile doesn't seem to have automatically saved it). People who playtested the first versions also weren't able to figure out they were supposed to bring the gears back to the core, and we added the message that appears when you get all the gears. Sadly, it doesn't seem like it was enough. We will look into better feedback in the post-jam version. Oh well, still glad you enjoyed it! Thanks!


@homeworld Glad you liked the mood! And yes, I agree that the music is awesome too! Zak really did a great job with it, and everytime I'm doing something related to the game I end up having the track on the background. Thanks for playing!


@TheScragglyMan Glad you loved it! We would be disappointing at ourselves if we had a game that wasn't polished as it is. Thanks! :P


@dietzribi We honestly have to agree. There were several gameplay ideas that had to be cut due to time constraints and ended up harming the gameplay's depth. This is weird when you think about it since we implement menus and all that.

I've been explaining to some people closer to us the reason why we focus on getting a bit of everything done in a Game Jams. We want to give the people who play the game something among a vertical slice of what a full fledged version would be were there not time constraints. After the jam, when we have time, we develop the version with all the gameplay features we were looking to add originally, and hope that the people who played it before give it another chance and like it even more.

We hope that you give the game another try when we release the post-jam version! Hopefully that one will have the gameplay you're looking for. :D Thanks for your feedback!


@Marta_Viader Glad to know it feels finished! It's something we're always aiming for when developing a Game Jam game (read the reply above). Thanks!


@alfadur Thanks! We wanted to add some more traps and enemies to make the player worried about other stuff that could have harmed their timer, but we weren't able to (we will definitely be adding it in the post-jam version though). As for the Jetpack, we switched the way movement and controls on it worked almost near the end, and didn't really tweak the boost a lot by then. There's still some, but it's not as noticeable as the speed boost.

We will see if we can patch it to be slightly more effective later. Thanks for your comment!


@pcmxms You're great too! Thanks!


@BoneDaddy With so many great Jam games out there that we've seen so far, we're honored to know this is the type of game you look for! Thanks a lot!


@Greemax We really hard-worked those 72h, but it's always worth it. Especially when people like you comment that the game feels awesome! Thanks, and we're glad you had fun!


@ShuddaHaddaLottaFun Thanks! Glad it feels fun.


@DeathBySnail Thanks! We will look into adding some sort of inertia when we develop the post-jam version, as we want to make sure it feels right when it comes into play. Thanks for the suggestion and for playing!


@goncalo-monteiro Does it not count that the Hyperdeck it's an ever-changing room? ;) Hehe, guess we did try to skim the theme a bit while coming up with the idea and we weren't really able to show the whole concept of the Hyperdeck as a room. On well. :P Glad you believe us as one of the best games! Thanks!


@Dege Thank you! We're glad it feels complete!

nicruo says ...
Dec 16, 2016 @ 1:10am

Freakin nice graphics and sound. Nice gameplay. Really enjoyed it.

Gamepopper says ...
Dec 16, 2016 @ 1:44pm

Really well made game, I could easily see this on Steam. Having destructible platforms was a nice touch.

Dec 16, 2016 @ 9:01pm

Nice game, enjoyable to play, the level design is a bit uninspired though.But we love jetpacks so still cool :)

mirta000 says ...
Dec 20, 2016 @ 1:47am

feeling like the enemy hitboxes are a little bit too big having in mind that some of them got me trough a wall, but other than that, good job!

sP0CkEr2 says ...
Dec 31, 2016 @ 6:07am

very well done game. my only complaint is that the room was too large and I found myself flying around with nothing to do so it got boring in spots - other than that - great.

Jan 3, 2017 @ 12:32am

Lovely graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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