Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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MAX

by _beta - Compo Entry

MAX is a Puzzle game where you shall reach the exit of the room you are in.

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Made in 48h from the Ludum Dare Compo by Alberto "_beta" Mellado.

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Written in C# on Unity.

Tools:
Unity
Adobe Photshop
Audacity
Maya

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Directions:

You will learn them.
Movement -> WASD
When you push a Key that Key is pushed.
If you dont know what to do at the start press 'S'


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Contact:

albertomelladoc@gmail.com

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This was my 4th Ludum Dare entry and I am quite happy with the result. I think that ading more levels would have been great, but i didnt have time for it. Hope you enjoy it.

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Downloads and Links


Ratings

Coolness61%
#28Innovation4.12
#185Fun3.44
#195Humor2.90
#202Graphics3.47
#222Overall3.47
#317Audio2.79
#364Mood2.97
#393Theme3.38

Comments

ccglp says ...
Dec 12, 2016 @ 12:14pm

I like it, but the problem with making levels is that you can run short in time like this. The concept is good, but the last level feels like a mess (that x in the corner)

_beta says ...
Dec 12, 2016 @ 12:45pm

Since I didnt have time for making more levels I decided to make the last one overwellming, so the expirience didnt feel as short. The 'x' was there just to bug you hehehe

Moritz says ...
Dec 12, 2016 @ 1:04pm

Hey, that's really innovative and meta. Good, purposeful graphics.
Splash Screen is already interactive!

So far the most innovative game I played in this jam.

WOW, eat that, Mario Teaches Typing!

DeathBySnail says ...
Dec 12, 2016 @ 1:05pm

Like the concept, I think the last level is unsolvable with my keyboard? (the number of keys you can press at the same time is quite limited).

Dec 12, 2016 @ 1:10pm

"When you push a Key that Key is pushed."
Real groundbreaking stuff there :P

But actually amazing idea and really great mechanic. My only complaint is the camera angle. It's hard to tell what you have to do because you are obscured by buttons.

Other than that, great!

erikiene says ...
Dec 12, 2016 @ 1:19pm

Amazingly fun and innovative! Could do with a more intense soundtrack.

gene-z says ...
Dec 12, 2016 @ 1:20pm

Very good game congratulations

Xinelu says ...
Dec 12, 2016 @ 1:23pm

Very fun! :D

But let me say, change the first level, it take too long to find out what is happening.

TubbyS says ...
Dec 12, 2016 @ 1:24pm

Good concept, very innovative and rage inducing perfect

negativice says ...
Dec 12, 2016 @ 1:32pm

I like it, and it has pretty cool concept, it kind of reminded me of twister just for keyboard :D
Note: i was little lost at beginning cause i couldn't see the little guy and had basically no feedback.

Risse says ...
Dec 12, 2016 @ 1:52pm

Wow, I love the concept!

Dec 12, 2016 @ 1:55pm

The robot didn't spawn in my game (like in the screenshots) and I couldn't figure out if it was a bug or if I was doing something wrong.

Asturk says ...
Dec 12, 2016 @ 1:56pm

Hey man, about my game not working on web version, i fixed now, i just accidentaly left on "draft mode" instead of "public mode" so only i could play the game, so really sorry about it!

I will test your game later when i got more time and vote / comment here again, if you can test my web link again, i will be appreciated! ;]

wrexialmt says ...
Dec 12, 2016 @ 1:57pm

Cool overall, my only gripe is i didn't understand that there's a thing off screen which moves with WASD while you're clicking WASD to do the keyboard thing on the world. My only suggestion would be to remove the W on the first level, so at one point the player will get the character onscreen if he clicks ASD eventually the character gets in the frame. Or just start the character visible.

Cosmic-Hawke says ...
Dec 12, 2016 @ 2:21pm

Really fun and interesting idea.

carlosvVk says ...
Dec 12, 2016 @ 2:54pm

That's my boy, your game is awesome!

kptemre says ...
Dec 12, 2016 @ 3:01pm

Yet another five star for innovation fm me too!

Dec 12, 2016 @ 4:03pm

Cool idea and great execution, it was like a finger puzzle! :D A little to much information at the same time maybe, at later stages there was buttons and characters all over the place!

gdcvdqpl says ...
Dec 12, 2016 @ 4:21pm

That's a good concept, and the execution is good, but I feel like it lacks a "twist"... Also the "x" in the corner is a bit disturbing at first.

drakekin says ...
Dec 12, 2016 @ 4:53pm

I don't have enough key rollover to play this game :(

Asturk says ...
Dec 12, 2016 @ 5:12pm

Ok i am back now!
Well this game is really hard at some levels, need to maintaim my hand and a lot of different keys here, what is great!

Enjoyed this game, its really a different one we used to see here!

timgarbos says ...
Dec 12, 2016 @ 7:26pm

I love keyboards!

I hope you get time to make some simpler and more elegant levels in the future. Right now it gets quite messy too fast :)

avalkyrie says ...
Dec 12, 2016 @ 7:29pm

Really cool concept.

makhovykh says ...
Dec 12, 2016 @ 7:39pm

Interesting idea for contrlolling!
3rd level is IMPOSSIBRU!!

DMinsky says ...
Dec 12, 2016 @ 10:14pm

Super concept!

Artsicle says ...
Dec 13, 2016 @ 1:53am

Maximum fun

Dec 13, 2016 @ 7:13am

Good concept but hard to start playing.

Halfbus says ...
Dec 13, 2016 @ 2:59pm

I saw a game here with similar idea, but anyway it's great

Zarkonnen says ...
Dec 14, 2016 @ 10:21am

Neat concept, quite tricky!

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