Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Blind Man's Room

by seizeTheDia - Jam Entry

As a blind man in prison, freedom is in the mind. Find the key. Escape yourself.

This was an odd one. My first jam (LD or otherwise) going solo, I really wanted to practice some pixel art and go for a moody/theme-driven style game.
You explore the room while trying to conserve your energy and maintaining your sanity as every day all the objects in the room change. Search them and try to find the key to win the game.

Wished I had time to actually show the skill checks when they are performed (under the hood) so the player can see the process. For example lockpicking treasure chests (a Lockpicking skill check) to find a weapon, Writing a Poem (a Brains check) to get more energy. That might have helped the gameplay, maybe? What do you all think?

Made the BIG mistake of leaving the funny/weird/story moments for last, it was clear in my head but not in the design. Had to rush it with the items and dialogue. Please give feedback if you can, I really want to get better at this! :)

W, A, S, D to move
Move button + Left Mouse Click to attack
Left Mouse Click and Mouse Aim to Shoot Guns
Right Click to interact
Sleep in a Bed to recharge your Health and Energy

Energy goes down when you walk or attack. Sleep often.


Downloads and Links




seizeTheDia says ...
Dec 13, 2016 @ 1:04am

WEB is all wonky -- I screwed up something on export.

But other links should work. THANKS!

desucrerer says ...
Dec 16, 2016 @ 4:35pm

It seems to be an interesting gameplay, but it kind of confused me as well. But good job nonetheless!

Flaterectomy says ...
Dec 27, 2016 @ 7:56pm

Like you said yourself, seeing the stats and skill checks would have been nice. It wasn't immediately clear to me, but the player is actually blind? That's why things pop up out of the blue? Not sure what the enemies were, if I am locked in a room.

That said, the art is pretty nice (though with room for improvement), and exploring for items (i.e. stats increases, etc) was rewarding.

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