Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Jam Packed

by Simukas - Compo Entry

Castles of Mad King Ludwig meets the Sims in a bunker.

It's a game about managing a bunker, the basics are simple:

1. Place furniture and appliances inside the bunker by paying money
2. Admit People to the bunker by clicking on the queue of unfortunates outside your door (but they have to pay you an entrance fee first)
3. Don't let anyone die of thirst or starvation and also don't go too much into the red.

Some Tips (a.k.a. Tutorial):
1. You cannot let people in if you don't have enough beds.
2. The two basic needs are water and food, if someone dies of thirst or starvation - it's game over.
3. All the other statiscs are to do with person's happiness and score (it's a score attack game of sorts, I guess).
4. Air - score multiplier with a maximum of 1 (too much air is not something people look for, but too little and it gets uncomfortable)
5. Temperature - income per round multiplier. Perfect temperature is 22 degres.
6. You can block of access to any furniture and still get its benefits (apart from food and water devices).
7. R - for restart. Esc- for exit.
8. People have likes and dislikes for objects present in the bunker - these determine their happiness, which inturn determiness their scoring. Some objects provide a flat happiness increase. Happiness can become negative and result in negative score.
9. The more person will pay you to enter your bunker, the less points they will provide when scoring (all things being equal). So the score is like "karma points.

My excuses:
1. I've excluded one GM library I've used from the source code as it is not freely available. It's for path-finding.
2. I am a terrible coder - expect bugs.
3. Any design problems I blame on my overambitious concept - I overestimated my time and abilities and had to cut loads of things.
4. I did one short pass of balancing due to lack of time, there must be like a bajillion exploits.

Downloads and Links




nicruo says ...
Dec 16, 2016 @ 12:50am

Really on theme. A complex bunker management game. Love the idea. Really cool. Would like some more graphics to help quick search on the gui. Keep the good work ;)

You must sign in to comment.

[cache: storing page]