Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Dungeon Siege

by Notaveerus - Compo Entry

It's your job to stop the parties of pesky heroes from getting through your room of the dungeon.

Use scroll wheel to cycle through abilities and units
Left click to place currently selected unit or ability
Right click to delete unit at 75% refund
'R' to restart

-Fighter: takes reduced damage from the front
-Ranger: has great range
-Barbarian: Health slowly drains, high damage and speed
-Cleric: Heals allied units, no attacks
-Peasant: low damage, low speed, low health, low cost

-Shield: Will shield any of your units, preventing all damage for 2s
-Heal: Heals a unit for 60HP
-Smite: Deal 50HP to an enemy

Downloads and Links




zeoxo says ...
Dec 12, 2016 @ 6:00am

Nice little simulator, pretty fun to plop guys down and see what happens.

TrashLord says ...
Dec 12, 2016 @ 6:00am

One of that games which you want to replay. It could be a solid product if you add some graphics to the chosen unit or ability (or pause but it is not hardcore!).

ZQMony says ...
Dec 12, 2016 @ 6:06am

Cool tower defense style game. I wish you could move units after you make them though.

Xinelu says ...
Dec 12, 2016 @ 6:06am

I really like it :) and still playing it haha! Just will recommend one thing, before the first wave u can show the player where is the dungeon entrance! I amoust lost my first party because i alocate then wrong

Anyway 5/5 to you sir!

CMLSC says ...
Dec 12, 2016 @ 6:15am

I like games like this. :3
I noticed that an OP tactic is to just put a ton of rangers behind a bunch of peasants. I got bored after a while and just quit. .-.

cjke.7777 says ...
Dec 12, 2016 @ 9:28am

I think this is a really nifty idea. You should team up with an artist and flesh it out a bit more. Well done

Dec 12, 2016 @ 1:51pm

Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.

erikiene says ...
Dec 12, 2016 @ 2:56pm

Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product.

nick.bota says ...
Dec 14, 2016 @ 11:24am

Good concept which is fun to play, AI of the units is really well done, and the variety of units and abilities great. I'm sure you though about it already but a button which would reduce the timer to 0 would help the passing of the game a lot and would make it more enjoyable. On a final note, great game!

Rakart says ...
Dec 14, 2016 @ 11:27am

Cool idea, the "active tower defense" style is pretty neat.
The time between wave is pretty long, a button to launch the wave would have been neat.
Also, sometimes I felt my clerics were sleeping, there was an active combat but they were having a chat at the center of the screen (where I put them).

Cool game overall :D, congratulations on the entry !

Pixtopher says ...
Dec 14, 2016 @ 11:28am

Good work for such a small time. Needs a lot of polish thought to really see its potential.

DiscoFish says ...
Dec 14, 2016 @ 11:36am

Really cool TD idea!

Dec 27, 2016 @ 9:07pm

I enjoyed it. It feels familiar, yet different. It has a marvelous replay potential.

Aside from a "start wave" button, suggested by others, I missed an actual dungeon; even a symbolic one. This gray plane feels sad.

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