Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Dia6lo - Jam Entry

"Artis@n" is the mix of adventure and alchemy games.

[*] Match any items to create any combinations
[*] Explore unpredictable recipes
[*] Chat with unique characters
[*] Complete story line

in a Cyberghoul city as a mad craftsman.

Artis@n is my third LD game and first Jam one. It was created by me and Linver (check him out, We've designe gameplay together, while I've written all the code and he has made all the art, music and story. Dats ma boi!

By comparing quality of games produced I can clearly say that I like Jam more than Compo (or I just can't draw good art). Though, spending 72 hours instead of 48 is pretty exhausting, and I was not prepared for it :<

Anyway, the game was created with these tools:
- Mechanism, my own game library written in Typescript (
- Visual Studio + Resharper
- GIMP + Piskelapp
- Audacity + FL studio
As always, game is deployed on Azure (great platform for deploying apps in one click)

Downloads and Links




Fuad says ...
Dec 13, 2016 @ 2:43pm

Really interesting, I like game about crafters and nice cyberpunk setting add its flavor. The only annoying thing is the speed of main character, let's hope he make some leg upgrades soon.

And I think it need to have more memes in it like cat+sandwich :)

pema99 says ...
Dec 13, 2016 @ 2:44pm

Made myself a Pen-Pinapple-Apple-Pen, nice.
Great game, like the art, the gameplay is suprisingly fun.
My only critique is that the movement speed is a tad too slow.

2Bit says ...
Dec 13, 2016 @ 3:24pm

I made a man an apple sandwich and replaced a workforce with robot cats. Nice.

HadikCZ says ...
Dec 13, 2016 @ 4:02pm

Player require some speed boost invent :)

Intresting idea, and also story, somethink happend somewhere, but you didn't see it :)

PowerSpark says ...
Dec 14, 2016 @ 12:28am

I liked it, the movement could be faster-- but I wish there were more combinations, I mostly got pen-pinapple-apple-cat etc.
Nicely polished though, the details are spot on!

Dia6lo says ...
Dec 14, 2016 @ 10:26am

Good news, everyone: Artis@n just combined leg with rocket and got some movement speed ugrades. Enjoy! :D

Dec 14, 2016 @ 10:04pm

Very like idea of things combination, and I felt myself happy guessing which combination planned for stage :) Good luck!

Dec 15, 2016 @ 7:40am

It feels so satisfying to just press two buttons and combine items! Great job.

alfadur says ...
Dec 15, 2016 @ 11:46pm

Quite ingenious crafting mechanic, and nice closure having to put all those crazy devices to final use. It really feels like a properly complete game beyond LD limitations. The lack of a rollercat was a bit disappointing, but one cannot plan for all possible combinations :)

Holofire says ...
Dec 17, 2016 @ 10:24pm

Seemed like an infinite loop. Would have been nice to have some hints towards whether you made something good / bad for the purpose. Kind of like Scribblenauts I guess.
Concept is nice, just didn't feel like there was any direction or motivation to play.

Linver says ...
Dec 19, 2016 @ 6:11am

@Holofire, Man, big thanks for serious feedback.
Really, We understand that we reach a new teir of LD-participants with direction-motivation problems :D (After i-can-make-a-playable-videogame-on-LD tier)

I think, for start we can add to game a 5 lamps, and turn-on one after a one quest. It's not a big directions.. Anyway, we will think about it on future Jams.

Dec 19, 2016 @ 6:13am

Very good game with nice graphics solution! Easy to understand how to play. Great hands merge feature! Please add more gameplay events!

jacklehamster says ...
Dec 19, 2016 @ 6:55am

Great entry. I played completely randomly

LTyrosine says ...
Dec 19, 2016 @ 2:50pm

Creative interface, nice graphics, cool music. Liked it a lot, congrats.

scorched says ...
Dec 24, 2016 @ 10:34am

Good graphics, dynamic story (or not?)! Reminds of Shenzhen I/O a bit maybe :-)
The music is nice and atmospheric, but short and becomes annoying quickly.
The controls are cumbersome, many times I skipped texts while learning what is the right way of pressing X and Z (pressing or holding, one by one or together). I'd appreciate just the mouse controls, even without movement. (But big animated hands can still stay, they are funny!)

Dec 28, 2016 @ 11:16pm

Haha I love reading the name of my stupid contraptions in the messages, it's also cool to see the timelapse, the end product turned out really well. Nice one!

Jan 10, 2017 @ 8:16pm

Very fun, inventive game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

May 4, 2017 @ 11:30pm

I also included this game in an article of my favorites!

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