Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

The Living Room Battlescape

by EthanBierlein - Jam Entry

In The Living Room Battlescape, you are the brave defender of a small living room. This living room is being invaded by hordes of viruses, and you must kill as many as possible, until your dying breath.

CONTROLS:
Mouse Movement - Look left/right and up/down.
Left Click - Fire your weapon.
WASD - Move the player.
E - Boost yourself upwards with the jetpack.
Q - Boost yourself downwards with the jetpack.

EDIT:
I re-uploaded game with a fix for the bug which prevented the player from losing the game. I hope this isn't against the rules.

Downloads and Links


Ratings

#88Theme(Jam)4.20
#358Graphics(Jam)3.67
#408Fun(Jam)3.20
#495Overall(Jam)3.27
#496Innovation(Jam)3.00
#1294Coolness32%

Comments

MonsieurDuc says ...
Dec 13, 2016 @ 8:46pm

I tried to play this game on my gamboy ! hey ! its work !

limered says ...
Dec 13, 2016 @ 8:49pm

Interesting graphical style. At first i thought the enemies are pickups :) it would be ice, if i could destroy the spawners to clean the room.
I enjoyed my time with this game.

Big Cow says ...
Dec 13, 2016 @ 8:52pm

Nice idea! Had classic flying shootemup feel to it. I like the facts that a lot was going on the hoards keep coming and its a bit frantic. Pixel graphics gave me a terminal velocity flashback. Found a bug: I died and kept racking up the kills though :P. Anyway nice work. Cheers -RS

Dec 13, 2016 @ 8:53pm

This was good fun :D simple but pretty well made. The pixel style was unique and while I don't know if it would be a great choice for a full game release, it works well for Ludum Dare.

n00basaurus says ...
Dec 13, 2016 @ 9:02pm

Overall it has an old school "battle tanks" feel. Move about a space and shoot the enemies from afar.

As big as the space is, it is left pretty empty save for the furniture lining a couple of the walls.

The camera filter used to give everything a pixel appearance only serves to blur the view and makes seeing what is going on around you fairly difficult.

Ygogo says ...
Dec 13, 2016 @ 9:11pm

Interesting idea and graphics :) Gameplay is also ok but it's not obvious what you need to do.

Treborginho says ...
Dec 13, 2016 @ 9:55pm

Liked the pixelated style. Also good implementation of the theme. The game got quite sluggish after a good kill streak. Sound would also make the game even better.

Minato4th says ...
Dec 22, 2016 @ 7:43pm

Like!
There is some thing what you can add, and then go in Steam.
I think it is more different creatures and maby bosses + I think it will be good to go faster )

Diplodino says ...
Dec 22, 2016 @ 9:27pm

Reminded me of Toy Story 2 on PS1 ! :D Great fun !

Xanjos says ...
Dec 24, 2016 @ 4:50pm

Could do with some sound but I loved the pixelated art style as well as the level design.

Jerodak says ...
Dec 30, 2016 @ 1:19am

Pretty good, I really enjoy the graphics, they remind me a lot of the PSone era of games. It'd be pretty cool if I should destroy the spawners, also if there were health pick-ups. I didn't happen to see any. It didn't feel like there was much to do yet, but I do like where the project is going.

You must sign in to comment.


[cache: storing page]