Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Kritical Kitchen

by Paradoxa42 - Jam Entry

Kritical Kitchen is a game where you are a food critic, and you need to get rid of all those bad cooks.

use arrow to move
left click to attack
right click to pick weapon
escape to quit

Don't hesitate to leave a comment


Downloads and Links




Dec 12, 2016 @ 10:01pm

Cool entry. I liked the weapon choices. It would be cool if there were short pauses between waves for the player to regroup.

SoKette says ...
Dec 12, 2016 @ 10:04pm

Too bad you have not kept the same style you used for the intro screen ! Pretty simple game, but the music really fits the situation !

gdcvdqpl says ...
Dec 12, 2016 @ 10:11pm

That was fun & funny !
Reminds me a bit of Hotline Miami.
It could have been great to be able to throw the knife from a long distance... But the current hitbox is fair enough so this is not a priority.
Nice mood overall !

zeoxo says ...
Dec 12, 2016 @ 10:29pm

Pretty simple but still fun, maybe turn down that explosion volume though, jeeze that was loud.

TijmenTio says ...
Dec 12, 2016 @ 10:42pm

Pretty old skool fun. Played multiple times, but it got really hard after pizza men started to spawn, so I didn't get a lot further each time. I think the enemies could use more interesting movement behaviour!

Max Amaden says ...
Dec 12, 2016 @ 10:43pm

Nice little game, the different weapons are really fun to find and use! Keep up the good work!

Dec 13, 2016 @ 8:57am

The humor would get a 5 if you have inserted a Gordon Ramsay joke somewhere.

NikitIT says ...
Dec 13, 2016 @ 9:14am

jeez its so beatiful

Dec 13, 2016 @ 9:28am

Cool Entry and use of the theme! I wish you would have kept the same theme as the intro. The art and style of it is pretty cool. Throwing nachos as a weapon was awesome. I think the enemies need some different behaviors and it seemed like 3 or 4 music tracks were playing when i stopped but nice job dude!

Avon says ...
Dec 13, 2016 @ 9:46am

The gameplay was very fun, simple but challenging, though it did get a tad repetitive. Varying the spawn rate and formation of the enemies could have helped reduce the difficulty curve and repetitiveness. I also think its a bit too difficult having to pick up the weapons manually, especially since you run out of ammo so fast.

The character art and animations are strong.

I would have perferred WASD over Arrow keys, which is more common when you aim with the mouse.

siryakko says ...
Dec 13, 2016 @ 10:38am

simple and to the point, some optimization on the sound part maybe

Casevse says ...
Dec 13, 2016 @ 10:40am

Nice game! The kitchen Hotline Miami haha. Two thing, the text are very small, i can't see properly the number. And i think a slower and longer death animation would be better. The music is correct. Good work!

SeaDads says ...
Dec 13, 2016 @ 10:46am

Huge amount of low-fi charm, the weapons had me giggling and wanting to get further to see what would come next.

erdiizgi says ...
Dec 13, 2016 @ 11:01am

Some complained about the controls but I kinda like the controls. This mechanics never get old. Good luck! I guess you so much fun while you creating it.

xclementx says ...
Dec 13, 2016 @ 12:49pm

Une version web ou mac ? :D

Saiodin says ...
Dec 14, 2016 @ 7:32pm

Starts slow and gets hectic really quick, that made it pretty fun. Making it necessary to pick up the funny weapons was definetly a good choice. The font size of lives and score could definetly have been bigger.

Tilemapping says ...
Dec 15, 2016 @ 3:23pm

This gets really intense

MementoGames says ...
Dec 27, 2016 @ 8:52pm

The game gets frenetic very fast, and is very challenging! I think the story does not ties really well with the gameplay though.

ijzm says ...
Jan 2, 2017 @ 8:56pm

I liked the concept of this game, and the challenge presented is definitely fair. However, I feel liked it lacked the variety in enemy patterns and in gameplay to keep things interesting. It was cool to have different weapons, though. You could probably create different types of enemies that would be more effective with certain weapons, if you're planning to work more on this game.


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