Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Zeppelin Zap

by robb_blob - Jam Entry

[DESCRIPTION]
Zeppelin Zap is a game in which you control a Spark inside a Zeppelin, and you must maintain it rolling. To do so, you'll zap around, powering the various elements to affect its altitude, speed and temperature, while not being able to stop yourself.

We wanted to make the game unique in the fact that you can ride on all walls, while inside the lone zeppelin room, and depending on the material you're riding on, you lose your electrical charge at a faster or slower rate, and you can recharge yourself too.

[GROUP MEMBERS]
fareang -> 3D Artist
sethnorris -> Texturing Artist
hector1503 -> Programming
robb_blob -> Programming


[CONTROLS]
Q/E -> Turn left/right.
A/D -> Strafe left/right.
W/S -> Throttle/Brake.

[INTERACTABLE ELEMENTS]
Tesla Coils -> Go from one to the other repeatedly to recharge yourself.
Hellium Valve -> Spin around it to infalte or deflate the zeppelin (clock or counterclock wise).
Coal Burner -> Bash the correct light to throw more coal into the furnace.
Engine -> Rapidly tackle it 3 times in a short time to give it an oomph.
Windows -> Tackle the lever to open or close the windows.

[DISCLAIMER]
Some things don't work as intended, but we couldn't have time to correct them. Specially the reorientation on changing surfaces. Because of the same, probably windows's lever won't work. Same goes to the art, not all textures have the polish we wanted. But hey, it's a jam, we learned a lot! :)

Downloads and Links


Ratings

#1798Coolness0%

Comments

indrkl says ...
Dec 15, 2016 @ 8:16pm

Nice idea, but the controls are finnicky and the ball flies out of the model sometimes:) The model does look nice, maybe if the inside was bigger, the camera controls could be smoother. Some UI feedback(flashing the altitude meter or sth) for succesfully completing an action would also help playability.

Przekop says ...
Dec 27, 2016 @ 11:02pm

For me ball wouldn't stay inside the zeppelin, also camera clipping through walls prevented me from seeing quite nice made interior.

You must sign in to comment.


[cache: storing page]