Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room 101

by qu2 - Compo Entry

Room 101. Were dissidents go to meet their worst fears...

Try to survive the torture of Room 101. Start in the dark. Avoid your terrors by turning on the lights. Just don't turn the light on near a nightmare. Oh, and don't expect them to stay still either.

Basically, it controls like minesweeper. Turn on lights to keep away the terrors. The numbers show the number of adjacent terrors (including diagonals).
If you light up a terror, it will move and spawn two more.
Every 30 seconds they can move and spawn more.
Try to light up the room before you're completely enclosed.

Tested on windows only. Your mileage might vary on other platforms.
Can run on OSX from source, assuming you have Unity installed.

If you notice anything wrong with my submission, including any bugs, please let me know :)

Honestly, I'm a little disappointed with this entry, but I'd love to hear what you lovely people think anyway. I lost concentration and worked pretty slowly. I was going to do more with the mechanics and at least have some music (still, there are spooky sound effects!). The lack of in-game intro and tutorial is also annoying. I also can't guarantee lack of gameplay bugs.
Constructive feedback is always welcome :)

+ Engine: Unity
+ Art: Krita and Inkscape
+ Audio: Audacity

Fonts (under open font licence):
+ GNU Typewriter (
+ Panamera (

With apologies to George Orwell. And to anybody who decides to look at my source. Seriously, that's where the real terrors are :P

Downloads and Links




Sarge3v says ...
Dec 25, 2016 @ 11:35am

It was an interesting mine-sweeper alike game.

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