Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
It's your job to stop the parties of pesky heroes from getting through your room of the dungeon.
Use scroll wheel to cycle through abilities and units
Left click to place currently selected unit or ability
Right click to delete unit at 75% refund
'R' to restart
Units:
-Fighter: takes reduced damage from the front
-Ranger: has great range
-Barbarian: Health slowly drains, high damage and speed
-Cleric: Heals allied units, no attacks
-Peasant: low damage, low speed, low health, low cost
Abilities:
-Shield: Will shield any of your units, preventing all damage for 2s
-Heal: Heals a unit for 60HP
-Smite: Deal 50HP to an enemy
Downloads and Links
Ratings
#321 | Innovation | 3.12 |
#364 | Fun | 3.06 |
#366 | Overall | 3.18 |
#529 | Mood | 2.25 |
#535 | Theme | 2.88 |
#584 | Graphics | 1.94 |
#1133 | Coolness | 39% |
Comments
One of that games which you want to replay. It could be a solid product if you add some graphics to the chosen unit or ability (or pause but it is not hardcore!).
Cool tower defense style game. I wish you could move units after you make them though.
I really like it :) and still playing it haha! Just will recommend one thing, before the first wave u can show the player where is the dungeon entrance! I amoust lost my first party because i alocate then wrong
Anyway 5/5 to you sir!
I like games like this. :3
I noticed that an OP tactic is to just put a ton of rangers behind a bunch of peasants. I got bored after a while and just quit. .-.
I think this is a really nifty idea. You should team up with an artist and flesh it out a bit more. Well done
Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.
Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product.
Good concept which is fun to play, AI of the units is really well done, and the variety of units and abilities great. I'm sure you though about it already but a button which would reduce the timer to 0 would help the passing of the game a lot and would make it more enjoyable. On a final note, great game!
Cool idea, the "active tower defense" style is pretty neat.
The time between wave is pretty long, a button to launch the wave would have been neat.
Also, sometimes I felt my clerics were sleeping, there was an active combat but they were having a chat at the center of the screen (where I put them).
Cool game overall :D, congratulations on the entry !
Good work for such a small time. Needs a lot of polish thought to really see its potential.
I enjoyed it. It feels familiar, yet different. It has a marvelous replay potential.
Aside from a "start wave" button, suggested by others, I missed an actual dungeon; even a symbolic one. This gray plane feels sad.
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Nice little simulator, pretty fun to plop guys down and see what happens.