Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Magician Carrier

by Kitkom - Jam Entry

Magician Carrier

Those magicians are so lazy. They don't exercise while just stay in their home or libs everyday.So it became a large problem when they wanted to travel between towns or cities.

You are a magician carrier who carries magicians from one place to another. But your coach is only available for one magician.

Be careful! Those monsters are waiting for meal beside roads. Choose proper routes to the destination with your customer.

Guide:
Click the name of places to move.
Click the bed to rest, and it will cost.
Click the beer to enter guild to accept new orders or get tips.
Never run into monsters without any customer.
Use fullscreen if possible.
You need to click the beer to let your customer get down and pay you.

Goal:
Start with 200g, and try to run your business as soon as possible.
Game would end when you died or ran out of money.

Be careful with the elments.
Grass -> Water -> Fire -> Grass
When your partner is at advantage, she will only takes half of the damages. The damage doubles when the monsters took advantage.

Sorry for my poor English. *facepalm*

Graphics by Crazy Prince
(Graphics)' by Alf Library

Special thanks to Venceremos

Downloads and Links


Ratings

#1598Coolness17%

Comments

resty says ...
Dec 12, 2016 @ 4:37pm

做的挺不错的。这种涉及数值平衡的游戏在Jam里面来做相对来说还挺麻烦的。玩起来还不错。玩家还是比较有优势吧,感觉第一次玩也不容易死(只要知道要干啥)

ginger9 says ...
Dec 13, 2016 @ 5:44am

楼上说得对
(只要知道要干啥

Kitkom says ...
Dec 13, 2016 @ 6:03am

我后悔了……不应该碰数值设计……

I shouldn't decide to make such a game which requires carefully level designing

Rainbow says ...
Dec 13, 2016 @ 7:33pm

挺完整的模拟生存经营类的游戏,画风我挺喜欢的很魔性。玩起来挺有难度的,打怪貌似没奖励,去一个地方好费钱,反正玩了好一会儿还是每天混吃等死睡个26天这样活的最久。

YE Zitao says ...
Dec 14, 2016 @ 5:52am

上手部分缺少指示,但是尝试之后大概能知道机制是如何的。(一开始找不到自己的角色)
应该算是一种策略平衡的游戏,在睡觉——做任务中间的平衡,但任务的更新似乎是随机进行的,选择中的深度还是有的。
后期似乎怪物会变强,任务的也会上升,但是缺乏玩家激励的变化,缺少目标和成长。
主角完全不知道谁,大概是运送保镖?但是似乎本人的能力和信息是缺位的,战斗部分的魔法师和主角会带来困惑?缺少一个认同的avatar对象,而这个对象又缺乏一个明确的能力属性以及成长。
但是整体想要达到的可玩的深度是有的,音乐和美术也很有意思。
疯王子大大加油!!!

by
叶默哲w & art 9

Lancelot Gao says ...
Dec 14, 2016 @ 6:57am

23天,最后火法师被水克死了。策略的部分需要看游戏说明才能掌握,但一旦掌握后就可以体验到策略的趣味了,游戏过程还是蛮有意思的,看看法师说的话,路上有策略性的选择路线。点酒杯才能拿赏金挺没必要的,获得金钱的反馈再强一些就好了,胜利的喜悦吗。

Shivur says ...
Dec 20, 2016 @ 10:42pm

Funny game!

jramell says ...
Dec 27, 2016 @ 2:45pm

This game was so hillarious! and its innovation at all was great, very fun.

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