Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Artis@n

by Dia6lo - Jam Entry

"Artis@n" is the mix of adventure and alchemy games.

[*] Match any items to create any combinations
[*] Explore unpredictable recipes
[*] Chat with unique characters
[*] Complete story line

in a Cyberghoul city as a mad craftsman.

Artis@n is my third LD game and first Jam one. It was created by me and Linver (check him out, http://ludumdare.com/compo/author/linver/). We've designe gameplay together, while I've written all the code and he has made all the art, music and story. Dats ma boi!

By comparing quality of games produced I can clearly say that I like Jam more than Compo (or I just can't draw good art). Though, spending 72 hours instead of 48 is pretty exhausting, and I was not prepared for it :<

Anyway, the game was created with these tools:
- Mechanism, my own game library written in Typescript (https://github.com/Dia6lo/Mechanism)
- Visual Studio + Resharper
- GIMP + Piskelapp
- Audacity + FL studio
As always, game is deployed on Azure (great platform for deploying apps in one click)

Downloads and Links


Ratings

#66Innovation(Jam)4.00
#67Humor(Jam)3.83
#72Theme(Jam)4.25
#137Overall(Jam)3.83
#145Mood(Jam)3.82
#158Graphics(Jam)4.17
#177Fun(Jam)3.63
#197Audio(Jam)3.55
#826Coolness48%

Comments

Fuad says ...
Dec 13, 2016 @ 2:43pm

Really interesting, I like game about crafters and nice cyberpunk setting add its flavor. The only annoying thing is the speed of main character, let's hope he make some leg upgrades soon.

And I think it need to have more memes in it like cat+sandwich :)

pema99 says ...
Dec 13, 2016 @ 2:44pm

Made myself a Pen-Pinapple-Apple-Pen, nice.
Great game, like the art, the gameplay is suprisingly fun.
My only critique is that the movement speed is a tad too slow.

2Bit says ...
Dec 13, 2016 @ 3:24pm

I made a man an apple sandwich and replaced a workforce with robot cats. Nice.

HadikCZ says ...
Dec 13, 2016 @ 4:02pm

Player require some speed boost invent :)

Intresting idea, and also story, somethink happend somewhere, but you didn't see it :)

PowerSpark says ...
Dec 14, 2016 @ 12:28am

I liked it, the movement could be faster-- but I wish there were more combinations, I mostly got pen-pinapple-apple-cat etc.
Nicely polished though, the details are spot on!

Dia6lo says ...
Dec 14, 2016 @ 10:26am

Good news, everyone: Artis@n just combined leg with rocket and got some movement speed ugrades. Enjoy! :D

Dec 14, 2016 @ 10:04pm

Very like idea of things combination, and I felt myself happy guessing which combination planned for stage :) Good luck!

Dec 15, 2016 @ 7:40am

It feels so satisfying to just press two buttons and combine items! Great job.

alfadur says ...
Dec 15, 2016 @ 11:46pm

Quite ingenious crafting mechanic, and nice closure having to put all those crazy devices to final use. It really feels like a properly complete game beyond LD limitations. The lack of a rollercat was a bit disappointing, but one cannot plan for all possible combinations :)

Holofire says ...
Dec 17, 2016 @ 10:24pm

Seemed like an infinite loop. Would have been nice to have some hints towards whether you made something good / bad for the purpose. Kind of like Scribblenauts I guess.
Concept is nice, just didn't feel like there was any direction or motivation to play.

Linver says ...
Dec 19, 2016 @ 6:11am

@Holofire, Man, big thanks for serious feedback.
Really, We understand that we reach a new teir of LD-participants with direction-motivation problems :D (After i-can-make-a-playable-videogame-on-LD tier)

I think, for start we can add to game a 5 lamps, and turn-on one after a one quest. It's not a big directions.. Anyway, we will think about it on future Jams.

Dec 19, 2016 @ 6:13am

Very good game with nice graphics solution! Easy to understand how to play. Great hands merge feature! Please add more gameplay events!

jacklehamster says ...
Dec 19, 2016 @ 6:55am

Great entry. I played completely randomly

LTyrosine says ...
Dec 19, 2016 @ 2:50pm

Creative interface, nice graphics, cool music. Liked it a lot, congrats.

scorched says ...
Dec 24, 2016 @ 10:34am

Good graphics, dynamic story (or not?)! Reminds of Shenzhen I/O a bit maybe :-)
The music is nice and atmospheric, but short and becomes annoying quickly.
The controls are cumbersome, many times I skipped texts while learning what is the right way of pressing X and Z (pressing or holding, one by one or together). I'd appreciate just the mouse controls, even without movement. (But big animated hands can still stay, they are funny!)

Dec 28, 2016 @ 11:16pm

Haha I love reading the name of my stupid contraptions in the messages, it's also cool to see the timelapse, the end product turned out really well. Nice one!

Jan 10, 2017 @ 8:16pm

Very fun, inventive game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/3MOSAwxK9LQ

May 4, 2017 @ 11:30pm

I also included this game in an article of my favorites! http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-37-gwqmcmek

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